Amumu Build Guide by Gun4ward
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello there, are you sick of your low health, not enough armor or magic resists so you have to recall lots of time such as Ashe? Or if you have a huge health and armor and magic resist, but you are sick of not having enough CC skills, or enough damages so you can't 1 vs 3 like Alistar? Then I would recommend Amumu, the crying healthy rapist.
Amumu is a really tanky and also have massive cc skills, so you can actually jungle more further than other champions in early game such as Master Yi, and if you are gank a champion, you just need to simply use Bandage Toss. And if the champion is running away, use Curse of the Sad Mummy, or wait for Bandage Toss. The cooltime won't be long so it looks like that Amumu is raping :P.
Firstly, I start jungling with Tantrum, because passively, it gives more damage and more health to Amumu, and the skill also includes splash damages. Additionally, Despair and Bandage Toss requires lots of mana. After that, I upgrade Despair first, not Bandage Toss because Bandage Toss won't give enough time to get stun, and actually gives less damage then Despair, which also includes splash damages like Tantrum. And obviously, I upgrade Bandage Toss because it is useful while ganking and jungling. Bandage Toss is similar to flash, but you have to target an enemy or neutral.
And I master Tantrum first to get lots of passive damages and health, and Despair to get lots of damages. I master Bandage Toss at last because upgrading Bandage Toss is actually enough. After I use Bandage Toss to an enemy, I suddenly use Curse of the Sad Mummy, while using Despair. After that, I immediately use Tantrum to give the enemy lots of damages, while Amumu is getting only few damages, because Amumu is very tanky. More Amumu upgrade Tantrum and Despair, more you give damages to them. So I master Bandage Toss at last.
I like this one because this one is for tanky jungling.
Greater Seal of Armor
Greater Mark of Magic Penetration
Greater Glyph of Magic Resist
Greater Quintessence of Ability Power
Ghost = For chasing/running away. But what about Flash?
Heal = To play the game a bit more safer in early-game.
Teleport = If you want to gank more clearly and more perfectly, use teleport, not by just moving Amumu. This will also save the time.
For the starting items, i always go with Hunter's Machete (Obviously), and potions. I recommend you to get a mana potion if you are not getting
Crest of the Ancient Golem
Amumu is really tanky with massive cc skills, so i mostly go tanky. The highest health was about 5500, with lots of defences and magic resists for me. If you decide that you don't need to be tanky because other team is trolling too much, you may go offensive.
For the shoes, choose one type of the shoes wisely.
Ninja Tabi = if the enemy's team have more AD or AD champion/champions is/are fed, buy this item.
Mercury's Treads = if the enemy's team have more AP or AP champion/champions is/are fed, but this item.
Sorcerer's Shoes = Buy this item if none of the enemies are fed and you are fed.
Creeping / Jungling
Pros / Cons
- Massive health, armor and magic resist
- Massive CC skills
- Can fight alone
- Can jungle further than other champions in early game
- Enough damages.
-Very bad at ganking in early game, especially before lvl 6
-If you get caught alone in early game, mostly you will die.
-If the enemies invade, the early game will get tougher.
In the team fight, make sure that Amumu is in front of other champions, not hiding back to protect your teammates, especially if your team have really low-health champion like Ashe. Do not use Curse of the Sad Mummy in anytime, use Curse of the Sad Mummy for initiating, which might be a brilliant idea.
Some important warding positions:
Pink circle = pink ward
Green circle = ward
Make sure that you ward in BUSHES except the wards near the dragon and baron.