Soraka Build Guide by IceCreamy
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Champion Build: Soraka
| Health | 3063 |
| Health Regen | 34.4 |
| Mana | 1320 |
| Mana Regen | 22.4 |
| Armor | 126.68 |
| Magic Resist | 159.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 3 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 150 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 25% |
Recommended Runes
Ability Sequence





Masteries
Introduction

Hey everyone, with pride I present to you my fourth guide, this time for
Soraka! I used to play
Janna a lot but sometimes people prefer to play with a healing support so I picked up
Soraka. She is not hard to learn, yet fun to play. If you got map awareness, and you like to keep people alive instead of getting kills,
Soraka should really suit you.
The reason this guide's name says Auraka and not Soraka is because almost every item bought has an aura ^^ Anyways,
Soraka is most viable in 5v5, I do not recommend playing her on 3v3 or Dominion. Well, enough of an intro for now, let's start with the actual guide!
Have fun reading, I hope this guide will encourage you to play
Soraka!
Pros/Cons

NOTE: Click HERE for the template of this section.
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Pros
+ She heals. + Her ult heals, too. + She gives mana. + Bonus magic resist. + She silences. |
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Cons
- Very squishy in early game. - Underrated. - Long cooldown on W. - Little damage. - No mobility for (counter-)warding. |
Runes

I take gold per 10 Quints, to keep my income stable. I also take Armor Marks and Seals, and Magic Resist per level Glyphs, to get some more defense.
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Gold 3 |
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In your runepage, it should look like this:

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R U N E S |
fillerfillerfill |
- Magic Penetration Marks, in case you prefer more damage over defense - gp/10 Seals, in case you prefer the extra gold over the defense - Flat Magic Resist Glyphs, if you are up against harassing supports or AD Carries that also deal magic damage - Flat Health Quintessences, in case you prefer the extra HP over the bonus gold - Movement Speed Quintessences, in case you feel the bonus MS is more useful than bonus gold |
fillerfillerfill |
R U N E S |
Also, please do not waste your IP/RP and buy tier 1 or tier 2 runes. Just be patient, wait until you get Summoner Level 20 and buy tier 3 runes. You can not sell your old runes, you can put them in some sort of blender and hope you will get something nice, but it is not worth it.
Masteries

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- Taking
- Maxing out
- I'm not taking
- I'm also not taking
Summoner Spells

I've listed all Summoner Spells available on Summoner's Rift, the higher it is the better I consider it.
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Despite the recent nerf, still the best Summoner Spell in the game. So useful in chasing and running away, can't go without it :) |
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Probably the best choice to go along with |
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Is an option, but with |
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Not such a great spell, you're basically getting free wards from |
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Viable option to replace |
| Might be of use to deal some damage, but usually you use this to secure a kill and you are the queen of assists. |
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Good spell for your AD Carry but not for you - like I said earlier, if you're the focus, the enemy is doing something wrong. |
| Commonly taken by your AD Carry but nothing for you, really. It's a good thing if the enemy focuses you, since your carries can deal damage. |
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No reason at all to take this spell, you use this to gank or to defend a lane which both are not your job. |
| You are not a jungler, so there is absolutely no reason to take this spell. blablablablablablablablabla |
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Only viable when you're very much behind, or when you take |
| There isn't one spell more useless for you - you already give mana, and if you get mana problems yourself (which you really shouldn't) you can buy mana regen with an item. |
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Skill Explanation and Sequence


Her Q is

The W spell is

The E ability is

Her ult is

Put a point in
However, you should always use your common sense. If you and your AD carry are getting harassed early, max
Items

