Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Glorious Introduction

Introduction
Hello summoners!
Welcome to this Draven guide!
In this guide we will try to cover ALL of the basics for this lovely but tricky AD Carry

After you have read this guide, i hope you'll become a better Draven player! I hope? I know! With Practice comes skill!
So have fun reading it, but more important: Have fun PLAYING it!
Thanks to Searz for the awesome guide format! You can find it here.
___________________________
Pros / Cons
spaaaaaaace |
Pros
+ // Great early game harass. + // High Risk, High potential + // Global Ultimate + // Infinite buff if used correctly + // Good at chasing and escaping. Slow+Movement speed buff + // Has a modified recall animation ^.^ |
space |
space |
Cons
- // Tricky to play, Extremely hard to master - // Nearly worthless without proper use of Q early game - // Q becomes less effective in team fights. - // If not well positioned, instantly focused down. - // Has only ONE skin :'( |
Main rune set
![]() Flat AD marks on an AD carry is pretty self explainatory. You could get armor penetration too, but the 40% from ![]() ![]() |
_____ |
![]() ![]() ![]() Even more damage! Yeah!. |
Other runes worth considering
Greater Mark of Desolation Greater Mark of Desolation Combined with ![]() ![]() More attack speed is always better right? But remember that you get squishier then if you took health seals. So its basically DPS or Sustain? |
_____ |
![]() Even more health, but i really do not recommend this over magic resist glyphs. The Health seals are good enough. I do recommend this if you switched the health seals with the attack speed seals. ![]() Hmmm.. Im not really sure about this one... A little bit more Crit damage, or flat AD? These runes get better late game. But the AD marks give you an early game advanatage. You decide. |
![]() Ignite Great for those early kills and shutting down champs that have alot of life steal and health regen. Even late game it adds a nice amount of damage to your attacks. 410 is more health than you think if you use it against a squishy champion. ![]() Flash ![]() |
_____ |
![]() Cleanse ![]() ![]() ![]() ![]() ![]() ![]() Heal The number one reason i chose this spell above ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Lane
This is simple. You max
Spinning Axe First, then you max
Blood Rush, then you max
Whirling Death and then you max
Stand Aside take a point in
Stand Aside at level 4. Its just for CC and doesnt do that much damage.
Jungle
Same priority in maxing skills as the Lane frequence, but now you take a point in
Stand Aside at level 3 since this will help you with ganks.
This is simple. You max





Jungle
Same priority in maxing skills as the Lane frequence, but now you take a point in






This is basically a mini-ignite. Great for harassing. Overall a very nice Passive.
Tips and tricks:
- Early game, try hitting with spinning axe and wait till the debuff is over then try to hit your target again. Repeat this while last hitting minions. If the enemy is a melee champion, the lane is yours! (Solo-top, Mid)
- Frequently check how much damage
Wicked Blades does, so when there is someone on low hp you know when you should tower dive, or just try to hit them with that last spinning axe. This requires quick reflexes since you need to check their HP while they are retreating.
So many to explain on this skill. I'll add photo's in the feature for you to get a better understanding of it. Basically its a little mini-game. Stand on the gold dot ^.^ This is a skill that will seperate the good

Tips and tricks:
- When you want to harass in lane throw the axe, and while it is traveling you have a short time between the dot appearing where you can decide in which direction the axe is heading. Constant harass = Throw the axe walk back, keep walking backwards and stop at the gold dot. then start auto attacking since there will be half of a second of time left for you to throw a normal auto attack.
- After you get
Berserker's Greaves you'll be able to land a quick auto attack before the axe reaches the ground. So its Spinning axe ---> Auto-attack ---> Quick strafe to left or right.
This, together with



Tips and tricks:
- Use this ability whenever your attacking a tower. With frequent tower harrasment, before you know it the tower is down and your team has a huge advantage and team fights will already start occuring.
Draven is a VERY effective Pusher.
- This is a great chasing skill. Throw a
Spinning Axe ---> Activate
Blood Rush and run after your target. stop for a split second to catch your axe and activate
Blood Rush again while running for extreme chasing potential. This is something that has to be practiced too.
Your only form of CC. Use this wisely.
Tips and tricks:
- Remember: Pictures are coming. When attacking try to throw it in a way that it will slice a champion in the direction you want him to go, which is in the direction of your turret. That little push to the left or right can be that last tick of
Wicked Blades
- Remember that the little push is a very short disable so when your being tower dived use
Stand Aside followed by
Blood Rush. This should be able to close the distance greatly.
This skill will cause you so much fun! Most of my kills early - mid game are secured by this sweet ultimate. Its basically a


