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Garen Build Guide by chester pineda

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author chester pineda

Garen the Might of Demacia

chester pineda Last updated on February 22, 2014
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Ability Sequence

2
4
8
10
13
Ability Key Q
5
14
15
16
17
Ability Key W
1
3
7
9
11
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

I am Mill Chester Pineda Grade 7 student my LOL acount is veigar26 in philippine server I made this guide for the enjoyment of everyone


Guide Top

Masteries

Masteries
1/5
4/5
1/1
3/5
1/1
1/1
3/5
3/1
1/
1/
3/
1/
2/5
2/1
3/5


Guide Top

Runes

Runes

Greater Mark of Critical Damage
5

Greater Mark of Critical Chance
4

Greater Seal of Armor
4

Greater Seal of Magic Resist
5

Greater Glyph of Critical Damage
5

Greater Glyph of Critical Chance
4


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Spells


TeleportTeleport lets you go B and come back with full health and items without sacrificing CS or XP.And you can instantly join clash(with element of surprise)or go to the aid of your allies by using teleport on wards



Flash: Obviously, we take Flash. This spell is simply too good, it provides an instant gap-closer or a quick get-away. This spell is the key to getting fed in lane. When your opponent is 3/4th HP or lower, you can Flash right on top of them, use Decisive Strike into Judgment, then use Demacian Justice. Coupled with Ignite, this will usually kill any champion. The utility of this spell is just too good.

Ignite is the best choice for the second summoner spell. If you are able to Flash onto them and combo them, Ignite will ensure the kill. It does a lot of damage and reduces healing, and helps your burst damage quite a bit. It also lets you grab kills that are out of range, and stop enemy champs from getting away with a sliver of health. It is just a overall strong spell that gives kill potential.

Exhaustexhaust:I don't usually prefer exhaust but if you will use this,try this combo use Decisive StrikeDecisive Strike to silence the enemy then Exhaustexhaust Judgment Judgement and if needed Demacian JusticeDemacian Justice.