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Probably the best start on any support, since those two quickly builds into a |
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At your first time going back to base, you can hopefully buy those 2. If not, buy the most expensive item of the 2. |
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On your second trip back, get some boots and continue your gold rush with a Pick. Now you have a good mix of income, movement and map awareness. |
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All you need now is some defensive stuff. |
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To get very close to the CDR cap, you need those boots. However if the game requires you to get |
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Great support item. Bonus movement speed upon activation, CDR, health regen AND mana regen? Defenitely yes, even another teammate such as |
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Nice and cheap upgrade to |
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Decent upgrade to |
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Great item. Once you have this, you can spam |
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Very nice item that complements your passive. It also gives a nice mix of defense and offense, so no reason not to buy this. You should sell |
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If the game lasts this long you can upgrade your boots with an Enchantment. I personally prefer
//alternative
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Decent item if your team needs pushing power, but I'd prefer |
| Not that you will really need it for the mana regen but the active is ridiculously strong. blablablablablablablablabla |
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Nice item if their team has a lot of champs who rely on spell vamp/life steal. |
| Excellent item for tower diving/pushing, and the basic stats it gives aren't measly either. blablablablablablablablabla |
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THE item of AP-based champions, if your team lacks in damage you'll want this item. |
| Great defensive item, best used if their team has a lot of AD based champions. The active is really nice and the health and armor really help out. |
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Pretty decent item, but since you already give mana I do not consider this core. You could upgrade your |
| Great item if every time enemies escape at low hp from team fights. Otherwise, not so much. blablablablablablablablabla |
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Great item if your team has a lot of AP based champions, and for some reason they do not buy this. Also goes well with your Q if you let it go over a minion wave. |
| Great item if your team has a lot of AD based champions. blablablablablablablablablablablablablablablablablabla |
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//boots
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Good choice of boots if their team has a lot of CC. |
| Good choice of boots if their team has a lot of champs who count on their autoattacks. blablablablablablablablabla |
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General Tips

You will mostly lane with a ranged DPS champion like
Ashe or
Graves, but a melee DPS champion like
Tryndamere or
Talon also works nicely. Anything else will not work really well, and laning with another support just plain sucks.
You have so much sustain, laning against any melee champion is very doable. You will find yourself in more trouble against ranged champions, so keep your distance.

Sit back and relax. If you play
Soraka, it means that your AD Carry will just farm and nothing else, unless your jungler comes to gank of course. Use
Astral Blessing on whoever gets focused, and silence the one you want to kill. ALWAYS have a ward up, in case their jungler comes to gank. More explanation about warding is found in the section below :)

| SPACE |
Rather good lane, she can spam |
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Same as |
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Not the best of all lanes, because he is way more aggressive. He has the kit to go aggressive, which does not make him a good lane partner for |
| SPACE | Not such a great lane, he is a pretty aggressive laner and you do not complement that at all. |
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Same as |
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The lane match that says: We will not die. |
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Hell no. He does not even use mana, why would you ever pick him and |
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Not too good of a lane, he is all about aggression while |
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Also an aggressive laner, she falls of a little late game so you will need to get early game kills, which will be hard if you pick |
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It's okayish, |
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Again an aggressive laner, better not pick |
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He is not even an AD Carry... I would not recommend |
| SPACE | Since you are pretty defensive/sustain and he is all about burst, this lane does not work very well. However he uses quite some mana so it might work, but there are better supports for him. |
| SPACE |
She is the late game carry, so going safe and picking |
Warding


But seriously, warding is the most important job of a support. Doesn't mean that other people should not do it (in early game your jungler (probably along with
Wriggle's Lantern), your top laner (to stop ganks from their jungler) and your mid (to stop ganks from top, bot and jungler) will also do it.), but in mid and late game you will be the one placing the most wards. You should always have at least 3 in your inventory as soon as teamfights start to break out.
Anyways, if you are new to the support role, or if you don't know where to place wards, here are a bunch of screenshots to help you.
In case you have played more often, and you know the map, I took an image from the internet and used Paint to draw some circles to show you where you should place wards in certain stages:

Early game
Mid-late game
When doing Dragon or Baron, respectively
Black : When pushing the midlane
And the rest of this section shows screenshots of that place, in case you do not know the map by heart yet.
In early game, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewIn mid- and lategame, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewIf your team is about to do Dragon, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewIf your team is about to do Baron, you will want to place wards here:
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to viewIf you are pushing the midlane up to their inhibitor turret, those places are nice places to ward:
Spoiler: Click to viewSPACE
Spoiler: Click to viewOracles and Vision Wards

At the start, if the enemy has any champion with a stealth mechanism in the bot lane or the jungle, you could get some until you can buy Oracles. When everyone hits about level 7, you should always have one up near Dragon so you can destroy the enemy ward that is probably there. Later on, having one at Baron is also great. For the rest, I do not recommend using them as a Sight Ward gives you pretty much the same vision.

Almost all the time if the enemy team has any stealth ability. Oracles detect them when they are close to you.
Otherwise I do not recommend taking them early, they are quite costly and if you die you will have to spend another 400 gold. One way or another, get your gp/10 items first.
Reasoning behind this is that usually, your jungler gets one early. If he/she doesn't, you could consider it but a
Vision Ward usually does the job just fine.
The other good thing about getting an Oracle is that you can clear enemy wards. Especially in bot lane, this will be of good use. Clear the 2 lane brushes, tribrush, river and dragon wards whenever you can, so your jungler can have free reign!
Teamfights

The enemy AP carry, for the simple reason you can silence them. As for healing, focus it on the who is getting focused by the enemy AD carry, because they will benefit from the armor bonus.

Anyone who has the means to kill you.
Nocturne and
Tryndamere come to mind, but
Graves,
Evelynn and
Kassadin are also dangerous. Heal yourself if you must! No reason to be scared of the enemy support or tank, when it comes to damage. Be wary of their CC - even though you are a little bit tanky you can still die quickly when focused.

Somewhere in the middle of your team. You have your Q, which requires you to stand quite close, but you do not want to get focused either.
Ranked Play

She is picked probably most right after
Janna, and I understand why. With an AD carry who uses a lot of mana like
Ezreal,
Corki, and
Kog'Maw, she really shines. She has a global ult, silences enemies, heals allies and shreds Magic Resist.
So, when is a good time to pick her?
- If you have an AD carry to lane with
- If your team does not have a support already
- If your team has enough damage
Videos

So, I have this cool program called LoL Replay, but I have no idea how I can edit stuff. Any help is appreciated, just leave a comment or send me a PM :)
Anyways, some videos you should watch:
Soraka Champion Spotlight:
Shurelia's zoning guide:
Special thanks to...

All the people who have commented and/or voted on my guide. No matter if it was an up- or downvote, I appreciate everything you guys did.
Some very special thanks go to:
- Kusoku for helping me out greatly with the use of columns, thanks a lot dude!
- MissMaw for making the awesome banners in this guide. Visit her sig shop right here!
- LaCorpse, for making all the small banners in this guide. Visit her sig shop right here.
- jhoijhoi for writing her Guide to making a Guide. It has helped me in so many ways, I can't link it enough. If you are going to make a guide yourself, READ IT!
Summary

Runes: Flat Armor Marks, Flat Armor Seals, MR/lvl Glyphs, gp/10 Quintessences.
Masteries: 1-8-21
Spells:
Flash/
Exhaust or
Heal.
Items:
Ionian Boots of Lucidity,
Shurelya's Reverie,
Ruby Sightstone,
Runic Bulwark,
Rylai's Crystal Scepter,
Abyssal Scepter.
Skill Sequence: R>E>W>Q
I hope you liked reading, enjoy playing
Soraka! :)

To do list

Here's a list of things I still want to do, in order of most important to least important:
- Improve the Champion match up list
- Proper warding screenshots, using the right champion at least :P
- Scores from my ranked adventures
- Hopefully I'll figure out a way to make my own videos
This guide is still under construction and prone to changes.
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