Hecarim Build Guide by Haedrix
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Not Updated For Current Season
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Cheap / Cost Effective Jungle Items
Other Defensive Options
Late Game Utility
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
About the Author
My IGN on NA is Phaetox. I was Gold in Season 2, was Platinum in Season 3, and have 2500+ Normal wins.
I'm a content provider for a few online gaming communities but the main project that I'm involved with is Diatomic Gaming.
Diatomic Gaming is an organization focused on providing a comfortable environment for players looking to experience a community aspect to League of Legends, Counter Strike, Minecraft, Rift, Planetside 2, WoW, and several other games. We promote streamers, have content providers who upload champion guides and write articles for eSports websites, promote a few Youtubers, have experienced and high caliber players who offer coaching / tutoring, and fund servers, tournament fees, etc. for members. It is an open gaming community that is actively recruiting and strives to enable members to pursue their interests in a constructive format.
If you are interested check out any of the following links to seek more information:
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Pros / Cons
- High mobility
- Lots of AoE damage
- 2 abilities capable of interrupting channels
- AoE fear on Ult
- High damage output during all stages of the game
- Enemies don't have a lot of warning time before a gank even if you run straight past wards due to Hecarim's high movement speed
- Good clear time and nice sustain inside the jungle
- Flexible buy order regarding itemization
- Can 1v1 most other junglers in the current meta
- Strong initiation with Onslaught of Shadows
- Gold reliant / depends heavily on itemization to make an impact after Mid Game
- Relies on Mana to deal damage / provide utility, so if you go OOM you can't do anything
- Has no innate Tank Steroid other than healing from W
- Does not scale well if you fall behind early
Creeping / Jungling
As Hecarim, I like to start at Blue Buff and because of this I tend to pick Hecarim more often when I am on purple team. This is because you should generally start at the buff in the bottom half of your jungle so that you can Level 3 gank between Top / Mid.
If you are going to get a Smiteless, you should start with Rampage at Level 1.
If you are not getting a Smiteless, you should start with Spirit of Dread at Level 1.
A helpful trick to keep your health higher while jungling is to use Smite while Spirit of Dread is on. You will heal for a percentage of all damage dealt to targets inside the circle (including Smite). This does NOT mean to use Smite EARLY but more so to wait on activating W until you will be able to Smite and secure the kill on the monster during the last second of W. You don't want to wait to activate W the second before you Smite because then you miss out on the chance to heal during the entire duration of the ability.
Hecarim is great at snowballing solo lanes. His high mobility allows him to fly past wards and jump out of lane bushes very quickly to the surprise of the enemy.
Try to have your laners communicate the location of enemy wards. If at all possible, taking alternate routes to get into an area without the enemy knowing is worth it. Even if you're not looking to gank it is important to feed the enemy team as little information as you can. Many Mid Laners ward enemy wraiths early game. If you get a Smiteless on Blue, you can avoid going by the Wraith area when going to your Red so that the enemy team does not know you have entered that area of your jungle.
You should try to keep your Mana levels high enough that you would feel comfortable fighting an enemy at any time. Hecarim relies on spamming his abilities to out damage enemy Junglers early game. If you are full HP but are OOM then the enemy Jungler can still push you out of an area and force you to back at inopportune times. An early Spirit Stone will help keep your Mana up but be sure to return to base if you need to.
Try to time when you go back to base with when you have the available gold to make significant purchases. Spirit Stone, Ruby Crystal, Chain Vest, Giant's Belt, Boots of Speed, Kindlegem, Long Sword, Null-Magic Mantle, and Cloth Armor are all easily accessible itemization options during the early stages of the game.
YOU ARE THE JUNGLER. WARD STUFF.
Help your Mid Lane ward.
Bring a Pink Ward to Top Lane if you know where an enemy ward is to help deny the enemy team map vision.
Help Bot Lane ward if the Support doesn't have a chance to go back and buy some. Sometimes the Support runs out of wards in their inventory but can't return back to base because it is important for them to keep up pressure in the lower half of the map while a play is made elsewhere. You can swing down and drop a ward to help extend the amount of time they can safely stay there.