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Sion Build Guide by Apos

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League of Legends Build Guide Author Apos

ADC Sion BOTTOM. KILL THEM OR DIE TRYING, THEN KILL THEM!

Apos Last updated on November 18, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 12

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0


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Guide in progress

This guide is being worked on. Hold on tight!


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Reddit - /r/DirtySionMains

If you like Sion, make sure to come by our subreddit! https://www.reddit.com/r/DirtySionMains/


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Watch on Twitch


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Introduction

Are you tired of going ADC and feeling overwhelmed by everything that the enemy team throws at you? You want to play the game, but it feels like it takes forever to scale. Sometimes you die 4 times in lane, and it feels impossible to come back and have an impact on the game.

Well, congratulation, you are reading the right guide. It turns out that ADC Sion will fix all your problems as well as give you a new very valuable view over the game.

For those interested in watching me play, you can find my stream on http://www.twitch.tv/apostolique
Come say hi!

This guide is a work in progress, positive feedback welcomed. Guide will be updated accordingly.


Here is the win streak you can expect to get if you learn to play ADC Sion correctly: Snip.


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Why Sion.

First of all, why play Sion in the bot lane, won't he get kited? And if you're going for a melee, why pick Sion over someone else.

Here are some advantages that Sion brings over other champions:

His passive is amazing when built AD. If you go tank Sion, more often than not, your passive can be ignored the longer the game lasts. With AD Sion, when you die, you will kill most enemies in 3 hits or less.

His Q is similar to an auto attack. This is what makes ADC Sion work. Without charging, it has a range of 300. This scales up to 600. For comparison, Lucian has an auto attack range of 500. In terms of damage, using the Q without charging will always deal roughly the same damage as your AD value, which means you'll always at least have an AOE 'auto attack'. At full charge, your AD value gets tripled. This is why ADC Sion always deals so much damage even early game.

His W is a shield with a health scaling passive. For each 10 minutes in the game, you should expect to gain at least 200 health. By 30 minutes, that's 600 extra health. The range on W is 500. If the Lucian is hitting you, you can hit him too.

E is a single target armor shred, or an AOE slow. The slow is amazing to setup your Q.

Lastly, his ultimate allows him to completely obliterate one or many targets. The charge time to reach the full damage is ~2 seconds. Every time that it is up, you can kill someone in the game.

Why Sion bot though? Once you learn to fill the shoes of an ADC, having a support with you allows you to setup your Q. Also being bot means you can kill two people instead of only one which means you get to snowball yourself, snowball your support and effectively stop two people from their team from playing the game. If your jungler also comes for a gank, well you're a Sion, so every time a jungler comes, you will get a free kill.



All of this combined means that Sion becomes impossible to stop when he pulls ahead even slightly. At worst, his kit is still good for the CC it provides, and given the absolute worst, death, he becomes a massive threat that cannot be ignored.


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Pros / Cons

Pros



+ Really good laning phase.


+ Really good wave clear.


+ Does amazing sustained and burst damage.


+ Still really tanky for an ADC.


+ Scales really hard.


+ Scales really hard with gold.


+ Can build full damage.


+ Really rewarding passive.


+ Snowballs really hard.


+ When you get ganked, you can 2v3 or 2v4.


+ One shot people.


+ Very safe positioning before team fights start. You're not going to get picked off.


+ Sion is so dumb, he brings everyone down to his level.


+ Has the coolest skin in the game.



Cons



- Relies a lot on having a support that trusts you.


- Very aggressive play.


- Very skill shot heavy.


- People don't really outplay you, it's you that will outplay yourself. Use Q badly and the Lucian will probably dash on you and kill you.


- Very very high skill cap. Bot lane is a brutal lane.


- Not suggested if you don't play Sion.


- Ultimate can be countered by walls. It is also easy to miss if used wrong.


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Spells




As Sion BOTTOM, you want to be an ADC, but you're also a kill lane power house. You really need to finish kills and snowball as early as possible. If you go in, you kill. This is why Ignite is really important. Early game, you can punish your opponents that over committing or miss position. If your support is good, you can go all in and you'll be able to get both their Heal and Flash or the full kill.



