Katarina Build Guide by wRAthoFVuLK
Champion Build: Katarina
| Health | 2063.96 |
| Health Regen | 16.85 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 86.75 |
| Magic Resist | 64.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 345 |
| Gold Bonus | 0 |
| Attack Damage | 110.6 |
| Attack Speed | 0.965 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 14.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Ability Sequence + Notes





Masteries + Notes
NOTICE
The build order and skill order have significantly -- information in the guide as to why will be provided in the near future, but for now please follow the build above and ignore the current skill and build order mentioned within the guide.
Also, a top lane katarina section will be added soon.
In the meantime, please watch this video from TiensiNoAkuma, 2600 Elo Katarina main, explaining why both Rylai's and Gunblade are no longer optimal items on new Katarina (starts at around 1:50 till around 12:10). Some of the numbers and info he gives (pertaining to Rylai's slow duration, etc.) are a bit off, but the core information is still there:
Katarina ~ The Sinister Blade
Abbreviations Throughout the Guide
CC = Crowd Control (Stun, fear, slow, snare, etc)
AP = Ability Power
AD = Attack Damage
MPen = Magic Penetration
CDR = Cooldown Reduction
OOM = Out of Mana
HP = Health/Health Points/Hit Points
DoT = Damage Over Time
AoE = Area of Effect
MRes = Magic Resistance
CS = Creep Score
MS = Movement Speed
DPS = Damage Per Second
Pros and Cons
|
Powerful Pros
+NO MANA! +Amazing passive that lowers her cooldowns every time you get a kill or assist! + +Multi-Target Ultimate +Not very hard to learn, but somewhat hard to master +No skillshots, so you don't have to worry about possibly missing your target with your abilities! +Amazing all around farmer with +Terrific ganker +French and sexy |
______ |
______ |
Corrosive Cons
-Tends to get CCed and focused A LOT if not positioned carefully, due to her ultimate being channeled and, as a result, able to be interrupted -Short range ultimate -Melee range in mid, which makes it a bit harder to farm and harass when you don't have your -Pretty high early game cooldowns -Relies on picking up some kills or assists in teamfights in order to utilize her passive (not hard to do, but you have to make sure your team doesn't all get killed before it happens) ______ ______ ______ |
AP vs AD vs Hybrid
______Whatever was in this section before the Kat rework is no longer relevant. Kat no longer is even somewhat viable with only AD or a little of both.
______Her main harass and damaging non-ultimate ability,
Bouncing Blades, scales with AP ONLY -- so does
Shunpo. Keep in mind that one unit of AD is about equal in ratio to two of AP (hard to compare items, considering
The Bloodthirster uses stacks,
Rabadon's Deathcap has a percentage increase, etc. -- but, in general, at full build, a standard AP carry will be at ~700 AP, and a standard AD carry at ~350 AD [ignoring baron buff]). With this knowledge, look at
Sinister Steel, one of the only two abilities of Kat that scales with AD. Now look at the ratios: 60% of bonus AD, 30% of AP. Bonus AD on a general AD carry would be around 250, considering base is around 100 at level 18, give or take a few. However, there is no base AP. You would think, on
Sinister Steel, that the amount of damage received at full build going full AD or full AP be around the same, due to the 2:1 AD:AP ratio and general 2:1 AP:AD ratio at full build. However, knowing that the scaling for
Sinister Steel only takes bonus AD into account, at a full AD and AP build, you will still be getting more damage on this ability going AP.
______This point carries over even stronger with
Death Lotus. The ratio for AD is +3 per bonus AD, and +1.75 for bonus AP; not only does the "bonus AD" point remain intact here, but the AP ratio, keeping the 2:1 in mind, is actually larger -- it's something around 2:1.2. Which means AP is even more so stronger than AD than on
Sinister Steel.
