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After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
Sonic Wave
ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds
Safeguard
ACTIVE: Lee Sin dashes to target ally, if the ally is a champion, he and the target each gaining a shield that absorbs a certain amount of damage. Each shield dissipates after 5 seconds if not already destroyed. Lee Sin can cast Iron Will within 3 seconds of using Safeguard.
Tempest
ACTIVE: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Dragon's Rage
ACTIVE: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
- THREE MORE SKILLS:
Open.
glyph
So why AD? Well your Flurry already gives attack speed and since you'll most of the time have that passive up, you'll always have a 40% attack speed bonus.
Armor is a MUST when jungling, as you'll die to jungle creeps easily.
Magic resist is just for the early game damage from magic users, and also when you look at the other blue runes what else could you be using?
Also Lee Sin's AD ratios are pretty good, so why not use them? :)
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