Troll King S7
gen build 1
Threats to Trundle with this build
|Garen||Boi I kill tanks 4 days|
Who are you???
Hey whats up guys I'm 1indian and I am gold this season in NA. I love tanks and play them often. tanks are great champs which you can fool around with in norms or go crazy with in ranked. They usually never die, and provide alot in a team. IM BACKKKKKK!!!!!!! S7 guys lets go, made it to silver maybe ill get a higher rank this season who knows, but there is flex q this season along with the typical solo/duo. Im updating the guide for the current season hope you guys enjoy!
Why Play Trundle?
Trundle is a tank killer and has a pretty good lane phase. He can break up team fights and become a scary tank with his ulti. With nice movement speed the only champs you really shouldn't pick him into top would be ranged champions. With ranged champions like Ryze and Lissandra its just really easy to kite Trundle and you'll get destroyed in lane unless they mess up really badly.
When playing Trundle you also have to determine if its better to do Type A or Type B, based on your lane opponent, and based on their team.
Pros and cons
-great movement speed
The Troll King
-weaker early game(imo)
-can be mana hungry
: Teleport Gives you a ton more global pressure and allows that surprise butt sex down bot lane. Also enables you to split more effectively since all you have to do is split till a team fight then Teleport in
: Ignite What you take when you don't care anymore. KILL EVERYTHING is your life motto at this point and thats what you do to everything that tries to touch you turret. This makes your pre 6 laning phase deadly
: Exhaust isn't always a bad idea to be honest. In a lane versus someone like Darius, or something where you need to get closer faster or you need to output more damage, Exhaust is really useful. Also it can help with peeling for your ADC in the late game
:This is the single most useful summoner in the game. It makes for excellent baits, kill secures, and escapes. If you don't take this or Ghost and you aren't doing something completely cheese like Ignite and Exhaust (actually only that combo is cheese) and you are losing alot, you might wanna consider taking flash more often
: Not one of my favorite summoners but if you take Ghost instead of Flash I can understand. The faster Trundle is the better you can stick to your opponent. Pair this with Boots of Swiftness, Frozen Domain, Raptor Cloak and Phage holy cow your faster than Hecarim and Rammus
For masteries I typically use:
If we are debating the keystone then:
-tied for most broken mastery right now
-wins you trades
-can only be procd by your Pillar of Ice, in this case death does not count as CC
-Ez health recovery during trades
-syncs really well with your Frozen Domain
-won't always save your life
Personally for Trundle I like Grasp of the Undying but its up to you to choose which mastery you prefer to use. However in general Trundle has great ad scaling so you should definitely put 18 points in the defensive tree. This makes him alot more terrifying
Whenever an enemy dies near Trundle, he heals for a% of their maximum health.
ACTIVE: Trundle's next basic attack deals additional physical damage and Slow icon slows his target by 75% for 0.1 seconds.
After biting his target, Trundle gains bonus attack damage for 8 seconds and reduces his target's attack damage by half that amount for the same duration.
Chomp resets Trundle's autoattack timer.
ACTIVE: Trundle coats the target area in ice for 8 seconds. While inside, he gains bonus attack speed, movement speed, and 20% increased healing and health regeneration from all sources.
ACTIVE: Trundle projects a pillar of ice at the target location for 6 seconds, Airborne icon knocking back everyone directly over it on cast, acting as impassable terrain for the duration and Slow icon slowing enemies around it.
ACTIVE: Trundle drains the life force out of the target enemy champion, instantly dealing magic damage, healing for the damage done and stealing a % of their armor and magic resistance. He then applies the same effects to the target again over the next 4 seconds.
Trundle Type A: DPS/Split monster
This type isn't one I do very well but Hauntzer pulled it off fairly nicely in my oppinion. Here you rush Ravenous Hydra into Spirit Visage. Play this into Nautilus and Maokai, since they do AP damage. You also want life steal in your runes, and you want
Fervor of Battle
as your keystone. Early game they will make quick and brief trades with you since thats when you are technically weakest; during the trades that are short. You can't proc your fervor as effectively, nor can you get off max damage. However mid to late game, you can split really well, and if your lane opponent such as Nautilus tries to duel you, you will literally take no damage. When splitting make sure your eyes are always on the map, you can duel, not 2v1.
