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Introduction

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>> Hello everyone and welcome to a republish of my ![]() ![]() ![]() |
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>> This guide has been inspired by Froggen, the best Anivia player in the world. If you haven’t seen him play, you should definitely look him up. Twitch - http://www.twitch.tv/froggen Twitter - https://twitter.com/FroggenLoL Facebook - https://www.facebook.com/Froggen.LoL |
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>> Before jumping into the guide itself, I would like to quickly point out that I am not a native English speaker and I might have made some mistakes here and there. I thank you for keeping this in mind! I have also made an ![]() |

>> Unique >> Fun >> Impact >> DMG >> Scales >> Siege >> Defence |
Explanation >> As stated in the introduction, Anivia has a very unique skill set which makes her fun to play. Her kit allows her to be really game changing in the right hands, opening clutch-plays with Crystallize. Her (potential) damage output is huge as well. Her Q and E spells both have 100% ratios if used correctly, and her ultimate can deal huge damage per second. Finally, she can also siege and defend really well because she has huge wave clear and zoning tools. |



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>> While greater mark of hybrid penetration might not seem an obvious choice, they are incredibly good on ![]() ![]() ![]() |
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>> If you don’t have the IP to get greater mark of hybrid penetration, these are a good choice. They might also be a bit more effective if you’re facing high range targets like ![]() ![]() |

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>> Flat armor seals are hands down, the best choice on nearly any champion right now. You get about 13 armor from these alone which is a great solution to solve some early game squishiness problems: ![]() |
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>> If you really dislike ![]() |

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>> Since you very likely will be facing an AP mid, it is of vital importance to get some kind of defence to make up for ![]() |
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>> These are the only viable alternative to ![]() ![]() |

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SPACE | >> To boost your damage output in the early game, these are a great choice. Early on, they add about 30 damage to a single Q-E combo which is quite a lot. |
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>> These are an uncommon pick, but do make sense. ![]() ![]() |


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>> ![]() ![]() ![]() >> ![]() ![]() >> ![]() ![]() ![]() ![]() |
>> E max is standard. It is the most reliable form of damage output with the lowest mana costs. Having this at rank 5 in combination with a chill effect is a guaranteed 350 damage while Q is not reliable at all and W deals no damage at all.
>> After maxing E, you can go two ways: Q or W. Q second is my standard way-to-go. The cooldown goes down by a noticeable amount and the damage increases greatly. If you’re purely looking for damage, this is your best shot.
>> On the other hand, W is best for sieging: A bigger wall allows you to cut off a full lane which results in free towers. However, the mana costs go up greatly which means that you should only max it second if you really know for sure you’re going to use it. For solo queue and normals, Q max is usually a lot better. Overall I would not take your wall before level 8 because it isn’t such a useful laning tool as it is in late game.
>> Note that I generally don't take W before level 8. I like to have an extra point in Q for the damage and generally this is the better way to go because your wall doesn't have as much use in lane as it has in late game. However, for some specific situations it might be recommended to DO take W at level 4. I leave it for your own judgement to make a good call here.

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>> This is a really unique element in ![]() |

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>> In lane, you can aim it along the enemy’s path when they go to last hit a mage minion. This way they have to make a choice: last hit the minion and get hit, or let the gold fly away and save some HP. Usually they will react too late and catch the projectile. >> In fights, try to chain it with your allies’ crowd control. That way you can get a guaranteed hit on as much targets as you can. >> When people force themselves in small corridors, like the narrow path on the side of a turret, you can aim it in there and people will be stuck between the turret and the wall, unable to escape the spell in-time. >> You can aim it from behind a wall so enemies cannot see you firing it when you have vision on the target, for a sneaky hit. |

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>> This is your signature ability and this makes the difference between a good ![]() ![]() >> First of all, it is really important to know the exact cast range, angles and cast time. This is something that comes with experience so if you can’t get the hang of it at once, you’ll just need to practice it at once. >> To know the cast range, you should always use this on regular cast instead of smartcast. That way you can easily see where the wall will be placed. Keep in mind that the wall can occasionally bug out if you place the wall directly onto somebody, knocking him away to the ‘wrong’ side. The angle of the wall is determined by your own position which means you have to position well if you want to angle the wall in a specific direction. |



