Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Greater Seal of Scaling Health
Greater Mark of Attack Speed
Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Ability Power
Greater Mark of Attack Speed These help clear early jungle quicker, these are standard on most tank junglers.
Greater Glyph of Scaling Cooldown Reduction I almost never cap out at 40% Ccdr on items so I use these to get me to 30% or 40% at level 18.
Greater Glyph of Scaling Magic Resist I go these because it seems that I never build mr early game which ends up hurting me later so I have these to help me get a little tankier. Also having mr early does nothing in the jungle and nothing when ganking lanes vs. ad's.
Greater Quintessence of Ability Power These are the best Quints for Gargle because they help you clear quicker early game and help give more impact on ganks.
|You always need smite for obvious reasons and you can not run without it as a jungler.|
|There are no other summoner spells as good as flash solely because of your Flash Body Slam engage, so there is no reason to use any other summoners so I'm not listing any others.|
|Happy Hour If there is anything I love about this fat drunk it is that he sustains all on his own. This passive is so helpful all throughout the game and keeps you from recalling a lot.|
|Body Slam This ability is why Gargle has such a great engage, using this along with flash can close a huge gap really quick and stun whomever you hit. This is often used as an escape or used to re-position yourself accordingly. This ability has saved me countless times considering you can go over walls with it as long as no one is in front of you. I try not to use this and Flash as an engage unless it's on a carry or if I feel like we can get a pick for a Baron/Elder Drag play. Due to recent patch changes that increased the cooldown of this spell, this is the 2nd spell you max to reduce the cooldown.|
|Explosive Cask If there would be one ability to define this champion it would be this one, this cask is one of the most crazy abilities in this game. When used correctly you can change the game, when used incorrectly you can make your teammates type hateful things toward you or about you. This comes along really helpful and can setup a huge engage for your team such as Flash Body Slam the adc and ulting him to bring him to your team so they can delete him. This can also be used to get people off of you so you can escape which I would never be afraid to do considering you build cdr on this champion and the cooldown is not that long. However it is important when engaging to not use this to bring someone like Renekton into your back line so he can kill/cc your carries, UNLESS he is alone and is a free pick that way you can setup a possible Baron/Drag play 5v4 while he is dead. Also this ability can be used to peel people off of your carries, when one carry is really fed and is carrying the game in damage this can sometimes be really important to do and even be worth to save this ability for.|
|Considering Gragas is a champion that roams and farms quickly, this is always really good especially for helping laners that do not ward often or even just getting vision out.|
|This is NEEDED on Gargle to clear wards for Dragons or Barons, I never go a game without building this it helps so much. Build this every single game you play with him.|
|Very good boots for Flash engages because it lowers the cooldown on your summoner spells.|
|I usually only build these if I get extremely ahead early game due to the facty it is only +5 movement speed from other boots now. But they are still really good from ahead do not get me wrong.|
|Usually my go to boots when they have a lot of cc or even a lot of ap damage. I build these in most games because the tenacity is just too good and when fighting it makes you stick to them like glue.|
|I build these when they have a lot of auto attack based champs or most of them are ad.|
So I build Iceborn Gauntlet most games, it gives 20% cdr which helps a lot with Gargle, the mana helps you sustain especially if you did not build Runic Echoes, the armor just because I love armor and making it so adc's do not hurt, and the extra damage from its passive's. I love this item and pretty much build it every game on Gragas. Next we got the Abyssal Scepter which is very nice if you do have other ap champs on your team due to its passive, also it has cooldown ap and mr on top of that so this is a really nice item for Gargle if they do have a lot of ap. Next we got the Lich Bane which is chosen over the Iceborn Gauntlet if built because their passive Sheen proc's do not stack. I usually only build this when I am really far ahead early and I am farming kills, the movement speed and damage you gain from this item is insane when built early. Then we got the Hextech Protobelt-01 this is another item I only build from when ahead mainly because it is not as effective when built from behind, it adds another gap closer to your kit and gives you a bit more damage on top of the health and 10% cdr it gives you.
