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______This guide is for AP Gragas, my current favorite champ in the game. He just provides SO MUCH, and is GREAT for solo queue, where you need to hold your own - because that is what Gragas is best at doing.
______Gragas just provides so much for himself and the team! He has AoE damage, extreme lane sustenance, a free flash every few seconds, reduced damage taken, a slow, AoE displace, and more!
______Why AP over tank Gragas?
______Think about it this way: you will basically ALWAYS be able to have your











______With AP Gragas, you get the BEST OF BOTH WORLDS: tankiness with high survivability, while still dishing out mean damage.
______And that, ladies and gentleman, is what AP Gragas is all about.
______And, don't even think about AD Gragas. Yes, he gets bonus AD from his







Enjoy!

Thanks to Scrax for the awesome banner!
CC = Crowd Control (Stun, fear, slow, snare, etc)
AP = Ability Power
AD = Attack Damage
MPen = Magic Penetration
CDR = Cooldown Reduction
OOM = Out of Mana
HP = Health/Health Points/Hit Points
DoT = Damage Over Time
AoE = Area of Effect
MRR = Magic Resistance Reduction
MRes = Magic Resistance
CS = creep score
MS = movespeed
Powerful Pros
+Extreme lane sustenance with ![]() ![]() +All AoE damage, meaning you can instantly burst down MULTIPLE people at a time -- doing what LeBlanc does, but one step further +Has a slow as well as an attack speed slow +Free flash every 5 seconds or so (depending on if you have blue and/or blue elixir or not) +Terrific harass from a long range, and of course, it is AoE +Crazy AP ratios +Terrific farmer all game long +Terrific ganker +Extremely tanky from ![]() +AoE enemy team reposition with ![]() +Pretty low cooldowns, especially late game +His extreme lane sustenance paired with his AoE safe harass and amazing farming and pushing capabilities makes him a top tier mid lane as well as top lane 1v1 OR 2v1 |
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Corrosive Cons
-High early game mana costs -Can be bursted down really quickly due to being melee, as he as to go in head first in fights to deal the most damage he can. -Melee range in mid, which makes it a bit harder to farm and harass when you don't have your ![]() -Pretty high early game cooldowns piepiepiepiepeiepiepeiepiepeiepiepeiepei I like pie y es I do I like pie how bout you? OMG PIE IS SO GOOD I BET GRAGAS EATS IT A LOT HUEHUHEUEHUEUHEUEHUUEH ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ |
______Gragas is by far one of the easiest champions to farm and push with. All you have to do is toss a barrel in the middle of the enemy wave (in between the melee and caster creeps so it hits them all), and once you get your two




______That's all there is to it!
______Ideally, you should be aiming to hit 150-200 or so CS before 25 minutes. With Gragas, that is a piece of cake to do.
______Just remember, during the laning phase, you should try to just use


______With this build, you will be one of the, if not the only AP carry on the team, so you want to make sure you stay alive as long as you can to dish out the most damage possible. ABUSE your ability range and


______And of course,









______Out of teamfights, make sure you farm, farm, farm, and gank when you can. If you see any enemy overextending, make sure to punish them for it. And, if they try to run from you, just

Why?
______As an AP carry, you scale extremely well with levels. You also need a lot of farm to have an extreme edge on your enemies. And, with the current meta, bot is dedicated to support/tank and AD range, jungle for the jungler (usually offtank), and mid and top for the two solos. Usually, mid is an AP carry, and in the US meta, top is someone very survivable, usually an offtank/melee DPS, or a survivable carry, such as Gragas. In the EU meta, usually there is an AP carry both mid and top, so Gragas works in both lanes there, too.
______Gragas is great top since he is very survivable, and as stated earlier needs to farm well. And, if the enemy does not have a jungler, you are still GREAT in top lane, since you have AoE safe harass. Meaning, you can still safely farm and harass the enemies, and prevent them from farming, even in a 2v1 lane; and then you will be a higher level than both of them, and since you don't have to worry about any ganks from an enemy jungle, you can easily pick up some lower level kills and overextend a bit. Gragas is one of the, if not THE best 1v2 champions to date.
Ganking
______If you take mid, you should try to gank whenever your enemy recalls. Harass them from a safe distance, make them recall, and when they DO, make sure to completely push the next wave, and then go top or bot, whoever needs more help, to gank.
1. Make sure you are in range to land your ultimate. If you need to


