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Shyvana Build Guide by XCrazedChickX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author XCrazedChickX

Get Ready For The Rage- Powerhouse Shyvana

XCrazedChickX Last updated on January 4, 2013
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Top - Jungle

Ability Sequence

1
3
7
9
14
Ability Key Q
2
5
8
10
13
Ability Key W
4
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Shyvana; The Half-Dragon. At this point in time it feels like her rein of terror is over, but sometimes you find a lone survivor- a hero if you will. An amazing Shyvana player who stomps your team into the dust with her kick *** chasing/escaping that can win a game easily. This may not be the build of one, but I sure have had my ride with the little Dragon. Who am I kidding, I suck with Shy...

I am warning you right now that this is a real guide, not something that you can look up right before champion select... Well, you can but you wont get the most out of it.

To get into her immediately, below is some info about her, and her lore!

Spoiler: Click to view


Now, On with the guide!


Guide Top

Runes

Runes are 100% up to you, but I use what I use for a reason.

Top

Greater Mark of Armor Penetration Greater Mark of Desolation- Armor penetration... Really helps your early game damage and can win you most of your trades top lane. It wont feel like much, but it sure as hell will help in the long run.
Greater Seal of Resilience- Armor!! It'll be a little armor boost to help you take some punishment early on, which can win you some trades. It'll also stack up with your late game armor, so everyone wins!
Greater Glyph of Shielding- Bro, did mid lane come to gank you? This will at the least keep them from one-shotting your ***. And, well, it makes up for the lack of MR items you'll have late game...
Greater Quintessence of Strength- You want win trades? Yes? Then you must get and put in little rune book. You want damages? You need now. You want to help at all? Then what you wait for?


Jungle

Greater Mark of Attack Damage - So you want to teach those little camps who's the boss, eh? But the new jungle gotcha scared? These will fix that right up! You can do more damages; isn't that just ****ing awesome?
Greater Seal of Armor - are those PHREAKS in the jungle doing Tons of Damage? Well these babies should do just the trick! No more dying at Warwick's grandmother's place!
Glyph of Scaling Magic Resist - Do you wanna initiate late game? Do you wanna be the tanky DPS that can do everything for your team? Is their Mid OP as all ****? Do you want me to stop asking these questions? Okay, then you put these in your little rune book and I'll feel better.
Greater Quintessence of Attack Speed - Here, have faster clear times, and on top of that, utterly ******ic sync with your passive: Fury of the Dragonborn.


Guide Top

Summoner Spells

I Recomend



or


Guide Top

Skill Sequence

I only get Flame Breath first, because everyone needs a ranged attack first, otherwise you might as well say goodbye to the game.

Your Twin Bite works on Towers, and it applies on hit affects, so you want to take it early and use it everytime you're in range for an auto-attack.

Some people question why I get Burnout at level 3. I answer with the fact that it's only good for farming, Chasing, and running. The small speed buff makes gettaways a breeze and chases even better! Your passive also makes burnout your best farming tool, but I just dont think It helps early game.


Guide Top

Early Game

Early game is nothing if your lane partner can't really help you.

You really should avoid laning against people like Xin Zhao, Mordekaiser, Kassadin, Ect.

On the flip side you really love champions like Sivir, Lux, and Nocturne. My point is, the squishier, the better.

Make sure you start with a Ruby Crystal and nothing else. It really helps you early game. The bonus health makes you mutch harder to kill, and it helps with your Agressivness. But if you really feel you want something a little different you could start with boots.


Guide Top

Farming

For Farming, all you have to do is turn Burnout on and auto-attack minions, using your Flame Breath to get the last hits that you can't get on your own, your passive will keep your Burnout up, so don't worry about that.


Guide Top

Pros / Cons

Pros


Great Damage.
Amazing Lane Sustain.
Best Solo Top I know.
Good Bully.
Tower Dives Easy.


Cons


Easily Focused.
Hard to Learn.
Doesn't do well against Enemies with high range.
Can get PENTAKILLS D:

(I only made that last point because I've had 2 Pentakills stollen from me as her.)


Guide Top

Changelog

11-11-12:

    Added Jungle
Added Jungle Runes
Added Jungle Items
Added Jungle Masteries
Added Jungle Section To Runes

    Overhauled item build and rune build.
    Revamped Runes Section
    Added a Video To The Reveiw

1-4-2013:
    Items
Added Everything

    Runes
Re-wrote Most of The Section


Guide Top

Review

If you play her right Shyvana is a huge bully who will carry everything hard. A few of my scores can show you what I mean.


You might even end up with games like this!



Cool eh?


Please send your feedback!