Flash is really important just to reposition when in danger, or to get on top of your target to murder them. Usually Flash should be used as an aggressive spell. If you need to flash out of a fight, that usually means you were positioning badly.



So in case I wasn't clear enough, you are a very aggressive laner. You need to control the minion wave. And when it's time to go in for the one shots, your spells are there to help you be a real threat.

When I first started playing ADC Sion, I would drop the Flash and take Exhaust instead. You can do that, but then positioning becomes 10 times more important. You missed a Q? Well too bad because Lucian just dashed on you and you are dead.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

Very high damage mastery page. Good sustain from pots, a bit of mana sustain which is enough to always be able to Q on cooldown as long as you don't use W and E like a noob.

Deathfire Touch is a really good keystone. Based on my experience, the keystone still provides more early game damage than a Thunderlord's Decree , and it scales much harder as the game goes on. Come [mid / late] game, you can expect to deal an extra 200 damage with it for each spell that you use.


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Items

Items Choices



Relic Shield

Good starting item since it shares minions with your support, allowing you to build a gold lead even if nothing happens. Your support will also have his own gold generating item so they'll be swimming in the riches. It provides fair 2 player sustain. You could also start with a Long Sword, but after testing both starts, I prefer Relic Shield. Don't upgrade it, sell it later when you don't need it anymore. You goal when you only have this item is to farm and get your first two Long Swords as soon as possible.



Vision Ward

You need a pink in the bush closest to the enemy's tower at all times if you're going to push the lane. This allows you to charge Q from that bush while knowing they 100% don't have any vision on you. It's also good to have if you're going to get dragon or baron. I buy on average 3 Vision Ward per game.



Health Potion

If you're leaving the base with an empty inventory slot and enough gold to buy at least one pot, buy some. You lose lane if you get poked and start to lose health. The sustain from Relic Shield is nice, but it's not enough if you're going to be fighting. The gold you spend on pots is never wasted.



Youmuu's Ghostblade

Core item. Since Sion is melee, he can't really kill towers easily. The active on this item allows you to take towers faster. If you die, it gives you that extra movement speed boost to catch up to your targets when you combine it with your Death Surge ability.



Duskblade of Draktharr

Core item. This item is an amazing finisher. Sometimes, you'll try to kill someone, maybe you miss a skillshot and they dash away, the passive on this item will usually secure the kill for you. I cannot count how many kills I would have missed with this item. Just make sure you use the passive on the right target. It really sucks to waste it on a support. When you die, this item allows you to auto attack anyone twice (yes, even if they are full health) and if they are still alive, Nightfall will finish them for you.



Mortal Reminder

Core item most of the time. Get this item as soon as they start building some armor, or if their top lane tank seems to get fed. If you don't get this, you'll have a really really hard time dealing any damage to them. I've lost at least one game in which I can 100% blame the loss on not getting this item. Also note worthy, against a team that has healing, get an Executioner's Calling. You need to keep that Vladimir, Soraka, etc under control.



Maw of Malmortius

I usually pick either this item or a Titanic Hydra. Get this item to survive a magic damage burst and live longer. This is usually a good third item.



Titanic Hydra

I usually pick either this item or a Maw of Malmortius. This items provides a nice auto attack reset that hit like a wall of brick full building made of brick that crushes you.



Trinity Force

Really good item, especially now that they removed the Crit from it and replaced it with attack speed and more CDR. Can be built as 3rd or 4th item usually.



Mercury's Treads

Get this if you don't want to deal with their ******** CC or if you think you need some extra MR. Or if you just feel like building it 'cause why not. Usually a pretty good pair of boots and that's an understatement.



Ninja Tabi

Blocks 12% of the damage from auto attacks. That can be a pretty big deal.



Elixir of Wrath

You're full build? Get this.

You're not full build and you're going to leave the base with 1k gold perhaps? Can't complete an item, and you're likely going to team fight soon? Get this.