2. Position your ultimate correctly. Make sure the dot in your ultimate's AoE circle is behind the enemies, so that when you ulti, you will be pushing them towards your allies and away from their turret. See the section titled "How to NOT fail with Explosive Cask." for more information on how to position your ultimate correctly.
3. DO IT. If you execute your premeditated


______If you are laning at top, you should just focus on farming, safe harassing, and safe pushing; don't worry about ganks. Unless you know you can leave your lane for a few minutes with it still being safe. Remember, since you are top lane, to gank bot you would have to go all the way across the map and back. The only safe lane to gank without requiring a hold from your jungler would be mid. Other than that, or even if you just go to mid but don't think your lane can stay pushed away from your turret for the duration of the gank, make sure to get your jungler to hold your lane while you are away.
Receiving Ally Ganks
______If you are top or mid and your jungler or another ally comes to gank your lane, make sure to ultimate correctly, as described above. When they are ready, initiate the gank by ulting the enemy towards you and your ally, so then your ally can come in and help you secure the kill.
Getting Ganked
______If you get ganked by an enemy, you should ultimate the enemies AWAY from you (once again, see the section titled "How to NOT fail with Explosive Cask." for more info on correct ultimate usage), and then



Greater Marks of Insight
All of Gragas's abilities are dealt as magic damage, and as such you want magic penetration. This extra MPen is very helpful along with your masteries (if you follow my setup), your


Greater Seal of Vitality
Greater Seals of Vitality
With these, it is quite an easy choice. Besides these being half the price of the flat

You want health seals to, well, give you some more health! With your

I take these over mana per 5 seals since I already have enough mana and regen from the Doran's, RoA, Lich Bane, masteries, and, of course,

As well, as explained in the "Items" section, more HP lets you be more tanky overall, against both magic and physical damage (since you will have more HP, which allows you to take more reduced damage from ALL sources).
In total, 9 of these seals give around 180 extra health at 18, which helps a lot considering you don't have to spend any gold in-game to get the extra HP.
As just explained, in Gragas's case, more HP in combination with

You could also go with the


Greater Glyphs of Warding
These runes help a ton. You get 12 MR in total from the start, and since you will most likely be mid, this means you are negating quite a bit of damage from the enemy AP's spells, which helps a lot early on to let you lane longer. I get flat over scaling here since the scaling

If you happen to go top or mid vs a non-magic damage dealing champion, you can take the


Greater Quintessences of Potency
These quints are amazing to take with Gragas. As mentioned previously, any extra AP you can get helps immensely, and these runes work with your Deathcap as well. I take these over the scaling


Other viable alternatives could be the


Offense Mastery Tree
![]() |
space |
Tier 1 - You want the extra 3 AD from
![]() ![]() ![]() ![]() Tier 2 - You want to take the CDR from ![]() ![]() Tier 3 - The extra magic penetration from ![]() ![]() ![]() ![]() ![]() Tier 4 - Four points in ![]() Tier 5 - ![]() Tier 6 - ![]() |
Utility Mastery Tree
Tier 1 - I take the 3 points in
![]() ![]() ![]() ![]() Tier 2 - We take three points in ![]() Tier 3 - We put a point in ![]() |
space |
![]() |

Happy Hour
This passive is truly amazing, and part of the reason why you have such great lane sustenance. Every time you cast a spell, you heal. At level one, you have around 600 HP with



Barrel Roll
This is your main harass, farming, and damaging tool, all on a low base cooldown of 7 seconds, going to around 5 with these masteries, blue elixir, and blue buff. With a 0.9 AP ratio, you will literally burst (get in, coz your barrel bursts, ahue) people's health down. All at a safe range of 1100. :)
NOT ONLY do you use this ability to one shot creep waves, burst people down, and harass, but it ALSO has a nasty 3 second 40% attack speed slow at level 5 of the ability, meaning that, not only will you be bursting those squishy ranged AD carries in teamfights, but you will be GREATLY debuffing them, causing them to attack less often, and as such deal less overall damage to you and you teammates for the duration of the debuff. And since the debuff lasts 3 seconds, and you will get your