SPE | >> This is one of the best items for Anivia. Basically, it gives a ****ton of mana if once you have it fully stacked (which is quite easy to do as Anivia) and once you have Seraph’s, you will get ability power based on the amount of mana you have. Get it early or don’t get it at all though: You’ll need at least 20-25 minutes to get it up to +750 mana. You usually want to finish Seraph’s once you have 750 stacks or just before that, which generally is just after finishing your Rabadon’s Deathcap. |
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>> This used to be my standard pick for a long time. The item itself gives a lot of useful stats (mana, ap and health) but the downside is that it only delays you from running out of mana instead of fixing most mana problems like ![]() ![]() ![]() |
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>> This is a core item for pretty much any mage. It gives a huge amount of AP (Yay!) and also gives a big bonus to all the extra AP you’re buying. ![]() ![]() ![]() |
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SPE | >> Spell pen is mandatory if you’re facing any tanky champion. You want this item to cut through any magic resist. I would not recommend ever skipping this item. |
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>> The idea of getting this item is really nice. ![]() ![]() ![]() |
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>> Since ![]() ![]() |
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>> I did not mention this item in the cheat-sheet, but it can work decently in some specific games. You can build ![]() ![]() ![]() ![]() ![]() |
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>> Overall this item isn’t that good on ![]() ![]() ![]() |
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>> Homeguard is one of the best enchantments for Anivia because she’s painfully slow and generally needs to recall often because of mana issues. Homeguards help you waste less time in this process. Alacrity are great as well, because it helps ![]() |
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>> Alacrity are great as well, because it helps ![]() |

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>> This is, by far, the best trinket for ![]() |

Anivia has a rather distinct playstyle and this takes some getting used to. Anivia’s main power in lane is her immense wave clear after level 6 and high burst damages on Q-E or R-E combo’s.
>> In the first few levels, you’ll be focussing on last hitting (which is hard! You really need to get used to her attack animations) and hitting Q’s whenever possible. Try not to get pushed into the turret while not pushing yourself: Anivia is really easily ganked if you overextend while she last hits quite badly under a turret.
>> Try to keep the lane in balance and whenever you hit a Q, follow up with E and them immediately back off afterwards. Anivia before 6 is super reliant on hitting those Q’s which means that if you miss it, the enemy has a ~10 second window to wreck your face without you being able to stop it.
>> After level 6 and getting blue buff, you want to quickly shove the lane in the opponents face, try to poke him with R-E combo’s, take (enemy) wraiths and shove the lane again. Anivia is super strong after level 6 because you’ll be able to keep the enemy occupied all the time by quickly pushing the wave. You can get a really big CS/XP advantage by taking jungle camps all the time after shoving. Be careful to not overuse all your mana though, especially if you don’t have blues.
>> Keep in mind that Anivia is not such a great roamer: While she is really strong in terms of CC/damage, she is awkwardly slow making moving around the map a pain. Because of that, it is usually better to stay in lane and push all the time. Make sure to keep pressure at all times to make it harder on your enemy to roam, and make sure to have wards down for if he does. Generally, if you see the enemy roam, you’ll be trying to take down his turret the instant he leaves the lane. However, it is up to your personal judgement to decide to follow or not.

Anivia in late game is mostly oriented on taking objectives rather than forcing 5v5 fights. She excels at taking major objectives like turrets and dragon/baron because of her wall. You want to group as 5 when you’re ahead and try to force down objectives without fighting. I mentioned some tips on how to force control with your wall in the skills section.
>> If you’re behind, you can do pretty much the same but then the other way around: use the same skills to defend turrets by quickly clearing all incoming waves. Pretty much the best example of how to do this, is being shown by ex-CLG.EU’s Froggen (Now on Team Alliance) in a game against Moscow 5 (Gambit Gaming). After being down 20k gold, Froggen holds CLG.EU’s base with amazing Anivia plays winning them the game after a miraculous comeback. The game itself is quite old which is why you see some items that have been removed long ago but it still shows some great Anivia gameplay.
>> When teamfight positioning / targeting is concerned, you’ll usually be looking to create picks with your Q or with teammates. Once you’ve thrown down your main combo on a high-value target, you generally want to start peeling for your AD carry. Anivia is too squishy and immobile to dive deep to focus enemy carries which means you’re best off helping your ADC from the backline to rip through the enemy team. It is of vital importance to position well because you don’t want to have your ultimate interrupted for as long as possible. Because of that, you generally do not want to focus the enemy carry but the enemy frontline (assassins, off-tanks and tanks) instead.

>> This chapter will include a couple of VOD’s of games I’ve played (usually just highlights) which show some nice Anivia plays. I will also point out a few things I did for you to notice. The gameplay is taken directly from my stream and I'm trying to get the best plays in here.

(more to come soon)
Thanks to Veng Lmfao for helping me out on major parts of the guide coding, this guide wouldn't be there without you!
Also, do not forget to follow my stream for more anivia gameplay! I try to stream Diamond solo queue from time to time, and Anivia is, of course, one of my favorite champions to stream :)
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