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Amumu Build Guide by Gun4ward

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gun4ward

Amumu the lonely guy in jungle 4.18

Gun4ward Last updated on October 10, 2014
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction

Hello there, are you sick of your low health, not enough armor or magic resists so you have to recall lots of time such as Ashe? Or if you have a huge health and armor and magic resist, but you are sick of not having enough CC skills, or enough damages so you can't 1 vs 3 like Alistar? Then I would recommend Amumu, the crying healthy rapist.


Guide Top

Why [[Amumu]]?

Amumu is a really tanky and also have massive cc skills, so you can actually jungle more further than other champions in early game such as Master Yi, and if you are gank a champion, you just need to simply use Bandage Toss. And if the champion is running away, use Curse of the Sad Mummy, or wait for Bandage Toss. The cooltime won't be long so it looks like that Amumu is raping :P.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Firstly, I start jungling with Tantrum, because passively, it gives more damage and more health to Amumu, and the skill also includes splash damages. Additionally, Despair and Bandage Toss requires lots of mana. After that, I upgrade Despair first, not Bandage Toss because Bandage Toss won't give enough time to get stun, and actually gives less damage then Despair, which also includes splash damages like Tantrum. And obviously, I upgrade Bandage Toss because it is useful while ganking and jungling. Bandage Toss is similar to flash, but you have to target an enemy or neutral.
And I master Tantrum first to get lots of passive damages and health, and Despair to get lots of damages. I master Bandage Toss at last because upgrading Bandage Toss is actually enough. After I use Bandage Toss to an enemy, I suddenly use Curse of the Sad Mummy, while using Despair. After that, I immediately use Tantrum to give the enemy lots of damages, while Amumu is getting only few damages, because Amumu is very tanky. More Amumu upgrade Tantrum and Despair, more you give damages to them. So I master Bandage Toss at last.


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Skill Combo

Ganking Combo = Despair, Bandage Toss, Curse of the Sad Mummy, Tantrum. If they are running away, use Flash if you wish. If you have really long space to the targets, use Flash FIRST to gank easily.


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Masteries

Masteries
2/5
2/5
2/1
1/1
3/5
1/5
1/1
3/5
1/1
4/
1/
1/5
3/5
1/1
3/1
1/1

I like this one because this one is for tanky jungling.


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Runes

Runes

Greater Seal of Armor
9

Greater Mark of Magic Penetration
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3
Normal AP.


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Spells

Ghost = For chasing/running away. But what about Flash?
Heal = To play the game a bit more safer in early-game.
Teleport = If you want to gank more clearly and more perfectly, use teleport, not by just moving Amumu. This will also save the time.


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Items

For the starting items, i always go with Hunter's Machete (Obviously), and potions. I recommend you to get a mana potion if you are not getting Crest of the Ancient Golem first.
Amumu is really tanky with massive cc skills, so i mostly go tanky. The highest health was about 5500, with lots of defences and magic resists for me. If you decide that you don't need to be tanky because other team is trolling too much, you may go offensive.
For the shoes, choose one type of the shoes wisely.
Ninja Tabi = if the enemy's team have more AD or AD champion/champions is/are fed, buy this item.
Mercury's Treads = if the enemy's team have more AP or AP champion/champions is/are fed, but this item.
Sorcerer's Shoes = Buy this item if none of the enemies are fed and you are fed.


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Creeping / Jungling

Amumu can jungle more further then most of the junglers because it's tanky, so even Amumu have low health, give Amumu a try to kill the neutrals!

How to jungle for Amumu?


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Pros / Cons

Pros :

- Massive health, armor and magic resist
- Massive CC skills
- Can fight alone
- Can jungle further than other champions in early game
- Enough damages.


Cons:
-Very bad at ganking in early game, especially before lvl 6
-If you get caught alone in early game, mostly you will die.
-If the enemies invade, the early game will get tougher.


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Team Work

In the team fight, make sure that Amumu is in front of other champions, not hiding back to protect your teammates, especially if your team have really low-health champion like Ashe. Do not use Curse of the Sad Mummy in anytime, use Curse of the Sad Mummy for initiating, which might be a brilliant idea.


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Warding positions

Some important warding positions:
Pink circle = pink ward
Green circle = ward

Make sure that you ward in BUSHES except the wards near the dragon and baron.