You pay 500 gold for a temporary effect that gives you a boost for 3 minutes that is worth at least ~2 times its cost (Give or take). It also gives a bit of sustain against champions, something that you don't get from this build.



The Black Cleaver

I used to think this was a cheaper Trinity Force. Turns out it's just a better Mortal Reminder when the enemy team doesn't have much [healing / life steal].



Phantom Dancer

I have never bought this item as it doesn't give any AD. I'm sure you can adjust your playstyle around building this item if you really wanted. It sounds like a good pick up if you already have a lot of AD and would really want to have the extra movement speed.



Death's Dance

I've built this item only once. The healing felt hard to notice. Gives good AD, so I'm sure it can be a good pick up instead of Trinity Force maybe.



Sterak's Gage

Seems good in theory, I've never built it yet. At level 18, if my math is right, it gives an extra 64 AD once the passive pops. The stats are not very efficient, so only build this if you really really really want the shield passive. Actually you know what, don't get this.



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Builds

Game start




I tried other starts. This is by far the best start to survive until the first back. If you start long sword for example, it's pretty hard to last hit minions. The only other start I would consider would be a Doran's Ring, but it's a start better suited for 1v1.



Build templates



Build generator:

1.

2.
3.
4.
5.
6.

1.
2.
3.
4.


5.
6.


= 403 AD, 30% CDR


= 348 AD, 40% CDR


= 373 AD, 40% CDR


= 393 AD, 40% CDR


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Supports

This is just a draft, this section needs to be more detailed for each support specifically.

With Sion ADC, you get to play with a support. It's really nice since his kit is pretty much designed to fight in 2v2 fights. The best synergy is with supports that help him setup his combo.

Personally I prefer to team up with champions that deal AP burst damage like Annie, Vel'Koz, Zyra, Sona, Morgana, Lulu, Nami, Brand, Karma.

When teaming up with tanky supports, you need to trust your support a bit more since mistakes usually end up in you or them being dead. Blitzcrank, Taric, Thresh, Leona, Alistar can usually do good, but you need to be a good leader.

If you team up with a Janna or a Soraka, it's a bit harder since they tend to be the ones that can set the lane's pacing.



Braum

| | | |
You are two melee champions, so you are likely to get poked a lot early game. If you get pushed in, you might have to give up a bit of CS so ask for an early gank. Really strong duo after the first back if you keep buying pots.



Zyra

| | | |
Really strong lane even before the first back. She is able to do a lot of work for you with her incredible poke. With her Grasping Roots she can setup your Q, or vice versa. Make sure she doesn't get too cocky. If she over extends, the other team can punish her and deal a lot of damage to her. I find that a lot of Zyra players really like to step up close and personal with the enemy team. That's usually bad.



Blitzcrank

| | | |
Really strong lane, but with a bit of anti-synergy since he can pull people out of your abilities. His Rocket Grab is on a really long cooldown so don't waste your Q before he is about the grab someone.



Janna

| | | |
Strong lane, but with a bit of anti-synergy since she can push people out of your abilities with her Monsoon. She is really amazing at protecting you. If you have vision control over the bush you are in, you can cheese a Q + Howling Gale combo to one shot people.



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How to play Sion ADC

Early Game



Your first goal when you start the game is to farm to get your first 800 gold for your first two Long Swords and pots. That's your first power spike.

Before that happens, you want to play safe so that you don't die. Try to land your Q on your two opponents. Notice how they react. Does their ADC respect you and backs away when you walk towards him? If he doesn't then you can harass him out of lane. Always mind your own positioning. Sion can get minion blocked really hard.

If they push the lane, you might have to use Q on the minion wave to counter their pushing. Or you can also freeze the lane in front of your tower. You can also your support to help you push if you need.


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Gameplay

Written gameplay coming soon, meanwhile you can watch the following videos:


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Build order

Game start






First back



Here you need to decided if you want a better all in, or if you want to take towers faster.

into = better all in.
into = easier to take towers.

If you have the gold, you can get .

If you don't buy pots, then your goal as soon as you get back in lane is to push all the way to the tower so you can recall again right away.



Second item