______Of course, this 2:1 AP:AD ratio is derived from a standard AP build, with 5 AP items and boots, and a standard AD build, with 3 AD items (
The Bloodthirster,
Infinity Edge,
Last Whisper), boots, a
Phantom Dancer, and a defensive item (
Guardian Angel,
Quicksilver Sash,
Banshee's Veil). If you were to build AD on an AD caster, who would still primarily use her abilities, then you would probably drop some of the items like
Last Whisper,
Infinity Edge, and
Phantom Dancer, since those all help with auto attacks (armor pen, crit damage and crits, attack speed). Theoretically, you could just get boots and 5 Bloodthirsters, and then have 500 bonus AD. But then, you will have to constantly keep up your farm stacks to do the most damage you can, and you will have no utility whatsoever (CDR, magic pen, armor, MR, all the good things you need besides just straight damage). True, at this point your
Sinister Steel and
Death Lotus would hurt a little bit more than going AP (only a little more though -- around 100 more on
Sinister Steel and about 275 more on
Death Lotus), and your auto attacks will hurt a lot more (although, if you stack 5 BTs, you probably aren't going for auto attacks -- you are still a caster with a caster kit, and most of your time as Kat is spend using spells, even if you DO go AD: if you were focusing on auto attacks, you would take a standard AD carry build mentioned earlier). However, now two of your core abilities will deal virtually no damage (
Bouncing Blades and
Shunpo), and you won't have any utility or actives (
Deathfire Grasp adds a lot to your burst,
Hextech Gunblade ensures that you keep the enemy carry in range to blow up, and
Zhonya's Hourglass can buy you that extra 2 seconds you need to get cooldowns back to net a kill where you would otherwise die, or to get your allies/creeps in range of you to
Shunpo to). Worth it? Of course not.
______Even if you were to go full AD, and get a bit of damage on your
Sinister Steel and
Death Lotus (though not as much as you would going AP), you wouldn't have any damage on your
Bouncing Blades, your bread and butter skill -- the skill you use to farm with in conjunction with
Sinister Steel, as well as the skill you use to harass at range, with a whopping 0.7 AP ratio considering you detonate the marks -- nor would you have any damage on your
Shunpo, which isn't as big of a damage factor as it used to be, but still adds some good burst to your combo, especially late game.
______The argument could be made that AD Katarina is still a bit viable considering you would hurt with auto attacks. However, your kit is a caster kit; especially with this item build, you are designed to jump onto the carries, burst things, and jump out. Do work, and you get your cooldowns reduced and you do it all over again. Is there really any time there to auto attack single targets? I sure don't see any. You'd be using your time better just waiting for spell cooldowns, or getting them refreshed by getting kills/assists in fights, and continually casting spells than spending time auto attacking champions.
______Hybrid builds would be even more useless than pure AD. Not only would you then be getting hardly any AD or AP, so your skills would be even more useless, but the main "hybrid" build that people used to use was just to stack
Hextech Gunblades, which would result in you healing for a ton since the spell vamp used to stack. However, stacking Gunblades no longer works, since they made the spell vamp a unique passive, meaning even if you have 6 of them, you would only get the vamp from one. Same with the active. Which means you'd be spending all your money on multiple of one of the most expensive items in the game, to gain no utility, only some AP and AD and lifesteal (which isn't even very helpful on Kat, since practically all of your damage is being dealt with your abilities).
______I have always been a big advocate for AP Katarina, but especially now more than ever, after her rework, AP is the only way to go (with a bit of AD from one
Hextech Gunblade, which is discussed later).
Farming
______Katarina is a terrific farmer all-game round after her rework. If not auto attacking for last hits, simply use your
Laning/Ganking
______Katarina is an AP carry, and as such is generally played in the mid lane. She can be played top, even jungle, but her strongest lane is mid for various reasons: she has equal length access to top and bot lanes, as well as the entire jungle, allowing her to push her lane and roam and gank other lanes, and she is also an assassin, meaning she can quickly kill most AP mid laners all game long, since they are so squishy. Generally, tanky DPS champions are seen top, which Katarina has real trouble with.
______Having no mana means that you don't have to go back for being out of mana (OOM), and with a few HP pots, you can stay in lane longer than your foes, since you don't have any resource to worry about getting drained. This lets you farm for a much longer time, which is yet another strength of Kat over other mid champions. She can keep up her harass without ever worrying about going OOM, whereas champions such as
Gragas (who I also happen to have a guide for) have to learn to manage their mana properly and decide when the best time to expend it is. Especially early game, when their mana pool is low, this can seriously cut down on their DPS, while Kat is constantly tossing out
Bouncing Blades and not caring at all.
______Keep in mind, however, despite you most likely being able to stay in lane when your enemy has to recall, you shouldn't overstay your welcome. You generally want to either push the next wave and then roam and gank when your enemy recalls, so that you both deny them XP from creeps to their turret and also can pickup potential kills for yourself or other teammates, putting you farther ahead, or recall. If you just continue to sit in lane, and your opponent goes back or even falls to you, despite you possibly being super far ahead in gold from kills and CS (creep score, the amount of minion kills you have), if they come back to lane with more items than you have, they are technically ahead of you and can come back. When you have an advantage, you have to remember to push it.
