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Katarina: her passive
instead of every kill or assist CD is reduced and gold is gained, how about every time damage is dealt? ;D
instead of every kill or assist CD is reduced and gold is gained, how about every time damage is dealt? ;D
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@wRAthoFVuLK:
Was thinking more along the lines of serious reworks.
Was thinking more along the lines of serious reworks.
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Yea I know, I can't think of anything right now x_x
hm...
what about Karthus not being able to cast ulti during his passive death thing? most Karthuses use it once they die, this would make Karthus *slightly* harder.
hm...
what about Karthus not being able to cast ulti during his passive death thing? most Karthuses use it once they die, this would make Karthus *slightly* harder.
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Garen:
Completely Un-nerf his
Courage.
Increase scaling on
Judgment, and reduce base damage based on champion/skill level. Also deals more damage to minion to solve the "NEED" for sunfire cape to farm.
Reduce base damage on
Demacian Justice and make it true damage.
Twisted Fate:
Increase speed of wild card
Give
Stacked Deck an active.
Make
Destiny able to slow again, or at least let it proc Rylai's
Morde:
un-nerf the ghost from
Children of the Grave (ghosts die too easily) and make is so the turrets don't treat it as a minion.
Shen:
Make
Feint useful again.
Completely Un-nerf his

Increase scaling on

Reduce base damage on

Twisted Fate:
Increase speed of wild card
Give

Make

Morde:
un-nerf the ghost from

Shen:
Make

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@wRAthoFVuLK:
Pretty sure Karthus' passive and ultimate were designed so he could take revenge with Requiem.
Requiem = Song -> Enemy slays you, he sings you a song of congratulations (and death). :P
And take your time and really craft something.
I was hoping to get some good reads on this thread.
@Zeprido:
What kind of numbers would those be? XD
Would you reduce early rank base damage? Cause that would really kill his farm.
1.2 AD ratio is already pretty good scaling. :/
Pretty sure Karthus' passive and ultimate were designed so he could take revenge with Requiem.
Requiem = Song -> Enemy slays you, he sings you a song of congratulations (and death). :P
And take your time and really craft something.
I was hoping to get some good reads on this thread.
@Zeprido:
What kind of numbers would those be? XD
Would you reduce early rank base damage? Cause that would really kill his farm.
1.2 AD ratio is already pretty good scaling. :/
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^its based on champion and/or skill level, starts off at a low ratio, and increases.
So maybe start it at .8 and increase it to 1.4 or something.
It looks like it deals a lot of damage, but it doesn't, it ticks every .2-.5 seconds or so.
So maybe start it at .8 and increase it to 1.4 or something.
It looks like it deals a lot of damage, but it doesn't, it ticks every .2-.5 seconds or so.
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Give Evelynn a useful passive.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
animorte wrote:
Give Evelynn a useful passive.
LOL.
Well, it makes her a good early game jungler :/
And her ultimate passive is rly strong, so I guess they didn't want to make her have two really powerful passives.

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@Zeprido:
You know, Garen's Judgment
can crit, right? That's why it's considered strong.
Also:
-TF: Bringing his slow back would be epic, although it'd be a bit OP if added in with your other buffs
-Morde: His ghost is suppose to be easy to kill, he was roflstomping too much with it, I think Morde's pretty balanced as a tanky dps carry right now.
-Shen: I agree to the extent of Feint's early-ranks. 50 points doesn't do anything... Maybe if it was like 100/135/175/220/250
@wRAthoFVuLK:
It doesn't work on Jungle minions anymore.
Riot doesn't want a stealth champion who can jungle, puts too much pressure on the enemy.
http://www.leagueoflegends.com/board/showthread.php?t=298128&highlight=evelynn+determined+killer
You know, Garen's Judgment

Also:
-TF: Bringing his slow back would be epic, although it'd be a bit OP if added in with your other buffs
-Morde: His ghost is suppose to be easy to kill, he was roflstomping too much with it, I think Morde's pretty balanced as a tanky dps carry right now.
-Shen: I agree to the extent of Feint's early-ranks. 50 points doesn't do anything... Maybe if it was like 100/135/175/220/250
@wRAthoFVuLK:
It doesn't work on Jungle minions anymore.
Riot doesn't want a stealth champion who can jungle, puts too much pressure on the enemy.
http://www.leagueoflegends.com/board/showthread.php?t=298128&highlight=evelynn+determined+killer
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And, how would you do it?
I really enjoy theorycrafting what I'd think would be a balanced, but FUN champion. X3
EDIT: Seriously, it has to be balanced, take what you feel is something UP or OP about your champion, and tweak it so that both you, and possibly Riot would accept it.
Here's my Ideal Heimerdinger:
Maximum stacks reduced to 10.
-Defense reduction stacks improved. 50 stacks is ******edly slow.
-Charges buffed, so he always has one in reserve, in case of strong dps killing his turrets.
-Hard nerf to damage to emphasize less turret-dependency, as the Defense-reductions don't scale.
-Mana Costs tweaked to improve early game
Rockets
And, 2.5 seconds reduced on assists.
-Purpose of these changes are to make Rockets are more rewarding and on-demand skill.
-The cooldown change also means Heimerdinger will again be able to pull off a Penta-kill. X3
Grenade
-Silence on Grenade so it's more useful.
-Damage reduced, debuffs increased to make it more of a concussion grenade as opposed to a real grenade.
The changes focus on Turrets and Grenade becoming more focused as debuffs, and Rockets being the primary fighting spell.