And, of course, you can click Q again to detonate the barrel early, which you should almost always be doing.
Just remember, the barrel takes a short amount of time to reach its destination, so predict the paths the enemies can take, and where they will go when they see you chuck a barrel. You have some leeway, considering it is AoE, however.
I learn this ability first so that from level 1, I can be harassing and farming safely. I max it first, since as mentioned, this is your core, your bread and butter, the ability that you will spam most often, the ability you use for harass, and farming; and as such, you want to get the most out of it as soon as possible.

Drunken Rage
One of my favorite abilities in the game. It makes you naturally more tanky than most tanks, without actually having any tanky items at all. Best part of it is, while armor can be shredded by Armor Penetration and Reduction, and Magic Resistance by Magic Penetration and Magic Resist Reduction, NOTHING can reduce the amount of damage reduction Gragas takes, from ALL sources (of course true damage bypasses this, however, but it also bypasses armor and MRes).
The mana from it is nice to let you cast an extra spell or two if you are running low, and the extra AD sure helps for pushing down towers, farming with your melee attacks if you are out of mana, adding some extra damage to

Use this ability whenever it is up, to almost always have the extra AD and damage reduction. I max this spell last, since you will need MORE damage reduction when the enemy gets MORE damage, which is later in the game. Until then, however, I choose to deal more damage myself by maxing




Body Slam
Please see the section titled "How to use Body Slam efficiently." for more information on this ability, as well as the section titled "Laning, ganking, receiving ally ganks, and what to do when you get ganked." to learn how to use this ability to gank and escape getting ganked. This ability is amazing. It is a low cooldown flash, AoE damage dealer, AND slow. It helps you escape, gap close, initiate ganks, and more. Once again, please read the sections I mentioned for more info on how to use this ability to its full potential.
Just remember, the Slam takes a short amount of time to get you to your destination (that amount of time decreases with each level up), so predict the paths the enemies can take, and where they will go when they see a fluffy man flying towards them. You have some leeway, considering it is AoE, however, and you get to your destination quite quickly, but there is still some room for the ally to dodge if they can predict your path ahead of time, so be aware.
I max this ability second, because, as mentioned previously,



HOWEVER, you should NEVER learn your abilities right off the bat except in some rare cases. Learn this ability FIRST if you get caught in a level 1 teamfight or gank and need an escape and/or gap closer more so than a ranged harass for one level, and don't feel like blowing
Flash.

Explosive Cask
One hell of an ultimate. On a crazy low cooldown, with a 1.0 AP ratio, and an AoE enemy reposition, this ability sure packs a punch. The main cheese for your combos, very versatile in teamfights, great for initiating fights and ganks, great for escaping certain death or protecting an ally, and much, much more. To find out all of these uses of this ability, as well as how to use it correctly, please see the section titled "How to NOT fail with Explosive Cask.", as well as the section titled "Laning, ganking, receiving ally ganks, and what to do when you get ganked." to learn how to use it during ganks, and the section "Team Work/Your Purpose On Your Team" to learn how to utilize it in teamfights.
Learn it whenever you can.
Skill Combo
______A pretty basic combo to pull off, used in teamfights, ganks, in lane when trying to grab a kill, etc.
______Of course, use

______You generally want to open up with your ultimate,




______Not a hard combo to pull off but a hard one to master and pull off in any situation.










______This means that you can use it as you would


______For more info on how to use this ability to gank and escape ganks, please look back at the section titled "Laning, ganking, receiving ally ganks, and what to do when you get ganked."
______If you look at the AoE circle of Gragas's ultimate before casting it, you will notice a tiny dot in the center. That is the location you should always be looking at right before casting your ultimate to make sure the enemy goes where you want him/her to.
______For instance, in this case, if you want Annie to come TOWARDS you, you would make sure the dot is BEHIND her, like so:

______NOT so that the dot is in FRONT of her, or else she would be pushed BACK, like so:

______Of course, if you WANTED her to be pushed back, you would put the dot in FRONT of her, not BEHIND her.
______The same thing would apply if someone is to the side of you: just ALWAYS focus on the dot, and make sure that your target is in FRONT of the dot if you want them to come towards you, and BEHIND the dot if you want to push them away.
______Same thing with MULTIPLE targets. If you want to single someone out in a teamfight, try to position your ult so that the target you want pushed towards you is in front of the dot, and everyone else is behind it. It may take some waiting to get the enemies where you want them, but timing is key with his ult. Mess it up, and you can ruin the whole teamfight; land a good ult and you can give a key advantage to your team.
______Just remember, the cask takes a short amount of time to reach its destination, so predict the paths the enemies can take, and where they will go when they see you chuck a big cask at them. You have some leeway, considering it is AoE, however, but just make sure you toss it far enough in front of or behind the enemy that if they move a little, they will still be on the side of the dot that you want them to be on. If they are really close to going to the wrong side, you should wait to chuck your cask until it is a bit more certain.
______Placing his ult correctly isn't a hard concept, in fact it is really easy to do once you get the hang of it! It just requires patience so that you don't screw it up big time.

Ignite
This is a key spell to use in your combo. Great for grabbing kills you wouldn't have otherwise, allowing you to get more fed than you would without ignite. Don't underestimate the damage of it, either. At level 18 it adds a whopping 410 true damage to your combo, which is a good percentage of a squishy's health. Not only that, but it also reduces healing on the target by 50% for the duration (5 seconds). Great for finishing off people who would have otherwise healed, as well as using on a target that can heal themselves BEFORE your combo, so they won't be healing as much during it, and as such you will deal more overall damage to them; such targets are



Flash
A must-have spell for any caster, and basically any champ in the game, even




MEH

Ghost
Meh. You just don't need it. You have plenty of mobility with




Cleanse
This is an okay spell to take, really only if you notice off the bat (in draft mode of course) that basically every enemy has heavy CC. You can just









Exhaust
Meh again. You just, don't need it. Leave it to the support. I mean, for a slow, you have your





NO...JUST...NO

Clarity
"Oh, but Gragas is so mana hungry!!!1!1!"
No...just...no. Clarity is just a bad spell overall, it is OK if you are a new player that can't control your mana usage, but if you have decent knowledge of the game, you know that you shouldn't take this spell. It is just basically a waste of a slot that you can use for a more useful spell, such as




Any spell not mentioned is a definite no-no for obvious reasons, too obvious to even spend my time discussing.
NOTE: Try to buy an

ANOTHER NOTE: If you still have some leftover gold after your purchases, and some open slots, ALWAYS TRY TO BUY WARDS! Don't rely on your jungler to ward your lane if you are top or mid, although many times they will. Still, if you have the extra gold, buy some Sight Wards, you will not regret it! WARDS SAVE LIVES!
Early Game


Boots of Speed and 3 health potions
This is your core start with Gragas. Since you have mana regen from your runes and masteries, that paired with the 3 health pots is enough sustain to keep you in lane for a while. The boots will later build into your


Doran's Ring
This item is a must have to get on Gragas early on, as well as most other AP carries. Not only does it regen your mana quicker to allow you to cast more early game (to farm, harass, kill, gank, etc.) but it also gives you more AP and HP. This mana regen and extra health also lets you stay in mid longer, and ultimately get XP quicker and have an even higher level advantage over other enemies, allowing you to gank easily if need be, and push and farm well. Once you run out of room in your inventory, simply sell a

WHY DO YOU STACK DORAN'S RINGS?
So many people do not realize the benefit of stacking Doran's items. Let me put this into your mind. The stats that you get from a



HOWEVER, if you are having a great early game and manage to farm well enough before you recall to afford a


Sorcerer's Shoes
Gives you flat Magic Penetration, which, tied with your runes and masteries, will let you deal near-true damage to anyone before they get MRes, which usually isn't until mid-late game. Then, you will get a










If an enemy gets

I get these boots before my

That 20 Mpen and 2 move speed will benefit you too much in game.
By 2, he means of course Enhanced Movement 2, not literally 2 more movespeed :P

Rod of Ages
A must-have on Gragas. You need the Catalyst the Protector for extra early game lane sustenance, and this item builds from it. It grants a nice amount of AP (80, 104 with










Hextech Revolver
Will be built into a

Mid Game

Rabadon's Deathcap
This item is just amazing. You want to rush this item after the




A must-have for Gragas, as well as for every other AP carry in the game.