______For instance, say you start the game with boots 3 pots and the enemy Karthus does as well. You both farm well for about 5 minutes, but you are farming a little better. Then you tick 6 and kill him, and then continue to stay. You are out of health pots. Karthus returns with double
Doran's Ring. Despite you being ahead in gold by a longshot, he has quite a bit of itemization over you now -- he is technically ahead at that given moment and has a much higher potential of killing you than you do of him. While he has his basic boots and double Doran's, you still only have boots. Now, you won't be able to kill him -- you might even die to him -- until you go back. Now you are losing the potential advantage you had over him.
______Now say you recalled right when he did, and straight away picked up a
Hextech Revolver when he got his double
Doran's Rings. Now, you have sustain over him, and damage over him. Instead of possibly dying to him, now you can easily kill him over and over and over again.
______Harassing is easy mode for Kat. Simply toss
______Now, to ganking. How do you initiate a gank? When you get to your enemies, you generally want to wait for them to push a little. Then, when you think the time is right (up to the discretion of you and your teammates, you should be able to tell when the time is right), jump in using your basic combo mentioned earlier. Use your ulti when you know you can either net a kill for your or a teammate or at least force the enemy to recall.
______Make sure that your allies don't telegraph your gank, that is, start moving forward or using spells such as a stun or ghost way before you are able to jump in, or when the enemy is close to their turret and you aren't able to dive. When you are in position to jump in, and the enemy/enemies are in a good position to gank, signal your allies to move forward, either with words if you are in a voice program or with a ping, or even with a quick "GOGO" in chat if you type quickly. If they have a hard CC, such as Udyr's
______Keep in mind that gank opportunities dissipate quickly. If you notice a good chance to jump in, don't hesitate. If it is an actual good opportunity, the worst that could happen is they get away but you force them to go back or burn a flash, ultimate, etc. Remember, you don't have to net a kill for a gank to be successful. Although you may be upset that you won't get any gold for your efforts, your allies will be in a much better position if the enemy simply burns flash. That means that they are easier to gank in the future, and an easier target for your allies to kill for 4 minutes or so. If you do hesitate and lose a good gank opportunity, you not only prevented a possible good situation for your teammates, but lost a lot of your own time as well that could have been used farming, getting kills elsewhere, or buying and healing.
______Since you don't have any mana, if you gank, whether it was successful or not, you can go back mid or gank another lane, or even help your team do dragon, without having to worry about a resource being depleted off of a gank. Especially once you get your
______Besides having no mana, Kat also makes an amazing ganker because of her damage output throughout the game. Even early game, her spells have a pretty low cooldown and a massive damage output when comboed. You can catch runners when ganking with your Shunpo, and your ulti is multi-target, and as such can hurt...get this...multiple targets at a time.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Greater Marks of Insight
All of Katarina's abilities are dealt as magic damage, and as such you want magic penetration. This extra MPen is very helpful along with your masteries (if you follow my setup), your
Another viable rune option is the
Greater Seals of Scaling Health
With these, it is quite an easy choice. Besides these being half the price of the flat
You want health seals to make her a little less squishy. In total, 9 of these seals give around 180 extra health at 18, which helps a lot considering you don't have to spend any gold in-game to get the extra HP.
The HP also acts as extra effective armor and magic resist when using your
You could also go with the
Greater Glyphs of Magic Resist
These runes help a ton. You get 12 MR in total from the start, and since you will most likely be mid, this means you are negating quite a bit of damage from the enemy AP's spells, which helps a lot early on to let you lane longer. I get flat over scaling here since the scaling
If you happen to go mid vs a non-magic damage dealing champion, you can take the
Greater Quintessences of Ability Power
These quints are great. Right off the bat, you start with 15 extra AP (not including masteries), which adds around 11 more damage to your
I get these over the AP per level
Other viable alternatives could be the
Masteries
Offense Mastery Tree
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space |
Tier 1 - You want the extra 3 AD from
Tier 2 - You want to take the CDR from Tier 3 - The extra magic penetration from Tier 4 - Four points in Tier 5 - Tier 6 - |
Defense Mastery Tree
|
Tier 1 - I take the 2 points in
I also take the creep damage reduction over armor because 4 armor would reduce under 4% of auto attack damage, and won't even reduce 1 point of creep damage, and although you do take auto attack harass in mid, since most mid champions only have base AD or maybe a few more from masteries and runes, that 4 armor is going to reduce around 2 damage per auto attack early game, which is nothing compared to 2x6 or 7 damage every few seconds from creep aggro. Tier 2 - I take 4 points in Tier 3 - A point in |
space |
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Skills, Skill Sequence, and Skill Combo

Voracity
This passive is really nice, and synergizes well with Katarina's kit. Every time you get a kill or assist, your basic spells are instantly refreshed, and your ultimate's cooldown is reduced by 10 seconds. This opens up many opportunities for Katarina during fights and laning phase. If she successfully dives for a kill early on, and uses
Overall, a really nice passive for Katarina.

