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Spells:
Ignite
Ghost
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

I'd like for you to read, test, and provide feedback for my Ezreal, The Prodigal Explorer Guide!
Q&A
Why use this more expensive build?
Why Ezreal, as to other AD Carries?
Ezreal is never completely useless, or underpowered like many say. Ezreal, in my opinion, is one of the stronger AD Carries in League of Legends, sure he may not have any CC or Steroids, but he has an amazing ability to grant free positioning, free attack speed, and a high-damage, game-changing Ultimate (specially when combined with other ultimates).
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What is this Guide For?
In this guide I will be thoroughly explaining how to use Ezreal as an effective AD Carry early game, mid game, and late game. So please, take your time in reading, and if you want, apply some feed back in the comments down below, on what I could add/remove, or what makes more sense than something else, statistics - whatever you think could help this guide. Thanks, and I hope you enjoy Ezreal!
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Pros
+Great farmer
+Great harasser
+Nearly unbeatable early game by an opposing ADCarry
+Amazing passive
+Your Ultimate is uninterruptable!
+Great farmer
+Great harasser
+Nearly unbeatable early game by an opposing ADCarry
+Amazing passive
+Your Ultimate is uninterruptable!
Cons
-Very squishy
-Relies more on autoattack than abilities late game.
-Difficult to master
-Passive is fairly hard to keep up w/ limited mana
-Very squishy
-Relies more on autoattack than abilities late game.
-Difficult to master
-Passive is fairly hard to keep up w/ limited mana
Rune Choice, and Why!
Main Rune Set
These provide a great amount of Armour for your early game, and even benefit you greatly late game combined with Ezreal's Armour per level, and your +6 Armour from the masteries.
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It also helps late game (giving you roughly 82.5 MR) when dealing with those annoying AP Carries that can burst you down significantly easily if they can get a hold of you.
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Greater Quintessence of DesolationGreater Quintessence of Desolation x2
Greater Quintessence of Mightx1

The reason for only two/one is because you end up with 16.62 Amour Pen. and roughly 3.8 AD Per level (combining Runes/Masteries/Ezreal's AD Per Level).
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This was 26 Minutes In-Game (Mid-Game) and if doing very well what your build should be at/look like, unless you differed from the original
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![]() Arcane Shift is also one of your best abilities for kiting/dodging. You'll note that, if timed right, you can completely dodge skillshots/cones: A Skillshot or Cone has a projectile(s) that you can actually shift right through it, and still be in the face of the AD Carry that attempted to hit you with it ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
How to Use Your Abilities Most Effectively
When laning and harassing the enemy your obvious course of action will be to hit your opponents with
![]() ![]() Your main course of harassment / early killing will be using ![]() ![]() When in Team Fights, your general Skill Sequence will be: ![]() ![]() ![]() ![]() Repeat this order during most team fights / skirmishes to have the most effective dps mid game. Late game you'll be a lot more reliant on your basic attacks, however if you recently used ![]() ![]() |
There is a huge reason why you shouldn't normally take a point in to
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Ezreal's Ultimate, probably one of the best abilities in my eyes in the game for an ultimate, it does quite significant damage on both AD and AP Ezreal (however, much more on AP Ezreal), and has so many uses from sniping stragglers, putting out massive dps during a team fight, or as an initiating ability. Even combining your
![]() ![]() There are also many big reasons not to use ![]() ![]() |
Thanks to BottlecapsGames for the video
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These few champions, will give you a lot of trouble.
Assuming your top lane didn't utterly feed
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She... is just probably your worst nightmare in a game. You should honestly never one versus one a
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Other Recommended Builds
Note: You can differentiate the build in any way you want, or that fits you!
Build Two
Note: Build particularly useful vs. AD-Heavy teams.
Build Three
Note: Build particularly useful vs. Tank-Heavy teams
Build Four
Note: Build particularly useful vs. AP-Heavy teams.
My Early Game Starting Choice
I would suggest to use these items if you're not doing too well early game. I would rush a
![]() ![]() ![]() ![]() ![]() The reason I go with this build for a not-so-good early game is it tends to scale very well throughout the game, but doesn't has quite less damage late game than that of my original build (remember these builds are not required, you can change it as you please while you play games with ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() But, there is a downfall with this. Late game the tanks or meta-golems will often intercept your ![]() ![]() |
Situational Substitute Items
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