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Spells:
Clairvoyance
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Pros

- Really good burst damage
- Great at 1v1
- Highly Mobile
- Every move contributes to ability power
- great range
- across map ultimate
- highly mobile
- you get to freak out and celebrate when you kill teemo from bottom lane to top lane while he's recalling
Cons

- Quite Squishy
- kind of hard to team fight
- farming is very hard
- called a girl because of his sexy hair
- no (good) crowd control
Passive -
Rising Spell Force
Your passive gives you 10% attack speed per person you hit within a decent amount of time, stacking up five times. This passive is clearly useless to AP, but it does make farming a bit easier.
Q -
Mystic Shot
Your Q is basically useless in most ways until you get a



This ability also lowers your cooldowns when hitting a target. I do avoid getting this ability until around level ten, but you might find it good earlier in the game because of the cooldown reduction.
W -
Essence Flux
This ability should be your main source of damage. It has a very high AP ratio, reduces/increases enemy/friendly champions' attack speed, and hits multiple champions. a sad part of this ability is the fact that it only hits champions. You can't use it at all to farm. Because this is your main source of damage but it doesn't hit creeps, it is quite hard to farm. This ability will be your main source of damage in team fights, hitting many champions and slightly crowd controlling each of them.
E -
Arcane Shift
This ability is your free flash. AP Ezreal greatly contributes to this ability because it will damage the closest unit with damage built off ability power. The damage is decent, so it isn't a bad idea to start a burst with this flash in. Don't get too confident, though, because if this is on cooldown, escapes are impossible. Your W is your only crowd control, and it doesn't do much, so escapes are easily reliant on this ability.
R -
Trueshot Barrage
This ability is the best ability in the entire game. When building AP, this ability does a lot more damage, with a ratio of .9 AP. Other than getting kills across lanes, it can also dice the health of enemy champions in team fights and save lanes from being pushed by minions.
This ability does less damage per unit hit, so you might want to find the best angle to launch it from.
When playing ability power Ezreal, like I said, your

You will also want to focus on your

Avoid getting your



Like any good champion, get your ultimate,

As you should know, summoner spells are almost always preferential, but I will still share mine.
Clarivoyance may seem stupid, but it pairs well with your ultimate. it is always nice to have map awareness, too.
Flash is never a bad choice, and you can have a double flash with your
Arcane Shift and use that to chase
Ignite is good at finishing off enemies as they recall, and is a common pick
You can set up wards around the map and
Teleport to them to snag a kill here and there.
Exhaust is good for chasing and bursting down an enemy as you lower their defense (assuming you have
Summoner's Wrath
)
Great

Clarivoyance may seem stupid, but it pairs well with your ultimate. it is always nice to have map awareness, too.



Good



You can set up wards around the map and




Early Game






Core







Situational




Rylai's Crystal Sceptre is always good to have because it gives you health and good ability power. A bit more crowd control couldn't hurt, either.









Avoidable





unless you are a pro at this game facing people at a fraction of your level, I doubt you will get stacks on the

Boots

You can never go wrong with


I think that magic penetration is more important than cooldown, but if the other team is squishy, go for


Ezreal does need to be fast to get good positioning and what not, so

I would like to give credit to two people.
I give credit to Siv HD and his Ezreal Guide
I also give credit to Jhoihoi and his guide making guide
I give credit to Siv HD and his Ezreal Guide
I also give credit to Jhoihoi and his guide making guide
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