Malphite Build Guide by Skye

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League of Legends Build Guide Author Skye

Malphite: A rock in the jungle (S3 remake in progress)

Skye Last updated on January 23, 2013
927,612 37

Jungle

Solo Top

Malphite Build Malphite Build
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Build 1 (Cheat Sheet)

Champion Build: Malphite

Health 3433
Health Regen 47.35
Mana 1335
Mana Regen 26.3
Armor 335.97
Magic Resist 196.8
Dodge 0
Tenacity 35
Movement Speed 405
Gold Bonus 0
Attack Damage 117.05
Attack Speed 1.007
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 0%
Spell Vamp 0
Armor Penetration 8.1
Magic Penetration 5.49
Cooldown Reduction 30%


Recommended Runes



Ability Sequence

4
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

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Introduction

(Update - Sorry I have not updated for a while guys.. I'm currently going through a lot & just recently my fiance left me.. I'll get back to you guys when I can.)

(Update 2 - At this point it probably seems like I'm making excuses.. But I have no motivation to play league. Going back into my depressed days, & can't enjoy even my favorite of games/activities. Sometimes once in a while I still play & test out new builds just for you guys. I'll update this sometime.. I promise. Sorry again guys. And thanks for all the support. <3)

Hello, my name is Skye & welcome to my very first guide! This guide will obviously be on Malphite. One of my favorite Counters top & Jungler. This is my first guide, so don't be to harsh. So before down voting, please tell me what you think I should change & what not. Not only do I want criticism, I encourage it!

For people telling me this build is bad, try it first. It's a lot more viable than you think, & I've used it in ranked many times. I'm also working on a typical tanky jungler build too.
so then you can't complain about the builds. >:D It's a site for guides, not just builds..
I also provide situational & alternatives items anyways.

Currently in the progress of making an entire Solo Top section.


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Pros/Cons

Pros
+
Granite Shield makes it hard to be harassed.
+ Brutal Strikes passive is great for jungle clearing.
+ CC & A Debuff
+ AMAZING at initiating


Cons
- CC isn't as great without his ultimate.
- Weak against heavy AP teams.
- Very mana dependent early on


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Runes

Primary Runes


Greater Mark of Hybrid Penetration: Perfect for us since we do mixed damage.

Greater Seal of Armor: Flat armor is absolutely needed in S3 jungling.

Greater Glyph of Scaling Magic Resist: Magic resist isn't needed in the jungle, so it's best to get per level for late game.

Greater Quintessence armor: More armor. For tanking & less rough jungling. S3 jungle is no joke. I use to go for Greater Quintessence of Movement Speed But in Season 3, these are basically not needed anymore. Go for something more useful.

Alternative Runes

Greater Glyph of Mana Regeneration: Malphite uses a lot of mana early game & there is no need for magic resist in the jungle, so swapping out Greater Glyph of Scaling Magic Resist for this works fine.


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Masteries

Defensive
Summoner's Resolve : for the extra gold from smiting.

Hardiness : Good not only for reducing damage taken in jungle, but also against other players.

Tough Skin : This allows us to lose less health when jungling.

Indomitable : Same with Tough Skin , we lose less health.

Bladed Armor : great for faster jungle clearing.

Initiator : Great for moving through the jungle quicker, & roaming.

Juggernaut : for helping your role as the tank & initiator in teamfights.


Utility
Summoner's Insight : For the CD on our flash. Unless you pick Ghost, ignite, or exhaust.

Good Hands : To get back in action sooner! ;]

Improved Recall : You can either put 3/3 in Good Hands or 2/3 in it to get this. It's really what you prefer. Even if it's just a second sooner, this can still save your life.

Swiftness : Great for anything that involves moving. Ganking, roaming, chasing, escaping. You name it.

Runic Affinity : This is why we spec into the utility tree. You should ALWAYS get this is you are jungling. If you honestly don't want it, then put these points into the offense tree 4/4 Mental Force , 4/4 Sorcery , 1/1 Arcane Knowledge .


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Summoner Spells

Jungling Summoner Spells


Smite




You should ALWAYS get this if you are jungling. I don't care how fast you can take that Lizard Mr. Shaco. I can walk right over & smite it & take it from you. Smite secures buffs, dragon, & most importantly baron. There is no reason to not get this if you are jungling..


Flash




Great for Escaping, Initiating, & closing the gap.



Laning Summoner Spells


Exhaust




This is good for chasing or escaping. But what's really great about this is lowering the damage output of the enemy you used it on. Using this on an AD carry in a team fight in conjunction with our Ground Slam, Randuin's Omen, Frozen Heart can really hurt an AD carries potential.

Flash




Great for Escaping, Initiating, & closing the gap.
(Wait didn't he already say that??)


Ignite




Great for finishing someone off.


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Abilities

Granite Shield (passive): Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.


Tips

  • Granite Shield is great for taking a lot less damage when jungling. Make sure before clearing out the next jungle camp your passive is back up. This saves a good bit of health.
  • Late game Granite Shield is very strong. You can take a lot of tower hits without even losing health if you built enough armor.
  • Building armor, magic resist, & health scales well with effectiveness.

Seismic Shard: Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.


Tips

  • When in a tough position & can't outrun the enemy, try hitting them or even a minion with Seismic Shard. Not only will it slow your enemy, but also Speed you up.
  • The faster the enemy, the faster you will go.

Brutal Strikes (Passive): Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.

(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.