Will of the Ancients
This item, in my opinion, is core on basically EVERY AP carry, ESPECIALLY Gragas. The stats it gives for the cheap price are just too hard to pass up, and they help the whole team, too!
Of course this item gives nice AP, and a good aura for your teammates, but the real thing that we are looking for here is the spell vamp. We don't need a











Now that we have established that this is THE item to get for spell vamp for Gragas, why do we want to get spell vamp? You may be thinking that spell vamp on Gragas is pretty underwhelming, since all of his damaging abilities are AoE, and only 33% effect is applied to AoE spells from Will of the Ancients. However, keep in mind, the 33% is applied to EACH TARGET SEPARATELY. Meaning, if you have three targets dealt the same amount of damage from an AoE ability versus one target dealt that damage from a single target ability, both abilities would heal for the same amount.
Now consider this. MORE than three targets. How about a whole team of five champions? How about a whole wave of 20 creeps?
You heal for a LOT. And by a lot, I mean a LOT.
Say there is a wave of 20 creeps with 500 health points, all full health, and your

And this is good for sooooooooo many reasons on Gragas.
First off, you have your passive


Since you have low cooldowns on all of your abilities as Gragas, you can CONSTANTLY use your AoE abilities to CONSTANTLY heal on the battlefield. You will be healing almost as quickly as if you were on the summoner platform itself!
If you have blue buff, you basically never have to recall once you have this item. If you are getting low, find a creep wave, and bingo, you are back at full health, and you have full mana from blue buff.
Where this REALLY helps out is in teamfights. Keep in mind, your abilities are AoE, so you will be healing from all of the damage that you deal to everyone in the fight. Also, do you remember your passive,




Also, as mentioned throughout the guide, Gragas can escape from people and kite very well with


Overall, this item is one of the best items that you can get on Gragas and most other AP casters. It can definitely change the tide of a game, especially considering it has an aura, and is so cheap. If an ally AP gets one as well, that is, if you have another AP on your team (many APs DO buy this item), then you will get even MORE spell vamp AND AP, doubling the already astounding healing you get from 20% spell vamp whenever you are near said ally. If you DO happen to have a 2nd AP on your team, which isn't too uncommon, convince them to buy a

A MUST-BUY on Gragas.
Late Game

Void Staff
This item is necessary to pick up late game. More often than not, when the enemy sees your crazy damage, they will be buying some Magic Resistance to counter you. How to counter them countering you?


Why do I get this item over









Mercury's Treads
I swap my





Lich Bane
This item synergizes really well with Gragas's kit. Since you will be using



Elixir of Brilliance
This is the item to just keep spending your gold on if the game is STILL going and you have completed your item build. If you have all 6 item slots full, as you should if you are buying this item at the end, it will automatically be consumed for you. It gives some nice AP (over 50 with

Why no
Rylai's Crystal Scepter?
Why no
Zhonya's Hourglass?



______The MAIN reason why I don't take

______Why isn't it useful? Think about this. It is a TERRIFIC item on







______If you DO happen to get caught in the middle of a fight and are taking some serious damage, that is when someone like









______With Gragas, basically,


Generally, however, if you end up actually getting to a full build, and you don't know which item you should skip for one of these, drop the









Quicksilver Sash
This item is good against enemies with a lot of CC (Kennen, Morgana, Lux, Vlad, etc) if you do not have




Mercury's Treads
This item is also great against a team of CCers, just keep in mind it would supplement your



Banshee's Veil
This item can be a lifesaver against certain enemies, such as enemies with CC like Morgana and Kennen, as well as enemies who have an "inevitable ultimate", such as Vlad's ultimate and Karthus's ultimate. It blocks a negative spell every 45 seconds. 'Nuff said. Getting in a sticky situation, your Banshee's might just save you enough time to get the hell outta there. This item also grants Health and mres, both helpful against these types of enemies. It also gives some max mana, which definitely won't hurt.