Bouncing Blades
This skill is amazing in so many ways: for farming, harassing at range, and to dish out a lot of AoE damage in mid-late game. If the enemy team is grouped up in a fight, one toss of your
This skill definitely makes up for the nerfs on Kat's other skill during the rework. It is truly amazing -- a lot of damage with a .3 AP ratio AND a .6 AD ratio (which will add some damage once you purchase a
I max this ability second for many reasons. Of course, you want to max
1.
2. Lower cooldown at ALL levels, especially at level 1 (4 seconds on
3. Helps a lot with farming, since it is AoE -- simply use
4. Also deals more damage when ganking/in fights due to it being AoE.
5. Leveling it also increases the movement speed buff on it, which lets you harass the enemy with
6. Shunpo's damage reduction stays at 20% at all levels. If it increased with level, that would change everything. But, since it has low damage without a lot of AP, early game you should really only be using it for the utility aspect of it -- jumping in to finish a kill off or to set up a combo, escaping harass or ganks, etc. And since the damage reduction on it remains the same, and lasts the same duration, if you had it maxed at level 9 or 18 it wouldn't change the usefulness of Shunpoing right before you take damage to reduce some of it.
For all of these reasons, I max this skill out second, at level 13.

Shunpo
Shunpo is your awesome utility blink ability that helps with setting up combos, chasing and ganking, escaping ganks, etc. The damage reduction built into it helps her play her role as an assassin by jumping in, surviving long enough to kill all of the things, and jump out. The damage reduction is also a life saver in certain situations, such as when a Vladimir ultimate is about to detonate or a Karthus ult is about to strike. If you save your Shunpo for when you would receive the damage (you have to have a general knowledge of the game to know how long the time is on these kinds of abilities before they deal their damage), it can be the difference between life or death.
For reasons mentioned previously, I take a point in
Now, there are some pretty sick moves you can pull off with
1. Shunpo-to-ward trick. Make sure to try to always carry a few sight wards with you, as long as you can and have to money to buy some. What you have to do is quite simple. Just place the ward in front of you, at maximum distance, and
This opens up a lot of options. You can use it as a supplemental flash, placing it over a wall and then using
Berzerk has kindly allowed me to use some of his videos in my guide. Thanks Berzerk! In this video, he demostrates the ward hop:
Every ward in your inventory is essentially a free flash when you are playing Katarina (remember to still have a ward for your lane though!).
2. You can use
3. You can
4. You can use it as a flash to get out of sticky situations, even if you use it to dive and net a kill or assist, since the cooldown will isntantly refresh on it.
5. As mentioned earlier, you can use it to take reduced damage right before an ability that would otherwise kill you or force you to leave lane/a fight hits.
6. Champs with abilities that follow you, such as Maokai's
7. If you happen to take turret aggro,
8. Remember that
Overall,

Death Lotus
This is the ultimate where you see Kat spin in circles while shooting out blades. How she does not get dizzy, I don't know. But, what I do know is that it deals crazy damage and has an extremely low cooldown. And now, with the rework, although the damage is reduced a bit, the DPS of it is increased, since the channel time was reduced to only two seconds. And, if you get kills or assists with it, it lowers by 10 seconds each kill/assist thanks to her passive (see above).
This ability now also applies Grievous Wounds, which reduces incoming healing by 50% for 3 seconds, allowing
It throws up to 30 daggers, maximum that can hit a single champion who stays in range is 10. As such, it can deal damage to up to 3 champs at once. Wow. And if you kill all of them with it or get assists on each of the three champions who your ulti targets, and you have full CDR (see Voracity sub-section) you get it back.
Instantly.
I am not going to spend too much time on this, as it is mostly self-explanatory. However, keep in mind that you need SOME common sense to know when to ultimate. Remember, you are not GODZILLA, even if you ARE playing Kat. Many times have I seen Katarinas go alone into a group of full HP enemies and ulti, and wind up dying without getting any kills or assists from the situation. Although you are Kat, and Kat is able to pull off some crazy stunts, try not to get too cocky.
