Adovid wrote:
This is legit. On some champs you don't even have to buy sorcerer's shoes. Just get Luden's Tempest and Aether Wisp. That will give you the move speed of level 2 boots with way more damage. Then get deathcap and zhonya and upgrade the aether wisp for even more move speed later. You can even stack ludens echo to ride on roller skates if you so please.
Sorcerer's Shoes still provide a decent and needed amount of magic penetration. I can hardly imagine a situation in which you want to delay your boots for so long in the early game before having finished that ms item. You can replace boots in the super late game with such items like people do it with Zephyr on AD Carries.
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emoriam wrote:
Sorcerer's Shoes still provide a decent and needed amount of magic penetration. I can hardly imagine a situation in which you want to delay your boots for so long in the early game before having finished that ms item. You can replace boots in the super late game with such items like people do it with Zephyr on AD Carries.
This. Also, keep in mind that you're paying for the move speed, one way or the other. By the time you buy Aether Wisp and Luden's Tempest, you've paid a significant premium for all that movespeed. Instead, you could simply buy the movespeed directly.
In terms of power spikes, Sorcerer's Shoes are very much superior. Luden's Tempest only has a large powerspike once completed with over 3k gold. Sorcerer's Shoes may give a smaller power spike, but it's still definitely present and definitely noticeable. For 2k less gold, they're well worth purchasing early on.
If you go Aether Wisp it's only 800 gold. The move speed is about the same as Boots but even with only 30 ap you will be dealing much more early damage than if you had rushed Sorcerer's Shoes which rushing is not recommend on most ap carries anyway.
Usually you will get level 2 boots after you get your first ability power item (having sat on level 1 boots if you needed them) so that after you have ability power the magic penetration has effectiveness. By rushing Luden's Tempest and a second Aether Wisp you basically skip the need to spend gold on boots item all together and go strait to lots of ability power and still have the level 2 boots mobility.
It is not hard to go Aether Wisp into Luden's Tempest early game. The 30 ability power and 5% move speed is enough on lots of champions to secure kills and assists and to return to lane and farm safely after having to go back. The path to Luden's Tempest is very effective because it has a Aether Wisp and a Needlessly Large Rod. Both items give decent ability power for their cost.
The late game scaling is insane. I am doing this with Kennen and most of the time I only end up with Luden's Tempest x2 and Rabadon's Deathcap but I have around 500 ap by 30 minutes into the game and room for 3 more items!
Also the option of buying Boots at any time and moving nearly as fast as someone with a Trinity Force makes this path very flexible.
The path would be something like Amplifying Tome>> Aether Wisp>> Needlessly Large Rod>> Luden's Tempest>> Aether Wisp#2>> Rabadon's Deathcap (no boots)
Usually you will get level 2 boots after you get your first ability power item (having sat on level 1 boots if you needed them) so that after you have ability power the magic penetration has effectiveness. By rushing Luden's Tempest and a second Aether Wisp you basically skip the need to spend gold on boots item all together and go strait to lots of ability power and still have the level 2 boots mobility.
It is not hard to go Aether Wisp into Luden's Tempest early game. The 30 ability power and 5% move speed is enough on lots of champions to secure kills and assists and to return to lane and farm safely after having to go back. The path to Luden's Tempest is very effective because it has a Aether Wisp and a Needlessly Large Rod. Both items give decent ability power for their cost.
The late game scaling is insane. I am doing this with Kennen and most of the time I only end up with Luden's Tempest x2 and Rabadon's Deathcap but I have around 500 ap by 30 minutes into the game and room for 3 more items!
Also the option of buying Boots at any time and moving nearly as fast as someone with a Trinity Force makes this path very flexible.
The path would be something like Amplifying Tome>> Aether Wisp>> Needlessly Large Rod>> Luden's Tempest>> Aether Wisp#2>> Rabadon's Deathcap (no boots)
Personally, I don't get penetration boots simply because Diana is a lot more scary (and a lot more deadly) with maximum cooldown reduction. Crescent Strike maxed out is insanely low with full CDR, and you can outperform most other players just by Crescent Strikeing them, popping Pale Cascade and then immediately Lunar Rushing only to Crescent Strike them again right after. The fantastically high AP you have end-build lets you even do in tanks if you so please.
Personally, I'm in love with scaling runes. Everyone seems to prefer attack damage runes on Diana, and while I see the appeal, you win more exchanges just by hitting hard instead of relying on autoattacks. Oh, I see, people still consider Diana a fighter, but she's so meant to be an assassin. This build can 100-0 an enemy so quick it's ridiculous.
In any case, the build itself always carries games, no matter how behind you are, once you get to max build, you can make game-changing plays with it.
