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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Gragas
He counters you very hard, he can prevent your ultimate from attack his teammates giving them the advantage of picking out your carries. Not impossible but should be very weary level 6 onwards
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Quoted:
I was made for this, LITERALLY!
Recovery.
Unyielding grants you the extra tankiness from both AD and AP casters.
Runic armor is excellent when combined with Zac's blob healing passive,
Veteran Scars is viable as well though I prefer the extra heal over the extra health. Most champions would take
Insight just from the summoner spells CD, it is no different for Zac. Although
Perseverance is also optional if you think that your
Warmog's passive isn't enough.
Legendary Guardian, similar with
Unyielding provides the extra tank stats for Zac.
Strength of the Ages is the "Keystone" which suits Zac the best. Given that he is health based, this would provide more to further increase his bulk. (as if he isn't bulk enough already)
Sorcery because Zac is AP after all. Savagery for slightly faster clears, unless you want the extra MS then I suggest you go for Wanderer. Runic Affinity because he is a jungler, duh. The reason why I play 6-6 instead of all 12 in one tree is because for Zac, it seems pointless, Runic affinity would be much more sufficient than Oppressor and anything below Runic Affinity in the Cunning tree is pointless for Zac.
Sorcery because Zac is AP after all. Savagery for slightly faster clears, unless you want the extra MS then I suggest you go for Wanderer. Runic Affinity because he is a jungler, duh. The reason why I play 6-6 instead of all 12 in one tree is because for Zac, it seems pointless, Runic affinity would be much more sufficient than Oppressor and anything below Runic Affinity in the Cunning tree is pointless for Zac.
I take 9 Marks of Magic Penetration
for the extra damaging capabilities he has. Sure, he may not have a lot of that ability power but I can assure you it does deal a small punch which can make a difference. Alternatively, you could go with 9 Marks of Armor
for the extra sustainability. The 9 seals of armor
are pretty much self-explanatory. You could go for Seals of Health
, Scaling Health
or Scaling Armor
but I would not recommend it since Zac already has so much health. It is best to give him more tanky capabilites. I take 6 Glyphs of Scaling Magic Resist
since he probably will not need that much magic resistance and Spirit Visage
already provides a bit of magic resistance. I take 3 additional Glyphs of Scaling Cooldown Reduction
since his Elastic Slingshot
and Let's Bounce!
have pretty hefty cooldowns. Lastly I go for full Quintessence of Health
to make him a bit more beefy, also good since it replaces the Veteran's Scars Mastery
. I normally swap one out with a Quintessence of Ability Power
just to get a little more damage.
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