Mejai's Soulstealer
Nothing else at this price (let alone most other items) can provide this much AP. Plus, with the deathcap, not even including the bonus % AP masteries, the total 180 AP from this item with full stacks turns into 234 total AP. And getting stacks, especially with Gragas, isn't as hard as it may seem. Your abilities are so devastating early through late game that you are guaranteed to get a lot of kills and assists. And if you lose some, just get them back! Once you get full stacks, you get 15% CDR, which is helpful when you don't have blue buff or blue elixir on you (although you should basically always have them).
However, this is NOT the most reliable item, use it at your own risk. If you are having an exceptionally good game, try to pick it up early. If not, don't bother risking to lose an item slot and a lot of AP and some gold. It also adds a big "FOCUS ME" sign on top of your head, since the enemies will want to do all they can to prevent you from getting to 20 stacks. Be aware that this is a risky item to use, but will reap great rewards if you get a lot of stacks on it without dying.

______You want to try to grab the blue buff whenever you can with Gragas. Not only does it gives you more CDR so you can cast your abilities and combo more often, but it also gives you more mana regen which equals an easier time spamming all of your abilities that are on a lower cooldown.
______If you have a nice team, they should be able to let you grab blue whenever it is up.
______And if you have a jungler and the enemies do not, try to grab theirs when you can, and when you know it is safe. Ward their jungle, including their blue (obviously), if this is the case. Also, going with a teammate in case of emergency can never hurt.
______If you both have a jungler, you can live without the buff for a little while. Try to talk your jungler into letting you take it mid-late game when he doesn't need it as much, if he doesn't know to do this already, and try to counter jungle the enemy as much as possible, so that maybe you can take their blue when they don't go for it, or your jungler can take theirs and you can take your team's blue.
______However, if you have a more mana-hungry champion than yourself on you team, such as AP



______That is as in-depth as I am going to go into jungling/counter jungling to pick up blue. If you want more info on this, I would suggest checking out Hahano's Jungling 202 Guide and/or Xenasis's Jungling 101 Guide.


















If you used my guide and got a good score (which you will), feel free to post the direct link of the screenshot of your score (make sure it is a screenshot from the match history page) in the comments below. I will try to get it up here ASAP. Thanks! :)
______And thanks to everyone else, namely Jebus McAzn, Trojan995, and jhoijhoi, for helping me to improve my guide, both with the build and format!
______Special call out to Trojan995 for reminding me of the swapping out of



______Special thanks to DoughNation for giving me the idea to add info to certain sections about predicting where your enemies are going to go, since your abilities have short travel times!

Thanks to jhoijhoi for the awesome banner!
8/29/2011 1:30 PM EST -- Changed items, removed "Why no Lich Bane?" subsection in "Items" section, made RoA and Sorc shoes earlier, added lich bane to build, edited "Items" section to reflect said changes. Also added more info on Doran's stacking as well as why I do NOT start with boots 3 pots.
8/29/2011 2:30 PM EST -- Began graphics overhaul, gonna go out to eat, come back later to finish it up.
8/29/2011 9:10 PM EST -- Another major overhaul, added


8/29/2011 10:55 PM EST -- Added

8/30/2011 4:15 AM EST -- Added some more info on




8/30/2011 4:35 AM EST -- Added info to both the "Skills, Skill Sequence, and Skill Combo" and "How to NOT fail with Explosive Cask." sections about predicting where your enemies are going to go, since your abilities have short travel times.
9/23/2011 5:10 PM EST -- Added "Double Gragas all the way across the sky...what does it mean?" and "AP Gragas: Pentakill!!! GG!!! Reginald!!!" sections.
11/16/2011 4:00 AM EST -- Masteries reworked; guide changes made to tailor to this rework.
11/25/2011 4:10 AM EST -- Mastery point moved around in the utility tree.
6/11/2012 3:40 AM EST -- Made some edits regarding Doran's Rings.
8/12/2012 10:10 PM EST -- Changed


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