Now your main thing to do is split. You split harder than a banana, especially when your team is looking for an objective. When they do look for an objective check to see if you have Teleport. If you do push out a lane farthest from the objective. So if your team is going for baron, push out bot, that way you get to make a judgement call. You can either Teleport to help your team fight at baron , or you can get towers bot lane and if the enemy gets baron then make sure you get a tower or 2 for it.
DO NOT DIE DURING LANING PHASE. THIS METHOD IS RIDICULOUSLY HIT OR MISS! Ive been in situations where I become an ungodly monster with this build where no one on their team can stop me, but I have also had those games where I literally offer nothing to the team because I got shrekt in lane. Ask your jungle for early assistance and explain that the way you are building requires an early snowball.
The build for this type is extremely expensive. I am no cs god, but when I do well in this build I usually end up with round 320 cs by 35 mins in.
Trundle Type B: Tank Team Fight
This type is a personal favorite of mine, and I recommend it against champions like Poppy and Riven. Here you go with a stereotypical tank build and you play for the team. This means your Teleport should be used more or less bot lane during the laning phase, and if you see your jg caught in the near river you should try to help him. What you mostly do is don't feed your lane opponent and help make team engages. This makes you a force to be feared. You take alot of damamge, deal alot of damage, and break their team up, as well as reduce the armor and magic resist of one of their tanks.
Greater Mark of Attack Damage
Greater Glyph of Scaling Magic Resist
Greater Seal of Armor
Greater Quintessence of Attack Speed
Now while I said that type B means you are a tank doesn't mean you can't do damage or splitpush. These runes work really well with your Frozen Domain and allow you to output more damage faster, seeing that you are building tanky this makes you a huge threat.
Personally I do like to roam more with this build so Boots of Mobility aren't the worst idea, but they won't help much in a teamfight. Make sure you at least have a Bami's Cinder or a Spectre's Cowl before you team starts to rotate and fight over objectives.
The key here is forcing the enemy to flash or picking someone off with your Pillar of Ice to start off a fight. Doing this will give you the advantage in future team fights since the enemy will be more cautious and they will either think twice about the fight, or they will make a stupid engage, which can be easily won.
An easy matchup is one which you should usually win
a medium matchup is one which tends to be more skill based but can be won
a difficult matchup for you, expect to lose lane
Try to cs to the best of your ability and you can use your q to help clear winions(I call minions winion because champions dont win games, winions do). If your enemy gets too close to them feel free to auto>q them for a bit of free damage then back off a bit. If your opponent is hard engaging on you that usually means one of a few things:
1) The jungler is coming and trying to kill you, meaning you should be on the alert
2) hes going to get a lvl on you within the next winion or 2 and he'll have the lvl advantage on you, meaning you should try to get some distance till you guys have the same lvl
3) he's realy freaking stupid
4) he's really freaking fed, meaning run and cs under turret, even though he'll most likely dive you
The best source of engage is something that appears from nowhere........Like a giant Pillar of Ice cutting you off from the rest of your team. Your Pillar of Ice will help you make easy picks or force a flash or an engage. If you do go for a team fight, ult the most fed or closest tank on your team and jump onto their mid or ADC and get rid of them. The reason you ult the tank is because your team can tear apart the tank with more ease and you get increased resistances making it harder for you to be taken down. Using your Pillar of Ice and Frozen Domain to catch up to enemies is never a bad idea
*credit given to player I was not involved in said gameplay
Hey guys this is my first guide on mobafire, and I will try to make better with time. Any comments suggestions or things you want to see are welcomed (as long as they are relevant). Let me know if you guys want me to include something more specific in lane matchups or items or rune/ mastery wise.
THANKS FOR THE VIEWS GUYS !!
WEE REACHED 100 VIEWS!!!!!! Thanks alot guys for the support! It means alot. I have been recently really busy but I have been updating my maokai guide, and will continue updating this one when I get the time!
Hope you enjoyed this guide.