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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Poppy
One of your hardest counters. W stops jumping, E can be used when you try to jump to a wall, and her Q does 7% of your health as bonus damage. Best chance is to use your W to get her low, then wait for her to go in and get you shield up to avoid damage. Once you engage, keep using your Q movement to avoid her Q double damage. Just slowly poke her down and farm the best you can. Triforce steraks unless you get ahead, then take advantage of it.
Pros / Cons
Pros
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Cons
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I enjoy auto attack champions and this one is top of picks because of what her goal was when being created. Riot stated that they wanted a top lane auto attack champion that would bring good utility to the team. To change the tactics from 'being hit AA range or not' to 'Hey, hold my beer. Watch this' mentality. This is a joke, please don't dive and make poor decisions during your ranked games because you wanted to show off. Those typically crash and burn and people laugh AT you instead of WITH you.
This champion is nice because even if you lose lane, you are still worth something to the team. Engage and stun someone, or dive a carry and ult them so the team can collapse fast.
If the other team only has 1 or 2 people ahead, they don't stand much of a chance of getting away if your team helps you.
Runes
Runes
Runes
Runes
Runes
Courage of the Colossus might be the right call if you are the big engager for team fights or the only tank on the team.
Fervor of Battle is a great way to add some bonus AD to make those Q's really hurt.
Thunderlord's Decree is great early to try and snowball with some extra damage.
Honestly though, Fervor of Battle , followed by Courage of the Colossus , seem to be the best call. That early game damage is nice, but your W and trades are going to lower them to begin with for an easy lead in fights. Courage of the Colossus is good if you need the extra shield, or if you can time it for when your passive is down.
Long Sword
Tiamat
Phage
Sheen
Kircheis Shard
Zeal
Trinity Force
Ravenous Hydra
Titanic Hydra
Essence Reaver
Statikk Shiv This is nice because you can get quick wave clears and bonus damage. While it is hard to do, there is another spoiler for this!
Infinity Edge
Guardian Angel
Sterak's Gage
Spirit Visage
Banshee's Veil
Zz'Rot Portal
Banner of Command
Sunfire Aegis
Randuin's Omen
Frozen Heart
Frozen Mallet
When you are face to face with an enemy, here is a base attack pastern. This is your bread and butter. You land your first hit and then instantly Q for the auto reset and extra damage. Use the movement speed boost to stay on the enemy and AA them again, followed by another Q to trigger another auto reset but also to have enough time pass for the bonus damage to proc.
AA Precision ProtocolAA Precision Protocol
If the enemy burns abilities, it is a great time to engage. Use E to gap close and get that bonus attack damage and try to aim it for the 1 second stun. When you are ready to leave, simply W to slow them after you begin to run using your Q movement boost.
Hookshot / Wall Dive AA Precision ProtocolAA Precision Protocol Tactical Sweep
At any time you can use your ult to add damage to your combos, or wait and use it to dodge a hefty amount of damage or the enemy CC.
Hookshot / Wall Dive Hextech Ultimatum AA Precision ProtocolAA Precision Protocol Tactical Sweep
OR for a long fight and get away
Hookshot / Wall Dive AA Precision ProtocolAA Precision Protocol Hextech Ultimatum AA Precision ProtocolAA Precision Protocol Tactical Sweep Hookshot / Wall Dive
I would start RED for the bonus damage and health regen as well.
Max your E then your Q in the jungle. E for your ability to gap close and move around the map, and Q as your AD starts to get better as you level.
I also recommend not building Enchantment: Warrior.
I would suggest building Enchantment: Bloodrazor.
Same as with the other on hit effects, Enchantment: Bloodrazor will become true damage with the 2nd Q. It also increases damage out put like a Master Yi or Yasuo would with these. This also opens your build to allow you to go more tank or damage items while Enchantment: Warrior Feels almost needing to go tankier.
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