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Irelia Build Guide by tradtrad

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Not Updated For Current Season

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League of Legends Build Guide Author tradtrad

Better Nerf Irelia - In depth Irelia guide.

tradtrad Last updated on November 4, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
14
17
18
Ability Key W
4
10
12
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 5


Guide Top

Introduction

I have over 300 games as Irelia in ranked (200 wins approx) in Gold 4. So I have a lot of experience playing her and she only struggles against Jax ( who doesn't) and Olaf. but even they are no match if you have the know-how. This is my second build so don't be too harsh but room for improvement is the main thing which is there.


Guide Top

The Moves

Lets keep it short.

Q - Her Q, this move scales 100% off her AD, unlike most other champs if you take the right runes this will be enough damage early.


W - Her next move, her W is very useful and if you're more confident with Irelia starting with a Dorans Blade is good as it scales with the passive. She deals true damage, this is good agaisnt other tanky bruisers in top such as Garen and Wukong.

E - This must be one of the best fight changing moves in the game. If you are chasing someone lower hp% than you its becomes a slow, need an escape, when your going low? Works as a stun when your opponent has higher hp%.

R - Her ult is good at taking at those low hp enemies who are scrambling away from your might power. Don't let them get away!


Guide Top

Masteries, Runes & Items.

Damage is important early game and so is tankiness, with the right mixture you are unstoppable.
Because of hybrid marks and magic resist and armour glyphs and marks the balance is there. The items Tie up late game for the tankiness which starts to lack. There's not much more there is to say about this.