You are still a squishy assassin, and you need a team to back you up in fights. If you just jump into their whole team without having anyone to peel for you, you will die instantly, guaranteed. However, in mid lane 1v1 situations, or ganks, don't be afraid to ult even if it won't net a kill or assist, as long as it will force the enemy to go back -- this still denies them gold and XP and puts yourself/your teammates at a nice advantage. Remember, even without
In fights, it is a similar concept, except you want to be more focused on bursting down the enemy carries. However, if you can ult before, say, a baron, and force the enemies to go back and let your team grab an uncontested baron, it is totally worth it, even if you don't grab any kills or assists, although that would be optimal.
Remember that in a fight, your job is generally to burst the enemy carries, so try to save your ultimate in teamfights for them. Also try to keep away from any enemies that have CC that can interrupt your ultimate, such as
Learn this ability whenever possible. (6, 11, 16)
Skill Combo
This is how you should approach your attacks with Katarina, assuming that your keybind is QWER for your abilities in that order:
Q (
If you have ignite up, be sure to use it either on your opponent if in a 1v1 situation, or on the enemy AD or AP carry in a teamfight, to add to your burst and reduce their healing before you even use
Another video from Berzerk shows this combo in action, without the active items.
Smartcasting!
______If you don't already smartcast, try it today! You will most likely never go back!
Summoner Spells
Ignite
This is a key spell to use in your combo. Great for grabbing kills you wouldn't have otherwise, allowing you to get more fed than you would without ignite. Don't underestimate the damage of it, either. At level 18 it adds a whopping 410 true damage to your combo, which is a good percentage of a squishy's health. Not only that, but it also reduces healing on the target by 50% for the duration (5 seconds). Great for finishing off people who would have otherwise healed, as well as using on a target that can heal themselves BEFORE your combo and
Flash
A must-have spell for any caster, and basically any champ in the game, even
Exhaust
Another good option for Katarina, but not in the cheatsheet. Good to take if you are against a team with a lot of heavy physical damage. The slow and ability damage reduction also helps you net some kills or get away safely in mid, as well. However, generally not as good of an option as
MEH
Ghost
Meh. You just don't need it. You have plenty of mobility with
Cleanse
This is an okay spell to take, really only if you notice off the bat (in draft mode of course) that basically every enemy has heavy CC. You can just
NO...JUST...NO
Clarity
You don't have mana. However much you want to think that an empty mana pool means you are just constantly out of mana on Kat, it isn't true. Just let it go.
Any spell not mentioned is a definite no-no for obvious reasons, too obvious to even spend my time discussing.
Items
NOTE: I HAVE REMOVED ANY REFERENCES TO ITEMS THAT ARE NO LONGER IN THE BUILD, HOWEVER THIS SECTION IS STILL OUT OF DATE AND DOESN'T INCLUDE SOME ITEMS. PLEASE FOLLOW THE BUILD PROVIDED AT THE TOP OF THE GUIDE, I WILL UPDATE THIS WHEN I HAVE THE TIME.
NOTE: Try to buy an
If you have some extra cash and need some extra health over a bit more damage with the
ANOTHER NOTE: If you still have some leftover gold after your purchases, and some open slots, ALWAYS TRY TO BUY WARDS! Don't rely on your jungler to ward your lane if you are top or mid, although many times they will. Still, if you have the extra gold, buy some
Early Game
Sorcerer's Shoes
Gives you flat Magic Penetration, which, tied with your runes and masteries, will let you deal near-true damage to anyone before they get MRes, which usually isn't until mid-late game. Then, you will get a
If an enemy gets
I get these boots over
Deathfire Grasp
A terrific item for Katarina. Gives you some nice CDR, a nice amount of AP, and adds a lot of burst to your early combo with the active. A solid item overall for Kat.
Remember to use the active on it before you combo a champion, since it deals % current HP damage -- meaning if you use it as a finisher after your main combo, they will be at a lot less current HP, and as a result it will deal a lot less damage.
Mid Game
Rabadon's Deathcap
TThis item is just amazing. You want to rush this item for the insane amount of AP that it grants (140) plus the passive 30% increased total AP. Getting this item early also means that every item that grants AP that you get after it will have the additional 30% extra AP added to it right off the bat, along with any items purchased beforehand. At the end of this build, including runes but not masteries nor blue elixir, the passive ALONE from this item grants an additional approximate 143 AP, resulting in about 283 AP just from this item, without masteries nor blue elixir or baron buff factored in.
