The new threat level thing is great! You could have several equal/skill matchups for champs, and in the old one, it made it look like those equal matchups were actually bad matchups for the champ of that guide. Far better!
The_Nameless_Bard made this sig!
Just wanted to pop in to say we're so glad everyone's digging the new Threat Meter! :) Thanks for letting us know you like the update!
Thanks to GrandMasterD for my sig!
You need to log in before commenting.
Hi everyone, I'm Wayne3100 and I'm here to bring you the MOBAFire Weekly Report! This week we'll be showing you a change to the champion matchup section in the cheatsheet of MOBAFire guides, reminding you to check out our badge updates if you haven't done so already and we also have some more bug fixes to share.
Cheatsheet Changes
The old "Strong Against" / "Weak Against" setup has been replaced by a new, shiny Threat Meter! In this new layout, champions will be ordered from Low to High depending on the rating you fill in when editing your guide, and the notes for certain matchups will be displayed below the bar upon clicking a champion's icon, the threat level which a specific champions is on or when choosing to display all notes.
All current threat settings in existing guides have been adjusted to work with this new threat meter, so don't worry about having to fill it in all over again!
Badge Updates
We announced some changes to the Achievement system yesterday, including the ability to sort badges, the introduction of two new badges and info on achievement automation. For the full details, click on the image below!
Bug Fixes / Feature Changes
That's the end of this week's MOBAFire Weekly Report. Check in next week for more MOBAFire news, and feel free to leave comments or suggestions below!