Lee Sin Build Guide by SkinnyGibby
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Pros / Cons
This mastery setup is incredibly reliable. The 21 points in offense gurantees you a nice amount of damage, and the 9 points in utility grant you increased buff duration, which is AMAZING for junglers, and the Good Hands are just awesome for when you lose a teamfight, and need to get back SOON. Very reliable setup, best path in my opinion.
As I said before, I generally don't go this way, BUT, if you feel a little insecure about jungling, this is very helpful. Armor, health regen, and especially Bladed Armor is just amazing for jungling. Of course, the biggest downside to this is that you lose the whopping extra 20% extra buff duration, but it's your choice. Take your pick, these are the two most viable options.
Smite is just awesome for jungling. You can jungle without it, but it is just a lot faster and easier with it, especially if you take red buff at level 1.
Ah, Teleport. Awesome, but a little tricky to use on a jungler. You really want a spell that gives you offensive and/or defensive capabilities DURING a fight, and Teleport doesn't really give you that, although you can use Safeguard.
Flash is undoubtedly one of the best spells in the game, because you can chase, escape, or just get somewhere quickly with it. Awesome ganking tool.
I personally almost never use Ignite, simply because I prefer taking Flash or Ghost, although again, you can just rely on your Safeguard. Ignite is an awesome finisher, especially when you don't want to or can't tower dive.
Ghost is an amazing escape/chasing tool. Someone running away, with better boots with you? Pop Ghost and you win. Viable replacement for Flash.
I REALLY don't like taking Exhaust on Lee Sin, just because I REALLY like the safety of Flash and Ghost. But, if you want to help take down that carry, or slow them down, you can take Exhaust.
This is a very reliable build. You get health, armor, and damage. I almost always do this. If you are facing a very tanky team, like Rammus for instance, consider switching out The Bloodthirster for Last Whisper. You will have excellent damage and survivability throughout the game. Wriggle's Lantern is an amazing jungling item. You get armor, attack damage, lifesteal, chance to do massive damage to minion or monster, and a free ward. Awesome item. Mercury's Treads are amazing, the tenacity is a must against any team, pretty much everyone has SOME crowd control. If it is an entirely AD team, consider switching these out for Ninja Tabi. Not much to say about Trinity Force, amazing AD item, a must have for Lee Sin. You should have at least 2k to 2 1/2k health by now, so you'll get some nice damage from Atma's Impaler, and the Warmog's Armor you get right after will compliment this nicely. Round off your build with either the bloothirster, Infinity Edge, or Last Whisper.
I REALLY do NOT like going this path. You should have another tank, generally the solo top. Rammus, Dr. Mundo, Jarvan IV, Riven, the list goes on. You SHOULD NOT be your teams main tank. You won't have enough damage. You should be tanky enough from the standard build, while your main tank is doing his job. Do this build only under extenuating circumstances. Ninja Tabi and Mercury's Treads are both amazing tank or off-tank items. Warmog's Armor for health and health regen, Force of Nature for magic resist, health, health regen, and movement speed. Thornmail for armor and the 30% attack damaged returned is awesome, and Randuin's Omen for armor, a little health regen, and cooldown reduction.
If you feel you have enough tankiness from your other teammates, or that you are doing very well, or need more damage, this is the route for you. Berserker's Greaves or Mercury's Treads are both viable options. But everything else is built on straight damage. Trinity Force is an amazing item for EVERY AD character, and Lee Sin is no exception. Infinity Edge gives you tons of damage, and the critical strike chance is a big plus. The Bloodthirster is awesome, not much to be said here. Last Whisper is great, because everyone has armor, even if they don't build, which they probably will be. However, if you feel you don't need this, consider adding another The Bloodthirster
Ability Explanation + Ability Sequence
I actually have two different jungle routes for Lee Sin, both of which are very effective. The first, which is more safe, goes like this:
So you start at wolves, then go to wraths, Smite the big wraith, then go to golems. Wait 10-20 sec, then take red. This will allow Smite to come up, so that you can kill it easier. You CAN kill it without Smite, but it's kind of a waste just to have it up that long and not use it. Recall, then gank whichever lane needs it. Here is a video showing this:
This is not my video, all credit from this video goes to: DaHomieKay
The other jungle route is a bit riskier, just because you'll have less health when you start, but what you want to do is this:
Start at red buff, and get a leash from a teammate. Then take wraiths, and after that, golems. Recall, then go to wolves, blue buff, and gank accordingly. Pretty simple.
Also, this is what your ganks should look like. Just replace Garen with Lee Sin.
Find a lane that is:
2. Teammate struggling
3. Doing okay, but a gank would make them get ahead
When you see one of these three, go to the lane that you are going to gank. Get into brush near the lane, and look for the enemy champion to be open. Aim your Resonating Strike, hopefully land it, and jump them. Use Tempest, slowing them, and hopefully, get first blood.
Afterwards, continue clearing the jungle whenever monsters respawn, and gank when needed. Go back to shop whenever needed, and remember to get Wriggle's Lantern ASAP. This is just such an amazing item, it's unbelievable. Sometime while you're building Wriggle's Lantern, buy some basic Boots of Speed. You'll need these to gank well, and they build into your Mercury's Treads. Those should be your early-early mid game items.
After that, you wanna start building your Trinity Force, starting with Sheen, then Phage, and taking Zeal last. Remember in teamfights, aim your ultimate well. Your ultimate, Dragon's Rage, can be the difference between winning and losing a teamfight. Make sure to use your passive, Flurry, to the best of its ability. That means spacing out using your abilities. And always remember that Lee Sin is an amazing chaser.
Late game you should start building your Warmog's Armor, Atma's Impaler, and The Bloodthirster. Remember that Last Whisper is a viable replacement for The Bloodthirster. That's pretty much all there is to playing Lee Sin. Just aim your ultimate well, make sure to use Flurry well, and get your items, and you're good. Remember to take Dragon and Baron when needed, the extra gold is a HUGE help, and Baron's buff is ridiculous. The last tip I can give you guys is this. Remember to use the ward from Wriggle's Lantern. Here's a picture showing good spots to put the ward.
Yellow:Spots to protect your jungler's buffs, you really don't want these taken
Blue:Ward the brush here, it'll help protect your lanes from enemy ganks
Red:Dragon and Baron. Guard these two jealously, they can and WILL turn a game around
Orange:To counter-jungle. Useful from knowing where they are when they're out of lane, and gives you an opportunity to steal them.
YoDA's 2.2k+ ELO Lee Sin, God of the Jungle *UPDATED*
Find your center - Top lane Lee Sin
[S3] A Wild Lee Sin Appeared!~ Guide to Lee Sin
Lee Sin - The Flying Monkey // Updated 6.4.2013