Having a WotA aura on your team will also increase your overall AP gained from this item by a bit.
A must-have for Katarina, as well as for every other AP carry in the game.
Late Game
Void Staff
This item is necessary to pick up late game. More often than not, when the enemy sees your crazy damage, they will be buying some Magic Resistance to counter you. How to counter them countering you?
Abyssal Scepter
This is a good alternative to
This item is also ideal to get if basically everyone on the enemy team has low MR -- if you keep
If you decide to buy this item, make sure you keep your
Zhonya's Hourglass
This item is great. It adds more AP, and gives you armor as well. This armor is terrific to reduce damage you might take when channeling your ultimate, and works great with the reduced damage you take when you
REMEMBER: IF YOU ACTIVATE THIS ITEM WHILE CHANNELING YOUR ULTIMATE, IT WILL CANCEL, SINCE IT IS CHANNELED. WAIT UNTIL AFTER YOUR ULTIMATE HAS ENDED TO ACTIVATE YOUR HOURGLASS IF YOU NEED TO (to Shunpo to an ally on the outskirts of a teamfight if you are in the middle of the fight, etc.).
Elixir of Brilliance and Elixir of Fortitude
These are the items to just keep spending your gold on if the game is STILL going and you have completed your item build. If you have all 6 item slots full, it will automatically be consumed for you. The
Managing your actives!
______Make sure that you know where each item is located in your inventory, so that you don't accidentally burn the Hourglass active when you meant to Gunblade or Deathfire, or you spam the wrong key when you are trying to activate your Hourglass, and end up dying prematurely as a result! Messing your actives up or just forgetting to use them entirely can really put you at a disadvantage and cut down on your overall usefulness!
Why no
Rylai's Crystal Scepter?
This item still isn't terrible on her, and adds a bit more survivability. If you feel that you are getting bursted down in basically every fight, and the extra health pool would help a lot, feel free to get it, just keep in mind that it will be replacing a item that is almost always stronger on her.
Why no
Lich Bane?
Other Optional Situational Items
Generally, however, if you end up actually getting to a full build, and you don't know which item you should drop for one of these, drop the
Quicksilver Sash
This item is good against enemies with a lot of CC (Kennen, Morgana, Lux, Vlad, etc) if you do not have
Mercury's Treads
This item is also great against a team of CCers, just keep in mind it would supplement your
Banshee's Veil
This item can be a lifesaver against certain enemies, such as enemies with CC like Morgana and Kennen, as well as enemies who have an "inevitable ultimate", such as Vlad's ultimate and Karthus's ultimate. It blocks a negative spell every 45 seconds. 'Nuff said. Getting in a sticky situation, your Banshee's might just save you enough time to get the hell outta there. This item also grants Health and mres, both helpful against these types of enemies. It also gives some mana, which doesn't help Kat, but it isn't the main use of the item so not much gold is being wasted there.
Mejai's Soulstealer
Nothing else at this price (let alone most other items) can provide this much AP. Plus, with the deathcap, not even including the bonus % AP masteries, the total 180 AP from this item with full stacks turns into 234 total AP. And getting stacks, especially with Kat, isn't as hard as it may seem. Your abilities are so devastating early through late game that you are guaranteed to get a lot of kills and assists. And if you lose some, just get them back! Once you get full stacks, you get 15% CDR, which is helpful when you don't have blue buff or blue elixir on you.
However, this is NOT the most reliable item, use it at your own risk. If you are having an exceptionally good game, try to pick it up early. If not, don't bother risking to lose an item slot and a lot of AP and some gold. It also adds a big "FOCUS ME" sign on top of your head, since the enemies will want to do all they can to prevent you from getting to 20 stacks. Be aware that this is a risky item to use, but will reap great rewards if you get a lot of stacks on it without dying.
Blue Buff
______You want to try to grab blue buff if your jungler isn't behind and willing to give it to you. You don't need it on Kat, since you have no mana, but the 20% CDR helps a TON, especially after the
______Some junglers may just see that you have no mana and take all of them -- just to be sure, you should let your jungler know that you would like 2nd blue, but if they want 2nd (many junglers benefit from 2nd blue, but not really past that as much), ask to please get third blue, as the CDR helps a lot on Kat.
______If you have a jungler and the enemies do not, try to grab their blue buff when you can, and when you know it is safe. Ward their jungle, including their blue (obviously), if this is the case. Also, going with a teammate in case of emergency can never hurt.
