if your team needs a tank
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
You may ask about the clearing though, which, I admit, isn't the greatest at first, but is more than enough to get you through a good first clear and you have great sustain and pretty decent clear once you get Ravenous Hydra. It might be tempting to pick up Stalker's Blade - Warrior, but trust me, Stalker's Blade - Devourer makes you much better at clearing camps and is actually really nice on AD Blitz later in the game. (this will be talked about more later in the items section.)
Pros / Cons
- high damage
- great CC for an AD melee
- awesome ganks
- tanky for a melee
- great 1v1's
- good teamfighting and isolation
- provides utility for your team that other
AD melees may not provide
- you're op blitz
- not as tanky as your support counterpart
- not the best early wave/jungle clear
- vulnerable to counterjungling
- will get flamed by others (until you wreck that is ^.^)
Greater Seal of Armor
Greater Mark of Attack Damage
Greater Mark of Lethality
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Greater Quintessence of Life Steal
Overdrive- second, for the attack speed and movement speed buffs. I did a lot of experimenting with maxing W or E first and I feel the DPS from upgrading W is more beneficial.
Power Fist- third, because even though it is the main reason we build AD, upgrading this only lowers the cooldown by 1 second each point.
Rocket Grab- only need the utility of it. maxing it last is the most efficient path.
|So I take devourer instead of warrior and here's why: Warrior does provide extra AD and armor pen that can come in handy, but the attack speed and passive from devourer highly overpower it. It's better for clearing, sustain, and DPS.|
|99% of games I take chilling smite over challenging smite for the utility. I find the slow to be quite useful in ganks most of the time. If you want more 1v1 ability, then take Skirmisher's Sabre.|
|In this build, I almost always take Ravenous Hydra over The Bloodthirster. This is because of the AOE from [cleave], which gives better wave clear, lifesteal from the AOE, and a bit of AOE damage. This can go either way though, and sometimes i build both instead of a tank item if we don't need a tank or if I'm way ahead. The 20% lifesteal from The Bloodthirster is pretty nice and the passive shield goes well will your Mana Barrier|
Other Item Options
|7 Great damage and a great late game buy. (your Power Fist can crit btw ;) Edit: The bonus damage can no longer crit. The auto attack itself can crit, but the additional damage does not apply to the critical strike i.e. critical strikes with Power Fist will do 3x damage instead of 4x. Lowered 's rank by two. Replaced with Youmuu's Ghostblade|
|9 With the recent changes on , I personally find it to now more effective than Infinity Edge on AD Blitz. It provides the same AD as , but with useful armor pen, CDR that totals to 30% with this build, and a total of 102% attack speed steroid when used with Overdrive.|
|7 Good for the health and a little damage, but mainly for the passive which can be great in certain games.|
|7 Great for the chase, but I usually want to pick up an item with armor/mr if I have to choose a defensive item.|
|8 Gives great health and mr, and the extra sustain is nice too.|
|8.5 Just slightly better than spirit IMO. Provides great mr, health, and health regen as well, but also protects a little against bursty champs since you're probably not building much tank.|
|8 Good for the health, armor, and definitely the passive.|
|9 Since its release, Dead Man's Plate has been a great defensive option. In addition to its great defensive stats, the passive is excellent for both movement in the jungle and a nice little damage boost for that first hit while ganking. 1 physical damage per 2 stacks, which is doubled at max stacks, means 100 bonus damage from your defensive item. Plus a 75% slow. Seems pretty dope to me. I highly recommend taking this on AD Blitz.|
|8 Generally the best single item against AD IMO. Great armor, great health, and good self-peel.|
|6 LOTS of armor and a lots of mana, pretty good passive too, but this requires you to also build a health item which means less AD. If you decide to go more tank, however, building this with righteous glory, banshee's veil, or another item with lots of health is a good choice.|
|6 Great armor and and a great passive, but pretty much the same situation as Frozen Heart.|
Most Efficient Jungling With This Build
Because your camp clear isn't the best at the start, I've outlined the steps I take to get the most out of my first clear. You do not necessarily need to follow these exactly, but I find even the few gold you get from that one extra camp before you back helps a lot.
- If at Golems, wait to use your Power Fist until after the stun from Golem buff wears off. This provides a longer period of cc where the large Golem can't attack you
- After 2, use your Overdrive after your Power Fist so it doesn't interrupt your attack speed buff
- ALWAYS remember when you're jungling (or pretty much in any instance) to squeeze in an auto attack before using an ability. This maximizes damage output. (My favorite example to explain this is Jayce. His W in cannon form provides an attack speed buff for the next three attacks, but if you uses an auto attack right before you activate it, that's effectively four buffed AA's instead of three.)
Pretty much your basic paths
Golem start - Golems, Red, Gromp, then Blue
I prefer this start for almost all AD champs, honestly. You have enough mana to last you until you get Blue, meaning your use of Blue buff is more efficient.
Gromp start - Gromp, Blue, Golems, then Red
If you really prefer to start Bot side for the better leash and you are Red Team, this is viable.
Best Way to Gank With Blitz
they have no escape - knock them up, ult right before they land so you don't overlap cc too much, then pull them back if they start to get away.
they have an escape but haven't used it yet - try to silence them so you can catch up and knock them up, pull them if they start to get away.
they have an escape and use as your coming in - with this you have to judge whether you should a) try to chase and use your pull, knock up, then silence or b) walk away.
1) pull the carry to focus them if they are dumb enough to leave themselves vulnerable to an enemy Blitz.
2) CC down the high-threat targets with Power Fist and your ult and focus them down(i.e. that annoying Yi).
3) If your team has strong synergy in team fights or is way ahead, you can go the cocky route of putting yourself in the middle of the enemy team to silence them all. You can also focus down the carries in this position. Beware, however, you're not as tanky as if you went support/tank blitz so watch out. This is especially effective if you are building the tank route with Iceborn Gauntlet.
4) Please don't waste your CC on the enemy tank unless you absolutely need to in order to prevent them from laying down their own CC.
Some Final Words
Well that's my AD Junglegrank guys! Thank you for reading and please leave any feedback in the comments section and don't forget to vote; I am open to both compliments and criticism. Anything to improve my guide to further help others is welcome.
I will leave edits and additional notes in yellow to show the ways recent patches have affected this build. Changes will eventually replace the original text once the original is obsolete and no longer needed to show the effects of patches. Edits and additions will also be noted below.
Edit: the additional damage from Power Fist does not apply to critical strikes. (critical strikes with Power Fist will deal 3x AD not 4x)