Gangplank Build Guide by Killdemnigs
Champion Build: Gangplank
| Health | 4663 |
| Health Regen | 17.75 |
| Mana | 1135 |
| Mana Regen | 19.1 |
| Armor | 146.37 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 283 |
| Attack Speed | 48.911 |
| Crit Chance | 70.52%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey! Welcome to my first build of
Gangplank.
Gangplank - The Saltwater scourge I think is only playable by using the 'Atmog's' build. The guides I see are focused on pure damage leaving
Gangplank vulnerable and squishy. With this guide I wish to change that making his damage output still high but also with almost double the health. Making him very tanky as well. This guide will hopefully explain why I think this build is best for him and maybe inspire you to use
Gangplank more often... Please try out my build before you abuse me and say this build is **** when you haven't tried it. Thanks :D
*Note Jungling Guide coming soon...
Readme
First I would like to clear up why I made this build. I see to many
Gangplank's go for pure damage and criting less than 1500's on enemy champs with his
Parrrley. Yeah sure that might be an alright amount of damage but if you like that amount of damage pick someone like
Tryndamere who will actually survive a fight. Too many
Gangplank's focus on damage and not on building their Health up as well. This makes you be able to survive almost anything and help your team out in more ways than you can imagine. Secondly... YOU ARE THE AD CARRY!!! You will still be able to crit over 1000's but this means you will stay alive and do a good amount of damage as well... But the key point is to... STAY ALIVE. Building
Gangplank has many benefits to the team. He is able to go into team fights without instantly dying. Chuck on
Cannon Barrage. Buff his team mates with
Raise Morale. Then start going for the squishy players AND NOT BE DEAD. People build pure damage
Gangplank because they think they can get a few easy kills. But that's not carrying. Carrying is helping your team out so much that you can lead your team to victory. To escape ELO Hell this is the only way to play
Gangplank.
PLEASE TRY OUT MY BUILD BEFORE YOU CRITICISE! THANKS!
Pros / Cons
Pros
- Free
-
- One of the best early harassers in game...
- A great farmer whilst laning with his
- His Ult!
- A active buff
Cons
- Not really useful for taking down tanks.
-
Skills
Passive:
Gangplank's basic attacks and
Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.
Q: Gangplank takes aim and shoots an enemy unit with his pistol. If he kills it, he gain extra gold. This skill is Gangplank's main harasser skill. Great for early game harassing and does immense damage if he crits. He gains extra gold from killing minions. And most importantly you will find late game... Applies effects like
Frozen Mallet and
Trinity Force!
W: Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him. This is my favourite skill out of any skill in the game! It is a free
Cleanse removing you from slows or stuns/snares/binds plus it gives a large quantity of health! Its amazing how many times this skill will save you from certain death.
E:
Gangplank fires a shot into the air, increasing nearby allied champions' increased attack damage and movement speed. Great for chasing after enemies and if used before
Parrrley gives a MASSIVE increase to Parrrley's damage. (Assuming you have
Trinity Force or
Sheen)
R:
Gangplank signals his ship to fire upon an area for 6 seconds, slowing enemies and dealing random damage in the area. This ult is great for just about everything! Slows enemies inside the area of effect making them unable to catch you or team mates! Can work the other way round so you can catch up to enemies... Great for getting assists in team fights or getting kills. If an enemy is teleporting from a turret with an insanely low amount of health... Just chuck your ult on them and free kill :) Plus its a global ult so there is no where you can't do it.
Runes
Great for armor penetration. Gives 15 Armor Pen.
Gives a little protection against enemy physical attacks. Gives 13 Armor.
Critical Strike chance good for
Parrrley and basic attacks. Gives 2% critical strike chance.
Great again for armor penetration. Gives another 10 armor penetration.
I prefer flat runes just because Early game is the most important game deciding play. With flat runes it provides a great boost to armor pen, armor and critical strike chance and could mean the difference between first blood and death.
Masteries
I use the 21/6/3 set up because I think these are the best mastery skill for him. I will explain each individual mastery skill to give you a better understanding of these masteries.