Tips

  • The passive is great for jungle clears & in teamfights your basic will be doing AOE damage.
  • Activate Brutal Strikes first in a teamfight. It will increase damage & armor.
  • Activating Brutal Strikes before using Ground Slam will boost your armor, and & the damage on Ground Slam


Ground Slam: Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.


Tips


Unstoppable Force: Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.


Tips


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I Find this skill sequence best for early jungling which then transitions into focusing more on teamfights & ganking.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This sequence setup is best for our laning. We focus more on harass.


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Starting Items

Jungling starter items



Starting boots & 3 health potions is great for early mobility & sustain. These starting items allow us to jungle faster, & gank faster. And stay at a safer health level in case of counter-junglers.



Laning starter items



Starting Regrowth pendant & A health potion is great for sustaining. If your shield is up you wont take damage from harass & get your health back easily. This also allows us to quickly rush a Philosopher's Stone for even more sustain & gold income.


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Jungling Guide



Start here first if you have somebody helping you kill wolves quicker. (Start at blue then wolves if nobody else is gonna help you with wolves.) When they spawn use Ground Slam (Your E) And have your allies hit the wolves a few times, but not kill them. Finish them off & Grab a point in your W. Then head off to blue golem.





Have an ally leash blue golem for you & use Ground Slam once you start to attack it. Just auto-attack him till he's under 500 health then smite it. Then head off to wraiths.




Upon arriving at wraiths use your Brutal Strikes (Your W) before your Ground Slam (Your E) so your armor is increased. Kill wraiths & head back to wolves.




Again? Yes again. It's faster & saves health. Now finish them off & put another point into your E & head to Red Lizard.




Same as wraiths. Use your Brutal Strikes before your Ground Slam. After your passive armor is gone drink a health potion & auto-attack & smite to secure Red buff. Now go back to wraiths.




Drink another health potion if you aren't full health & finish wraiths off. You should level up so put a point in your Q.



???

What now

???

Look for a lane to gank or one that needs help. Even though Malphite is strongest at level 6 thanks to his ultimate Unstoppable Force, it doesn't mean he can't gank pre 6. You aren't warwick. You still have a slow & a debuff.

If nobody needs help or the lanes are far to pushed, head to golems kill them & then head back to base.


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Recommended Jungle Build



: These are the boots I almost always buy if there is any amount of CC. If the enemy team has no CC, then there is no need for these. Unless you want the little magic resist they give.

:

: This item is great for all. It builds out of our Philosopher's Stone & we not only get health, health regen & mana regen. But also more cooldown reduction. Around this time our ult will be coming back a lot sooner. And then you can't forget the active which is not only great for chasing, but helping teammates & yourself escape.

: This is great for cooldown reduction, armor, crippling AD range carries, & our mana problems.

: This builds out of our Heart of Gold which is perfect for us. It provides us with a good amount of armor, health, & health regen. It also gives us a decent cooldown reduction & the chance to slow the movement speed & attack speed of our attacker. Upon activating we slow the movement speed & attack speed of all surrounding enemies. This also stays activated longer the more armor & magic resist we have!

:


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Recommended Laning Build



: If there isn't much CC, then these are the boots I get for damage reduction.

: This is great for cooldown reduction, armor, crippling AD range carries, & our mana problems.

: Armor, health, & constant damage to anybody near you. Try to buy this item early on. Late game it's not as great.

: This item is great for all. It builds out of our Philosopher's Stone & we not only get health, health regen & mana regen. But also more cooldown reduction. Around this time our ult will be coming back a lot sooner. And then you can't forget the active which is not only great for chasing, but helping teammates & yourself escape.

Highest magic resist in the game, & the health regen we get in combination with our other items is great. The movement speed is a bonus also.

: This builds out of our Heart of Gold which is perfect for us. It provides us with a good amount of armor, health, & health regen. It also gives us a decent cooldown reduction & the chance to slow the movement speed & attack speed of our attacker. Upon activating we slow the movement speed & attack speed of all surrounding enemies. This also stays activated longer the more armor & magic resist we have!


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Situational items

Boots


Mercury's Treads is the go to boots if the enemy has a lot of CC. Such as fear , slow , stun
ETC. Or AP damage. This reduces the duration of those effects. & provides us with some magic resist also.


Ninja Tabi is definitely the item you want to get if your taking too much physical damage.
If I do get these, I usually end up selling them late game for Mercury's Treads because we have plenty of armor.


This is a great item for us if we aren't worried about magical or physical damage. We get our chasing tool Seismic Shard & our ultimate Unstoppable Force even sooner. And by late game we're usually tanky enough without Mercury's Treads or Ninja Tabi.

Defensive Items


You can replace Zhonya's Hourglass with this. Nothing ever wrong with a second life. But then the enemy team may pay no attention to you if you are doing less damage, & they know you will just come back alive. And this is what you do not want. This could mean trouble for your team or benefit you all.

I usually replace abyssal scepter with this if the team is very AD heavy. It all depends on what damage your taking. I usually get this if a AD ranged carry get's out of hand.

Offensive Items


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Hall of Fame


Wow I didn't expect my very first guide to make it in the top 5!
Thanks for the support guys!


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Closing Statements

Accidentally published. This is still being updated! Along with tons of other things. Working on Solo Top section right now.

Thanks for reading my guide, please leave me criticism, questions or suggestions.
If you are gonna down vote me, tell me why. Don't just say "this sucks". Let me know why it sucks & I may fix it. Then if you STILL think it sucks, you can down vote. ;P


Thanks to JhoiJhoi for the line dividers/separators!
& IceCreamy for the help with HTML/BBcoding!