______That is as in-depth as I am going to go into jungling/counter jungling to pick up blue. If you want more info on this, I would suggest checking out Hahano's Jungling 202 Guide and/or Xenasis's Jungling 101 Guide.
Scores



































































If you used my guide and got a good score (which you will), feel free to post the direct link of the screenshot of your score in the comments below. (NOTE: Not posting any more scores, sorry).
Thanks to everyone who helped me make my guide what it is today!
______Thanks to jhoijhoi for her guide template, which I used for my "Masteries" and "Pros and Cons" sections!
______And thanks to everyone else, namely Jebus McAzn, Mowen, and jhoijhoi, for helping me to improve my guide, both with the build and format!
______Also big thanks to PsiGuard for helping me further improve my guide!
______Big shoutout to Berzerk for letting me use some of his videos! Thanks!
______Also thanks to KaraCutie for helping me with my
Death Lotus shot!
Summary
Want to Check Out My Other Guides?
Updates/Changelog
2/27/2011 4:00 AM EST -- Guide released.
2/27/2011 5:36 AM EST -- Some minor text changes made and added "Abbreviations Throughout the Guide" section.
2/27/2011 7:12 AM EST -- Added "Team 1 vs Team 2 Katarina Build" section.
2/28/2011 4:07 PM EST -- Added paragraph in green text to "Shunpo" section.
2/28/2011 4:14 PM EST -- Added "Quick note on when to use your ulti, and when not to." section.
3/1/2011 3:17 PM EST -- Changed Will of the Ancients to Hextech Gunblade in the "More Squishy Enemies Item Build" since it seems to be a more logical choice. Also edited "Items" section for this change, please read this section for the reasoning on why I chose this item. As well, changed text in the guide that referenced to the gold cost and AP granted of this item build.
3/4/2011 3:55 PM EST -- Added "Ability Range Screenshots" section.
3/4/2011 7:00 PM EST -- Added "Other Optional Situational Items" section. Added "Tanks? Enemy Heals? NP" section. Added info to "Laning/Ganking" section. Added info to "Shunpo" section. Added section titled "About the title of this guide...". Added info to "Skills, Skill Sequence, and Skill Combo" section. Edited "Items" section.
3/5/2011 -- 1 week anniversary of the release of the guide!
3/6/2011 2:11 AM EST -- Added some more info to Hextech Revolver part of "Items" section.
3/6/2011 1:30 PM EST -- Jebus updated the database on Kat's abilities, but the cache still has to update; when it does, I will cross out the info about the database being incorrect in the "Skills, Skill Sequence, and Skill Combo" section. Looking forward to it! ;D
3/7/2011 12:30 AM EST -- Added score to "Scores" section.
3/8/2011 4:30 PM EST -- Added another score to the "Scores" section.
3/9/2011 2:50 AM EST -- Added info to "Abbreviations Throughout the Guide" section.
3/9/2011 3:45 PM EST -- Added yet another score to the "Scores" section. Keep them coming ;)
3/10/2011 5:45 PM EST -- Another score added to the "Scores" section! :D
3/14/2011 8:00 PM EST -- Added another score to the "Scores" section, as well as edited some text effects in the "Pros and Cons" section.
3/16/2011 7:00 PM EST -- Added some more scores to the "Scores" section, and added "Want to Check Out My Other Guides?" section.
3/18/2011 11:30 PM EST -- Added some info to the "Items" section.
3/20/2011 6:40 AM EST -- Changed duration of Banshee's Veil shield cooldown from 30 to 45 seconds in the section titlted "Other Optional Situational Items". Also edited some info in the "Runes" section.
3/21/2011 5:00 PM EST -- Changed some info in the "Want to Check Out My Other Guides?" section.
3/24/2011 5:20 PM EST -- Added another score to the "Scores" section.
3/25/2011 4:30 PM EST -- Added yet another score to the "Scores" section. Also changed some information in the section titled "Want to Check Out My Other Guides?".
3/30/2011 6:30 AM EST -- Added some more scores to the "Scores" section.
4/1/2011 6:00 AM EST -- Added more scores to the "Scores" section.
4/1/2011 8:30 PM EST -- Changed intro banner.
4/2/2011 3:30 PM EST -- Changed both intro and end banners.
4/2/2011 4:45 PM EST -- Added "Go to top!" link below.