The reason I rush Luden's Tempest is for the combinative AP and mobility - it helps you stay important early-mid game, until you've gotten your other items in order. Of course, we always start with the machete, but the very next item should be Luden's Tempest. After that, you get those Ionian Boots of Lucidity for the CDR and more mobility. Rabadon's Deathcap should be next because it's the most AP you could get for a next item. Then you go for Lich Bane for more AP and mobility, then finally you get a Zhonya's Hourglass. Now, I understand the real squish value this leaves you with, but of course you have to realize your limits and play differently because it's a different beast entirely.
Also, the reason I get hp regen runes instead of armor is because it helps with later parts of the game rather than armor which seems to only help me on my first clears.
Just wanna remind you guys that full build, your Crescent Strike hits for half (or more if you're ahead) hp on most every champ that isn't a tank. It's insane.
Personally, I'm in love with scaling runes. Everyone seems to prefer attack damage runes on Diana, and while I see the appeal, you win more exchanges just by hitting hard instead of relying on autoattacks. Oh, I see, people still consider Diana a fighter, but she's so meant to be an assassin. This build can 100-0 an enemy so quick it's ridiculous.
In any case, the build itself always carries games, no matter how behind you are, once you get to max build, you can make game-changing plays with it.
The reason I rush Luden's Tempest is for the combinative AP and mobility - it helps you stay important early-mid game, until you've gotten your other items in order. Of course, we always start with the machete, but the very next item should be Luden's Tempest. After that, you get those Ionian Boots of Lucidity for the CDR and more mobility. Rabadon's Deathcap should be next because it's the most AP you could get for a next item. Then you go for Lich Bane for more AP and mobility, then finally you get a Zhonya's Hourglass. Now, I understand the real squish value this leaves you with, but of course you have to realize your limits and play differently because it's a different beast entirely.
Also, the reason I get hp regen runes instead of armor is because it helps with later parts of the game rather than armor which seems to only help me on my first clears.
Just wanna remind you guys that full build, your Crescent Strike hits for half (or more if you're ahead) hp on most every champ that isn't a tank. It's insane.
If you build Luden's Tempest then you can't build a defensive item unless it also grants ability power Zhonya's Hourglass/[athene's unholy grail]]. I don't see why people play Diana as an assassin. I think she's an incredibly effective AP bruiser who has huge burst and can pretty tanky if played right. Can someone explain to me why all of the Diana's I've been seeing have been building Luden's Tempest. I know it gives you chase potential and works well with your powerspike (maxed out cresent strike + good ap ratio) e.t.c. but I just don't see the benefits over a more tanky sustained DPS AP build for her.
Also wouldn't Nashor's Tooth be better than Ionian Boots of Lucidity since tooth gives more CDR and you can then build boots of Sorcerer's Shoes?
Thanks.
Also wouldn't Nashor's Tooth be better than Ionian Boots of Lucidity since tooth gives more CDR and you can then build boots of Sorcerer's Shoes?
Thanks.
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MrMad2000 wrote:
If you build Luden's Tempest then you can't build a defensive item unless it also grants ability power Zhonya's Hourglass/[athene's unholy grail]]. I don't see why people play Diana as an assassin. I think she's an incredibly effective AP bruiser who has huge burst and can pretty tanky if played right. Can someone explain to me why all of the Diana's I've been seeing have been building Luden's Tempest. I know it gives you chase potential and works well with your powerspike (maxed out cresent strike + good ap ratio) e.t.c. but I just don't see the benefits over a more tanky sustained DPS AP build for her.
Also wouldn't Nashor's Tooth be better than Ionian Boots of Lucidity since tooth gives more CDR and you can then build boots of Sorcerer's Shoes?
Thanks.
Also wouldn't Nashor's Tooth be better than Ionian Boots of Lucidity since tooth gives more CDR and you can then build boots of Sorcerer's Shoes?
Thanks.
All of her abilities are geared toward being an assassin. Her Crescent Strike is a mark, doing tons of damage and letting her ult twice (Q+R+R usually means a deletion of anyone that isn't a tank, if you have enough AP, and still hits tanks hard, letting someone else take him or her out or you can just poke to death) Her Pale Cascade is used for shielding or extra damage, or for getting an extra range on someone you're just a few units short of reaching, her Moonfall is for pulling them in if they try to escape, or for interrupting ultimates, and her Lunar Rush is for nuking even those that are in-turret. She is built to be an assassin. And yes, while AP bruiser she can be, she is more suited to surprise and to destroy. This is especially prominent in a jungle carry Diana, where you have maximum CDR and high MS and AP, there will be no reason to get armor because you can kill so quickly.