Offense
Summoner's Wrath - Improves
Brute Force - Increases attack damage by 3. Gives a small amount of damage plus it could be on top of Parrrley's crit.
Alacrity - Increases attack speed by 4%. Good for last hitting minions.
Deadliness - Increases critical strike chance by 4%. Absolutely essential for Gangplank... On top of
Weapon Expertise - Gives 10% Armor Penetration. Good for more damage on tanks.
Havoc - Increases damage by 1.5%. Great for extra damage... Applies to
Lethality - Increases critical strike damage by 10%. Absolutely a definate mastery
Sunder - 6 Armor Penetration. Great on top of the Greater Mark of Desolation and
Executioner - Increases damage dealt by 6% to targets below 40% health. Great for first blood.
Defense
Resistance - 6 Magic Resist. Great for blocking a bit of damage from spells.
Hardiness - 6 Armor. Great early game defense from physical attacks. Very use on top of the
Utility
Good Hands - Reduces time spent dead by 10%. If somehow you have died on this tanky
Items
Starting Items



These starting items give you early critical strike chance and the Health potions make you able to stay in your lane for a longer period of time.
Late Game Items
The next item I buy is
Boots of Speed. This helps chase after enemy champions and makes it easier to harass in your lane. I then go onto
Ionian Boots of Lucidity. Great for that cooldown reduction which is essential for Remove Scurvy and your Parrrley.
I then buy a
Zeal. Gives a nice amount of movement speed plus attack speed and is essential for that crit.
When I have enough gold I immediately buy a
and it is a lot easier to farm minions and crit higher against other enemy champs.
Infinity Edge comes next for that extra crit and damage... Plus it makes your Parrrley's crits do 250% damage instead of 200%!
I then buy a
Giant's Belt. A nice amount of health to make Gangplank that extra bit tanky.
I move onto
Trinity Force. This item is ESSENTIAL for Gangplank because it gives a massive increase of damage to Parrrley if you do it correctly. Absolutely amazing item.
Next up is
Frozen Mallet. Great for slowing down enemy champions that are trying to escape. Nice amount of health as well.
Atma's Impaler is next... It provides crit chance, armor plus a good amount of damage (2% of about 4000 health is 80 damage ).
Final Item is
Warmog's Armor. This makes Gangplank incredibly tanky and makes
Atma's Impaler a lot better.
This build makes Gangplank very tanky whilst still doing a huge damage output. With this build I rarely die and makes it very good for team fights because you are not as focused as much. As a Tanky/DPS carry it's your job to stay alive to carry your team in every way that you can. Squishy Gangplanks are easily destroyed and I have no problem countering him with someone like Tryndamere or Olaf.
Summoner Spells
The only 5 spells you should consider are...
This summoner spell makes it very easy for you tanky
Gangplank to get away... When oranges isn't enough. Put
Ghost on then press E and you have a massive amount of movement speed. It makes it impossible for the enemy to get close to you again.
Exhaust is great for enemy champions trying to escape or for champs like
Tryndamere attacking you with high damage output. Also a great first blood essential.
Good for getting out of team fights or ganks... Also good for flashing over walls to escape from enemy champs... Not really a problem when you have a free
Cleanse and insane movement speed.
Heal is good for soloing and team fights where you either need to save a team fight or yourself. Also great for people who like to max
Raise Morale first and use
Remove Scurvy just for the
Cleanse.
This spell is great for getting to a turret that is in need of saving. Also good if you need to change lane quickly with someone or you can teleport to a ward or champion traps like
Caitlyn traps or
Nidalee traps to gank someone.
The Maybe's...
This spell is great for soloing. Increases attack speed by 35% combined with
The DO NOT spells...
This spell may save a turret. But you might as well grab
This spell is the most useless spell there is. Fact. Good for getting a few last hits on minions.
Under rated spell. Its great for a support because it heals the team plus gives team mates extra attack damage. But again
Good for late game saving turrets if your losing but Gangplank Videos
Videos of Gangplank with various builds...
Notice how this Gangplank has the
Warmog's Armor,
Atma's Impaler, and
Trinity Force? This makes him a lot tankier than most and makes other players refuse to focus him.
This Gangplank has a horrible build but shows the potential and strength
Gangplank has.
Another video showing Gangplank's amazing damage output and potential.
Proof


*Note I will add more... Only made this build last night so not many games have been recorded.
Summary
Well thank you for reading my First ever guide. I hope you learned a few things about
Gangplank and his potential. It is a small guide but it will gradually get larger when I add more things onto it. Have a great time with him and glad I could help :D
Change Log
01/30/2012 - Made Changes to Pros and Cons
01/31/2012 - Updated Summoner Spells to describe every single one.
- Removed Lore. Space waster.
- Cleaned up Punctuation, made the guide prettier.
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