Malzahar Build Guide by Embracing
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| Health | 2470 |
| Health Regen | 14.4 |
| Mana | 1810 |
| Mana Regen | 28.33 |
| Armor | 128 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 105.66 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 492.39 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is my first build created :)
Malzahar is my current favorite caster. His abilities require skills to use properly, so if you lose in your first match with this build, try practicing more.
Malzahar is widely played in high-elo and competitive tournament play. He has a group silence, group HP% AoE, a channel ultimate that has GREAT synergy with other champs such as
Blitzcrank,
Alistar, etc.
Why don't you try him out?
:)
Summary
"Generations ago, the man now known as Malzahar dwelled in one of the great cities of the Shurima Desert. He was a seer, a man born with the gift of prophecy. However, something in his dreams began to call to him - a hidden place to the east, known in ancient texts as Icathia. Few believed such a place even still existed, but the dreams compelled Malzahar to go. Though his journey was perilous, he found that for which he sought, a ruined city of ancient alien geometry and giant decaying idols of dark and horrific gods. As he explored, he became filled with the power and glory of the Voidborn, shedding his mortality and becoming one with the timeless nature of the place. Malzahar's visions of the future are now images of a day when the Voidborn will once again be free upon Valoran, and all will tremble with fear before them. He has joined the League of Legends to harness its power for his masters.
The power of the Void is nigh and Malzahar's words bring madness."
Pros / Cons
So... Why play
Malzahar?
Pros
- Great Farmer
- Great Solo
- Great Nuking
- Group Silence
- DoT
- Single Target and Multi-Target Raping.
- He floats.
- Can't touch him.
Cons
- Squishy
- Can run out of mana quickly if used wrongly.
- No escaping mechanism
- Slow
Runes
Masteries
For masteries, I would go a standard 9/0/21 caster setup, including improved flash, spell penetration, and CDR. There would be no point in allocating points into Attack, as you aren't an AD DPS. You could try a 0/21/9 build that provides more survivability, but I don't recommend it. A caster should have what a caster haves imo.
There's been a lot of debate on whether allocating points on
Summoner Spells
Ignite Ignite can help you charge up your voidling counters in a teamfight, which normally lets you get more voidlings out. It also can help you get a first blood at early game (
Flash Best summoner spell in the game. Let's you escape over walls and provides so much survivability that |
Ghost Helps you run away from enemies, chase down enemies out of range for that last |
Skill Sequence
Q > E > E > W > E > R > Q > E > E > Q > W > Q > Q > W > W > R > W > W
Adding a point in
Place
After one point in
At level 4, add a point into
When you reach level 6, you start to shine. You can use a spell combo that will be explained in the Tips and Tricks section.
Near mid game / late game, your Q becomes your major damage dealing / harass tool. With the correct items, your
I would prefer
It all depends on you. If you want more damage into your
I would recommend advanced players who have good team synergy max
Items
I start out with a
This build is mainly focused on rushing a
I chose these items for
The main focus of this build is to be able to do consistent damage late game.
You might lack some damage at the point where you get your
First grab a
Rushing a
Getting a pair of Sorceror's Shoes then provides better harassing and farming.
Having a
After the
Around mid~late game, the enemies would start to get bulkier. Grabbing a
This build is what I recently found out about. I got inspiration from Reginald's guide on Solomid.net, please check it out as it is way more detailed. As expected from a high elo player. :)
I start out at the pool with a
Basically the main focus of this build is to get three
I always use this build in ranked play, because I can't be 100% to be able to stay in lane and farm up for a
This build is recommended for more aggressive play, as you will deal way more damage, but keep watch on your mana, because it will run out quickly.
The last item is situational.
If you have a good team composition and want more sustain in a teamfight, go for a
If your team needs more damage, go for a
If you want more utility, go for a
I've seen many
Malzahar doesn't need more mana if used correctly. With a
Some people say "Oh, you don't need hp if you're doing good in lane." That's total ********. One gank and you're screwed, some harass and you're screwed. Don't underestimate the enemy laner, as that is what cause people to fail.
Other people say "Oh I build
To sum it up,
I strongly disagree with this method, and to prove my point, no one from high elo ever does this. But if you insist on doing it, go for it.
Laning
I usually take a solo mid lane. If someone who needs it more is on your team (for example,
Karthus), I would take a solo top lane, which is of course both teams have junglers.
You should have passive stacks charged up in base. The most important thing of laning is to get farms. Basically just last hit minions at level one. If you feel pressured, for example, if you were laning against a
Caitlyn that harassed you hard, use
Call of the Void and get your voidling out to control some of the lane.
Besides that, if you had a decent lane and didn't use
Call of the Void, last hit until level two, and you can use your
Malefic Visions on the enemy champion, assuming you followed the skill sequence. Your voidling will follow the
Malefic Visions on the enemy champion, and that will deny him while also doing some nice damage early game.
Focus on farming! It's the main goal of the laning phase. What I do with Malzahar is to get the most farmed each game, because he just simply is so boss at doing that.
Remember! Don't overpush with
Malefic Visions, which also means don't spam it. You don't want to overextend and let a jungler gank you, or to deny yourself from experience and gold.
Just farm and harass. Simple. :)
Teamfights
In a teamfight late game, always appear after an ally initiates, or use your ulti to initiate onto an outpositoned carry. Never get targeted or focused, as you are a squishy caster. You should constantly try to harass with your Q, W, and E. Always focus the squishy on their side. By using your abilties a couple of times, the enemy squishy would be close to dying. By using
Malefic Visions and Ignite, you can get a kill.
ALWAYS position yourself in a good position before you initiate with your ultimate, because if you don't position yourself well, you WILL die if the enemies are smart.
DON'T MISS YOUR
Call of the Void. It has a semi-long CD time. Use it on as many champions as possible, preferably casters. If they have dangerous channel champions like
Katarina or
Nunu, save your
Call of the Void for when they ultimate.
Remember, in a teamfight, YOU are the squishy. Don't get focused in teamfights, lose, and blame the loss on my build. The purpose of a squishy AP Caster is to kill out the carry.
I have seen many people fail with casters, the reason being overextending. You aren't a tank or a tanky dps so don't charge in. Simple as that.
Tips and Tricks
You can use a spell combo that does massive damage, and usually will grab you a kill if well used.
Call of the Void,
Malefic Visions,
Null Zone,
Nether Grasp,
Ignite /
Flash +
Ignite
AKA
Q, E, W, R, D / F + D
This spell combo will deal crazy nukes and will shred your enemy into pieces.
OR
Call of the Void,
Malefic Visions,
Ghost,
Null Zone,
Nether Grasp.
AKA
Q, E, D, W, R
Remember not to waste the ultimate unless you are sure you can land a kill!
Don't ever facecheck brushes if the enemies are MIA. Use
Call of the Void to check brushes.
Note that one of the tips of
Call of the Void has to be in an area to give vision. By tips I mean edges; the place the void pulse comes from.
Land your
Null Zone on as many enemies as possible. You want them to stay in there as long as possible. You can also use it to deny enemies from reaching their minions.
Spam your skills to get your voidling out when attacking a turret. Voidlings focus the only target they can find in an area, and that would be a turret if the minions all got farmed first. Voidlings help push the turret A LOT.
Landing
Malefic Visions on two almost dead enemies next to each other can result in a doublekill for you, as it bounces from champion to champion too.
Closing Statements
Thanks to Searz for the awesome guide format! You can find it here.
Please give me some tips and reminders for this guide. I really hope to get some feedback to change some things and add some stuff in my guide. Hope this helped you all be a better player. See you all on the Fields of Justice.
:D
Thanks.
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