I just got a pentakill today with jungle carry Diana, my first pentakill ever. I dove into a tower for the final one; the first four came from a teamfight in the jungle. You strike fear into your enemies' hearts because you can make all but dedicated tanks fall from 100 to 0 hp in less than 2 seconds no matter where they are.
Now, why do I not build Nashor's Tooth? The misconception here is that you're replacing Ionian Boots of Lucidity with Nashor's Tooth, but here it's not the case. You still need boots, so you're using up a non-boot slot. The real question is, why not get Sorcerer's Shoes for the penetration? Because the Cooldown Reduction is far more deadly. Full CDR means your Q's vulnerable time gap is nonexistent, and your ultimate is almost always up. You can effectively chase someone after you have ulted twice and then ult a third time to finish them off. Remember that the longer you chase, the more likely you are to be baited. More CDR = Less chase, while MS also = less chase. Nashor's Tooth is simply not enough AP for me to get, and the CDR is wasted since I'm already max CDR by the time I get Enchantment: Magus and Ionian Boots of Lucidity (keep in mind runes and masteries).
Keep in mind that if you have enough AP, the enemy won't be alive long enough to react. Use the 3-second surprise to kill them. After your 3rd or fourth kill you can just roam around, picking off half or lower champs with Q+R+R or even Just W+R.
Stalker's Blade Luden's Tempest Ionian Boots of Lucidity Rabadon's Deathcap Lich Bane Zhonya's Hourglass
Why get rabadon's as fourth item? Because the 120 AP is the most you can get, on TOP of it already giving you a 30% boost on what you already have. Some would say it's pretty gratuitous to have so much AP, but I like to bust tanks as well, and penetration can only go so far.
Few items give AP and mobility, so Lich Bane is the way to go to keep up with anyone trying to outrun you.
We finish off with Zhonya's Hourglass for more AP and a bit of defense for your squishness, just to survive going in and out of teamfights. It might be a good idea to get this early -if- you're going against Zed, Karthus, or any champ that can be mitigated by its active.
Now, it seems fragile, but you have to adjust your playstyle with its glass-cannon like infrastructure.
-Don't get caught out.
-Do not pre-6 gank unless it's a really really easy kill. rush yourself to 6, because that's when the fun begins.
-Wait for the right moments.
-Single them out. You can take every single one of them by themselves, as long as you're quick.
-Exploit the jungle, always.
-Get the dragon when the enemy jungle is dead, and/or do the first dragon -alone- at 6+. When people go missing mid-bot, the enemy team will almost always check the dragon.
-Stay out of bushes near frequently warded points. Sit just outside of the bush, then go in when the time is right. If you're caught, run.
-Don't counterjungle unless you can fight them -easily-.
-You're very fast and hard to peel. Use this to your advantage.
-Don't chase (for more than a few seconds). Adjust your judgement based on your vision of enemies.
-Tower dive champs who can't punish you for doing so.
-Be a damn ghost.
-Most importantly, stay away from CC.
For me, Luden's Tempest is not really viable with Diana.
My rush item : Skirmisher's Sabre - Runeglaive and Nashor's Tooth.
Late game I sell Skirmisher's Sabre - Runeglaive for Lich Bane.
So :
Nashor's Tooth
Ionian Boots of Lucidity
Zhonya's Hourglass
Rabadon's Deathcap
Lich Bane
+ Situational item ( Abyssal Mask, Void Staff, Rylai's Crystal Scepter, Guardian Angel)
Diana have to get 40% CDr, Lich Bane, Zhonya's Hourglass and Rabadon's Deathcap.
So can't take Luden's Tempest.
I create a guide for Diana. I explained all of this in there :
http://www.mobafire.com/league-of-legends/build/theorycraftng-diana-100-carry-jungle-mid-patch-5-16-429402
Help me to approving my guide =D
My rush item : Skirmisher's Sabre - Runeglaive and Nashor's Tooth.
Late game I sell Skirmisher's Sabre - Runeglaive for Lich Bane.
So :
Nashor's Tooth
Ionian Boots of Lucidity
Zhonya's Hourglass
Rabadon's Deathcap
Lich Bane
+ Situational item ( Abyssal Mask, Void Staff, Rylai's Crystal Scepter, Guardian Angel)
Diana have to get 40% CDr, Lich Bane, Zhonya's Hourglass and Rabadon's Deathcap.
So can't take Luden's Tempest.
I create a guide for Diana. I explained all of this in there :
http://www.mobafire.com/league-of-legends/build/theorycraftng-diana-100-carry-jungle-mid-patch-5-16-429402
Help me to approving my guide =D
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