So Dead Man's Plate is a really good item for roaming around and at the same time the stats on it are amazing, I mostly build it for move speed usually as a fourth or fifth item. I like to prioritize cooldown items first. Randuin's Omen is a really good item when you are the main tank because of the 10% reduced crit, also the active slow is really good in team fights to peel them off your carries or slow them while they're attempting to run away. Frozen Heart is the item I find myself building the most when they are all ad, the armor and attack speed slow is insane and is a great armor item when their team it mostly ad's. Thornmail is what I usually build when their adc is behind and they have other ad champions solely cause it punishes them so hard when they attack me, one thing to know about Thornmail is that it scales well when built with other armor items, so I would try to make sure if you do build it you build another armor item with it.
Magic Resist Items
I pretty much build Spirit Visage every game because the stats on it are amazing and it's passive 25% increased healing is insane with your passive Happy Hour, also it gives 10% cdr. Banshee's Veil is usually an item I build after Spirit Visage only have they have a lot of ap and only if another player does not have Locket of the Iron Solari. Locket of the Iron Solari is usually what I build if I am ahead and they have an ap carry that is ahead, I would build Spirit Visage if my support or another player builds Locket of the Iron Solari so communicate with your support and ask them if they are building it before you do.
So I have most of these items in here because they simply are not a need or are situational I will talk about the more important one's first. Guardian Angel this is usually a fifth or sixth item for me, I build it in a lot of games it's obviously used for its passive this item is really good on Gargle since he is a front liner. Warmog's Armor so I use to build it a lot but tbh it does not seem worth it just for the health and 10% cdr considering you can build an armor item with 300 less health for around the same cost, also its passive heal is not as useful on Gragas because of Happy Hour. Banner of Command is an item I build to replace Spirit Visage when I am ahead so I get ap give my teammates mr and its active is pretty nice sometimes as well. Zz'Rot Portal is usually a third or fourth item if I do build it because it is amazing for constantly pushing waves and maybe even throwing it bot to start up a baron play. However it is not always amazing on him and I feel like prioritizing other items when you are fighting a lot is more important. Liandry's Torment is usually something I only build when going ap Gragas which is rare but the stats on it are very nice on him giving him damage and health. Righteous Glory I usually do not build this item since he has such a nice engage with hit normal kit anyway, however I do believe it is still a viable item. Sunfire Cape I usually avoid building this since they increased its gold cost, I usually only build it if I sell my jungle item and they have a lot of ad champions and we are having long drawn out fights.
Pros and Cons
+ Lots of cc.
+ Decent damage even building full tank.
+ Great engage.
+ Great peel.
- Sometimes depends on flash engaging to win a fight.
- Kited easily by some adc's late game.
- Always drunk.
Now when it comes down to choosing which lane to gank, I usually choose the lane where the enemy overextends the most or is extremely aggressive. Also bot lane getting behind is probably your highest gank priority, even if you don't get kills you could prevent your teammates from dying and help burn summoners. Bot lane snowballs super hard if they get kills early, we've all seen bot lanes go 0-16 16 minutes in. This is why it is extremely important to pay attention to your bot lanes and make sure they do not get too far behind.
Since 6.15 was released the first turret to die gives an additional 400 gold so ganking at around level 7 or higher. You need to try to set up dives in order to get the first turret, this is usually easy when you have a tanky support such as Braum Thresh] or even Leona. But any support can do, you could also go to a lane that is ahead and just dive them without much effort.
Another important part about ganking is responding to the enemies junglers ganks or even him just showing himself on the map. For example if the enemy jungler ganks top and your bot is getting pushed in you should run straight bot, or if your bot is pushing then go for the dragon and ping them to help.
So in terms of teamwork it is important to know who your main carry is and if they have peel or not, for example a Jhin with Janna should usually be pretty good. However they may need help from champs like Malphite Yasuo so always pay attention to your carries.
If they have carries really ahead I will usually look for a Flash Body Slam engage on them, it is VERY important to make sure your team is there before you do this. I have seen Gragas's Flash Body Slam with no one around them and they just die, I've done it a couple times myself.
When poking use your Barrel Roll as a slow and damage, make sure you sit in the front so your teammates can't get poked and use your Drunken Rage to reduce your damage taken since it is on a very short cooldown and should be up frequently.
If I were to sum up a description of how he team fights it would be to keep front liners away from his carries and if they're safe then run straight to the enemy back line. But keep in mind adc's do a lot of damage sometimes and can kite you easily with decent peel.
Thanks for reading :) if you have any questions you can put them in the comments and I will try to respond quickly. I do live stream occasionally so if you ever want to communicate with me my twitch is www.twitch.tv/brutef just drop a follow and I will be sure to play some Gargle games.