4/5/2011 3:35 PM EST -- Added some info about Will of the Ancients in the "Items" section.
4/5/2011 6:35 PM EST -- Added the term "Teleport" to the section titled, "Abbreviations Throughout the Guide"; also changed justification of some text.
4/5/2011 7:00 PM EST -- Removed stating in "Skills, Skill Sequence, and Skill Combo" that the MOBAFire database info was incorrect, it is now correct. :)
4/5/2011 8:00 PM EST -- Added "Hey...you know solomid.net?" section.
4/6/2011 5:30 PM EST -- Added another score to the "Scores" section.
4/16/2011 3:45 PM EST -- Added some more scores to the "Scores" section.
4/17/2011 11:00 PM EST -- Added more scores to the "Scores" section.
4/24/2011 12:40 AM EST -- Added another score to the "Scores" section.
4/26/2011 8:20 PM EST -- Added some more scores to the "Scores" section.
5/6/2011 2:00 AM EST -- Added another score to the "Scores" section.
5/8/2011 1:45 PM EST -- Added another score to the "scores" section.
5/9/2011 1:30 AM EST -- Added another score.
5/18/2011 12:30 AM EST -- Added another score.
5/22/2011 10:00 PM EST -- Added another score.
5/27/2011 12:30 PM EST -- Added some more scores.
5/30/2011 7:00 PM EST -- Edited "Skills, Skill Sequence, and Skill Combo" and "Items" sections to the spell vamp % changes, as well as adding that Rylai's gives 35% slow on
Death Lotus.
6/1/2011 3:25 AM EST -- Added another score.
6/5/2011 6:20 PM EST -- Added some more scores.
6/10/2011 11:50 PM EST -- Added another score.
6/12/2011 5:30 AM EST -- Major revamp that we were all waiting for. Both builds combined, Quints changed to Potency, Mejai's made Optional item, blue pot info added, blue buff section added, and all related text fixed to accommodate these changes. Also added to "Cons" list that she gets CCed and focused a lot if not careful :)
6/12/2011 6:00 AM EST -- Added channeling info to Zhonya's Hourglass section. Also changed some things in the "Want to Check Out My Other Guides?" section.
6/22/2011 3:45 PM EST -- Hextech Revolver spell vamp granted reduced to 15% from 20%, and wards cannot be targeted by Shunpo anymore. Changes in guide made according.
6/27/2011 12:00 AM EST -- Yay, my birthday! :D Added "Da Maths" subsection to the AP vs AD section.
7/2/2011 10:00 AM EST -- Moved sections around and edited some text ^^
7/5/2011 12:40 PM EST -- Changed "AP vs AD" section title to "AP vs Hybrid vs AD".
7/11/2011 1:00 AM EST -- Added "Shunpo to Ward Trick" subsection to "Shunpo" section. Also fixed all math and descriptions relating to
Rabadon's Deathcap for the change from 155 to 140 base AP. As well, updated "Offense Masteries" and "Defense Masteries" subsections of "Masteries" section to explain my point choices more in-depth. Also uncentered many sections.
8/13/2011 9:45 PM EST -- Added info to why I take Seals of Vitality in the Runes section.
8/17/2011 4:45 AM EST -- Added "Why no
Lich Bane?" subsection to "Items" section, as well as more info to the "Other Optional Situational Items" section.
9/1/2011 4:45 PM EST -- Added info to the "Skills, Skill Sequence, and Skill Combo" section about maxing Bouncing Blades first.
9/15/2011 10:00 PM EST -- Added more info about HP seals in the "Runes" section.
10/4/2011 7:30 PM EST -- Rylai's no longer (or maybe never?) does 35% slow on her ulti, corresponding info fixed.
10/19/2011 4:15 PM EST -- Made changes to info using
Hextech Gunblade to accommodate the recent nerf.
11/16/2011 2:25 AM EST -- Big changes. Masteries, and Shunpo with Killer Instincts now places you behind your target. All changes to the guide made to correspond with the reworks.
11/26/2011 4:20 AM EST -- Made some tiny adjustments to top part of the "AP vs Hybrid vs AD" section.
11/29/2011 12:50 AM EST -- Removed Killer Instincts move behind target info.
3/4/2012 3:55 AM EST -- Changed masteries and "Masteries" section.
8/13/2012 3:00 AM EST -- Guide overhaul complete, still need to edit based on Kat rework when the patch comes out, however.
8/19/2012 3:05 AM EST -- Guide rework complete! Have fun playing with new Kat everybody!
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