Malphite Build Guide by Skye
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| Health | 3433 |
| Health Regen | 47.35 |
| Mana | 1335 |
| Mana Regen | 26.3 |
| Armor | 335.97 |
| Magic Resist | 196.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 117.05 |
| Attack Speed | 1.007 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 8.1 |
| Magic Penetration | 5.49 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Masteries
Introduction
(Update - Sorry I have not updated for a while guys.. I'm currently going through a lot & just recently my fiance left me.. I'll get back to you guys when I can.)
(Update 2 - At this point it probably seems like I'm making excuses.. But I have no motivation to play league. Going back into my depressed days, & can't enjoy even my favorite of games/activities. Sometimes once in a while I still play & test out new builds just for you guys. I'll update this sometime.. I promise. Sorry again guys. And thanks for all the support. <3)
Hello, my name is Skye & welcome to my very first guide! This guide will obviously be on
Malphite. One of my favorite Counters top & Jungler. This is my first guide, so don't be to harsh. So before down voting, please tell me what you think I should change & what not. Not only do I want criticism, I encourage it!
For people telling me this build is bad, try it first. It's a lot more viable than you think, & I've used it in ranked many times. I'm also working on a typical tanky jungler build too.
so then you can't complain about the builds. >:D It's a site for guides, not just builds..
I also provide situational & alternatives items anyways.
Currently in the progress of making an entire Solo Top section.
Pros/Cons
+
+
+ CC & A Debuff
+ AMAZING at initiating
Cons
- CC isn't as great without his ultimate.
- Weak against heavy AP teams.
- Very mana dependent early on
Runes
Primary Runes
Greater Quintessence armor: More armor. For tanking & less rough jungling. S3 jungle is no joke. I use to go for
Alternative Runes
Masteries
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Summoner Spells
Jungling Summoner Spells
Smite
You should ALWAYS get this if you are jungling. I don't care how fast you can take that Lizard Mr. Shaco. I can walk right over & smite it & take it from you. Smite secures buffs, dragon, & most importantly baron. There is no reason to not get this if you are jungling..
Flash
Laning Summoner Spells
Exhaust
This is good for chasing or escaping. But what's really great about this is lowering the damage output of the enemy you used it on. Using this on an AD carry in a team fight in conjunction with our
Flash
Ignite
Abilities
Granite Shield (passive): Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.
Tips
Granite Shield is great for taking a lot less damage when jungling. Make sure before clearing out the next jungle camp your passive is back up. This saves a good bit of health.- Late game
Granite Shield is very strong. You can take a lot of tower hits without even losing health if you built enough armor. - Building armor, magic resist, & health scales well with effectiveness.
Tips
- When in a tough position & can't outrun the enemy, try hitting them or even a minion with
Seismic Shard. Not only will it slow your enemy, but also Speed you up. - The faster the enemy, the faster you will go.
(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Tips
- The passive is great for jungle clears & in teamfights your basic will be doing AOE damage.
- Activate
Brutal Strikes first in a teamfight. It will increase damage & armor. - Activating
Brutal Strikes before using
Ground Slam will boost your armor, and & the damage on
Ground Slam

Tips
Ground Slam scales with armor. So the tankier you are, the more you hurt. ;]
Ground Slam isn't just for damage, it's also a AS slow debuff. This in conjunction with our other items
Randuin's Omen &
Frozen Heart really cripples the AD range carry.- Make sure to use
Brutal Strikes before
Ground Slam for the best effect.
Tips
- The knock up from
Unstoppable Force is not reduced by tenacity.
Unstoppable Force is an amazing initiater. You can go through walls, to catch your enemies by surprise, or even use it to escape. Try to hit as much enemies together as possible.
Unstoppable Force can not be interrupted unless you die.- Using
Unstoppable Force on channeled ult's such as Fiddlesticks
Crowstorm, Karthuses
Requiem, Shens
Stand United, or Katarinas
Death Lotus will interrupt them.
Skill Sequence
Starting Items
Jungling starter items
Starting boots & 3 health potions is great for early mobility & sustain. These starting items allow us to jungle faster, & gank faster. And stay at a safer health level in case of counter-junglers.
Laning starter items
Starting Regrowth pendant & A health potion is great for sustaining. If your shield is up you wont take damage from harass & get your health back easily. This also allows us to quickly rush a
Jungling Guide

Start here first if you have somebody helping you kill wolves quicker. (Start at blue then wolves if nobody else is gonna help you with wolves.) When they spawn use

Have an ally leash blue golem for you & use
???
What now???
If nobody needs help or the lanes are far to pushed, head to golems kill them & then head back to base.
Recommended Jungle Build
Recommended Laning Build
Situational items
Boots
ETC. Or AP damage. This reduces the duration of those effects. & provides us with some magic resist also.
If I do get these, I usually end up selling them late game for
This is a great item for us if we aren't worried about magical or physical damage.
We get our chasing tool Defensive Items
You can replace
But then the enemy team may pay no attention to you if you are doing less damage, & they know you will just come back alive. And this is what you do not want. This could mean trouble for your team or benefit you all.
I usually replace abyssal scepter with this if the team is very AD heavy. It all depends on
what damage your taking. I usually get this if a AD ranged carry get's out of hand.Offensive Items
Hall of Fame

Wow I didn't expect my very first guide to make it in the top 5!
Thanks for the support guys!
Closing Statements
Accidentally published. This is still being updated! Along with tons of other things. Working on Solo Top section right now.
Thanks for reading my guide, please leave me criticism, questions or suggestions.
If you are gonna down vote me, tell me why. Don't just say "this sucks". Let me know why it sucks & I may fix it. Then if you STILL think it sucks, you can down vote. ;P
Thanks to JhoiJhoi for the line dividers/separators!
& IceCreamy for the help with HTML/BBcoding!
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