Tips and tricks:
- This ability gives vision so if you miss a champion use the following trick: Oke, so you have a champion at low health and you still have mana? No problem
Whirling Death is your solution! But wait, you missed? Oh no! Lets hope there are no mid-high health champions behind him cause else this won't work. Now, walk in a straight line as you last saw the enemy champion walk. If the enemy champion walked to the left, walk to the left too, if the enemy champion walked to the right, walk to the right too. Now, if you think you're in a straight line with the enemy champion, click R again. Your Blades will now return to you and since you are in a straight line with the enemy champion it will change direction and basically go right trough the enemy champion! Ha! You still got a kill! Now wait for a couple of seconds and wait for the: WTF!? in the chat. ;)
- Dont use this as an opener. Late game
Stand Aside can be used as an opener since its a very short disable and that can change the outcome of a teamgame. Use
Whirling Death as a finisher. You might even get some nice double-triple kills. Hell, even use it when the enemy team is all around mid health which will alomst guarantee a win for your team! (If both teams started with medium to full health)
________________________
![]() Doran's Blade I like this for some more early damage. Draven has a nice early game advantage with this. Of course you have less sustain, and its a bit harder to catch Spinning axes. But if you manage yourself well and know how to handle ![]() ![]() ![]() ![]() ![]() Health Potion's and Boots of Speed Less damage but easier to catch ![]() ![]() ![]() ![]() ![]() This gives you very nice amount of life-steal early game, and gives you amazing sustain in lane. This will also help you shut down Health regen and life steal dependent summoners, and you will win most 1v1's because of the lifesteal. |
These items are basically AD carry items and since Draven is an AD carry this is nescesarry.
WARNING: THESE ARE NOT THE CORE ITEMS FOR THE SUSTAINED DPS BUILD. REMEMBER THAT! (except for the
Infinity Edge
WARNING: THESE ARE NOT THE CORE ITEMS FOR THE SUSTAINED DPS BUILD. REMEMBER THAT! (except for the

![]() Thornmail This can give you a real edge if you fight against an AD heavy team. If there are more then 2-3 AP based chars, don't bother. ![]() Warmog's armor Only buy this when you're going full tank. I dont see while you would do this, but hey.. your choice! AND its really good combined with ![]() |
_____ |
![]() Atma's Impaler Only buy this if you have bought a ![]() ![]() Banshee's veil Is there an AP based char bullying you and constantly focusing and bursting you down? This item can and WILL save you from their huge burst damage. Every 45 seconds you gain a spell shield. This will really save your behind alot. ![]() Quicksilver Sash This is basically a ![]() ![]() |
The Laning phase is simple once you get the hang of it, if you dont have the hang of it, it might be tricky.
Simply last hit minions while you constantly harass the enemy champion with
Spinning Axe when the enemy is low health:
Flash (optional) ->
Ignite(second or last used) ->
Blood Rush ->
Spinning Axe ->
Blood Rush -> If level 6 or higher and the enemy escaped use
Whirling Death to finish it off. Mix a
Stand Aside in between when you feel like it. If you landed all of the skills above and the enemy is STILL not dead,
Wicked Blades will finish it off. If the enemy survives all of this, you are underfed, or the enemy champ is a tank and overfed.
Simply last hit minions while you constantly harass the enemy champion with









The Jungle route is simple. Start at Blue, head to wolfs , then wraiths, then either Lizard or Mini golems. Try to gank after wraiths or after whatever the 4th monster you choose is.

Thanks to Minkey for the jungling route picture
Yellow= Your proper jungler route.
Draven does not need a leash, but i do recommend it.
Orange= Possible ganking routes. All lines split from the lizard, but it is the same if you do the golem as a 4th monster. While i HEAVILY recommend you to do golem first, then lizard en THEN gank. You can skip golems and go for Lizard, or you can skip lizard. <-- Least recommended.
Red= Warding spots.
Basically jungling is throwing
Spinning Axe's and catching them while trying to squeeze auto-attacks between it. (This will get easier as soon as you have Berserker Greaves.
Stand Aside is your only form of CC so use it well and always inform your teammates of when your going to gank.
This video gives you a basic understanding of how Jungling works with
Draven :
The Route used by Stonewall008 is also a VERY effective route! Use this one if you'd like!

Thanks to Minkey for the jungling route picture
Yellow= Your proper jungler route.

Orange= Possible ganking routes. All lines split from the lizard, but it is the same if you do the golem as a 4th monster. While i HEAVILY recommend you to do golem first, then lizard en THEN gank. You can skip golems and go for Lizard, or you can skip lizard. <-- Least recommended.
Red= Warding spots.
Basically jungling is throwing


This video gives you a basic understanding of how Jungling works with

This is the common way to enter a teamfight, remember you will have to improvise sometimes.
Blood Rush -->
Spinning Axe -->
Blood Rush -->
Stand Aside --> Auto-Attacks -->
Spinning Axe (BUT DONT CATCH IT! If you are forced to walk trough it, its a win, but dont try to catch it! Just keep auto attacking. -->
Whirling Death. That would do the trick and most of the time if you stay at your maximum attacking range, you will win the fight. Draven has a high presence in team fights so try not to get focused.






Well, i hope i helped most of you to get to know
Draven better. After reading this it is inevitable that you have become a little better. Now start practicing and practicing and make perfect!
Shoutout to Searz and Jhoijhoi for the help with the templates, (Mostly Searz :3) and Mikey for the jungling picture. Have fun with Draven, and remember:
It's not Draven. It's Draaaaaaven! ;)

Shoutout to Searz and Jhoijhoi for the help with the templates, (Mostly Searz :3) and Mikey for the jungling picture. Have fun with Draven, and remember:
It's not Draven. It's Draaaaaaven! ;)
You must be logged in to comment. Please login or register.