Irelia Build Guide by A Chubby Baby
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Boots & Enchantments
General Full Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
- I prefer to use these runes when playing Irelia. These runes will give you trading, farming, and killing potential while having some armor and MR for defense. However, these runes can be altered depending on preference or matchup.
|Ignite gives you more killing potential. The HP regen debuff can also be extremely helpful in a 1v1 or teamfight situations on champions that have sustain (eg. Swain, Nidalee). When wanting to kill your enemy, use Ignite early on to get the extra 5 AD and AP from Summoner's Wrath . However, if you aren't looking for this extra damage, consider taking Teleport instead.|
|Teleport gives you lane dominance as you can recall to base, heal, buy items, and return to lane without really losing anything. Teleport also puts pressure on the enemy team with your extra map control and can be used as a counter summoner spell to champions that have teleporting skills (eg. Shen, Twisted Fate). With Bladesurge as a gap-closer, you can use Teleport to setup ganks and use Bladesurge to quickly catch up to enemies. You may want to get Teleport when the lane is a farm fest. You should get Teleport when you are not looking for the extra damage from Ignite. You should also get Teleport if you know you'll be losing the lane to the enemy top-laner as Teleport will give you extra safety throughout the laning phase.|
|Ghost gives you insane sticking power. Choose to get Ghost against enemy champions that can kite you very well (eg. Nidalee). You may want to get Ghost if your enemy laner will be getting Flash, as unless your enemy laner Flashes over a wall, you can just close any distance he creates via running up to him/her. Combined with Phage/ Trinity Force's passive, you'll be sticking to targets very, very easily.|
|Flash is an overpowered summoner spell. With the ability to surprise enemies, escape from enemies, etc., this spell is very strong in terms of utility. This spell is usually a must on Irelia because of the extra utility potential it provides.|
Start with Equilibrium Strike so you can stun+AA the enemy top laner for harass. The stun can also be used for defense purposes if there are any extremely early ganks. Then, level accordingly.
Max out Hiten Style first for the passive sustain. The true damage from your active allows Irelia to outscale many top laners from levels 4-9.
Max out Equilibrium Strike next so you can deal more damage with a longer stun duration. Having 2 seconds to do whatever you want to your enemy can really hurt them. Under the stun duration, you can do whatever to them. However, consider maxing Bladesurge second if you find the need to dash around more often in skirmishes (lower cooldown), or if you find the need to chase enemies even more efficiently.
Max out Transcendent Blades next, simply because it's Irelia's ultimate skill. Other than Hiten Style, Transcendent Blades is the other source of sustain for Irelia. It is also a great spell for clearing out creep waves.
Last but not least, max out either Bladesurge or Equilibrium Strike, depending on what you didn't max earlier.
Ability Tips & Tricks
- Your passive lets Irelia have 40% CC reduction max based on how many enemy champions you can see that are around you up to three.
- When a teamfight seems like it's going to begin, you may want to stand in the front lines to eat up all those skillshot CC stuff (eg. Amumu's Bandage Toss) that your carries cannot dodge efficiently. This DOES NOT mean getting poked down before a fight.
- If a teamfight is about to begin a the enemy has lots of CC, don't be too afraid as your passive will help you reduce the CC duration quite a bit ( Irelia = Tenacity Queen).
- If this spell deals the killing blow to a unit, the cooldown is refreshed. This spell applies on-hit effects (eg. procs items like Sheen, Phage, Trinity Force, etc.).
- Remember that Phage/ Trinity Force's passive is proced by Bladesurge which could be crucial when needing some extra movement speed.
- Use this to get creeps that are about to die and are not in your auto-attack range (though only half is refunded, usually it's worth it). This DOESN'T mean spam it for every minion, as you'll run out of mana soon enough.
- On enemy champions, after attacking once, Bladesurge the enemy to reset your attack timer and auto-attack again.
- Use Bladesurge to jump onto a low HP minion who is near an enemy champion to stun him/her with Equilibrium Strike and perform your burst on him/her (W->AA->Q->AA). This should be your harassment techique in lane.
- Be careful about using Bladesurge to initiate onto an enemy directly and following-up with Equilibrium Strike as you may not get the stun off from the damage dealt by Bladesurge.
- It is easy to chase enemy champions on a long distance run, as Bladesurge can quickly close distances. Look for low HP minions to jump to (make sure you kill it so the cooldown is refreshed) so you can jump at least again.
- A great technique is to wait for the enemy to use Flash, and then follow up with a Bladesurge to close the distance again.
- Use this spell to kite around when necessary. To do this, jump to low health minions so you can jump multiple times after (as the cooldown refreshes if you have dealt the killing blow). If there are no low health minions, you can create some with Transcendent Blades.
- Gives you huge sustain and true damage which allows you to outscale many top laners at level 9. When wanting to deal a significant increase in damage, use the active.
- When farming under turret, the active will allow you to farm more efficiently with the extra damage.
- When chasing, consider activating Hiten Style before using Bladesurge onto a full-health minion to more-than-likely guarantee the kill and cooldown refresh (will usually only work if you have Trinity Force).
- Remember that this spell depends on who's HP is higher based on percentage so make sure to check the enemy's health bar before using the skill.
- When you get this spell at level 1, using Equilibrium Strike at the target with full HP will grant a stun, and a chance for a free auto-attack. Remember to disengage once you land that first auto-attack.
- You pretty much ALWAYS want use this spell for the stun. Only use it for the slow if you cannot wait for the stun (eg. to proc items (eg. Sheen/ Trinity Force, extra damage, needing the slow, etc.).
- Consider using Flash to get in range for the stun at critical times.
- In teamfights, you can use the stun to cancel channeling spells (eg. Nunu's Absolute Zero, Katarina's Death Lotus, Warwick's Infinite Duress, etc.).
- If you've never played Irelia before, remember that when you press R, you'll shoot a total of four blades. The blades will shoot to where your cursor is at.
- Use this ability to push creep waves. A good time to do this would be right when you are about to recall.
- This spell gives immense sustain, so if you are low on HP, use it on a big creep wave for health regen.
- In a 1v1 situation, you generally want to fight when there is a creep wave nearby, so you can heal up by hitting the creeps with Transcendent Blades while fighting.
- Remember that using this spell doesn't interrupt your attacks, so you can spam this spell while attacking.
- Using each of Transcendent Blades also procs Sheen/ Trinity Force's passive. So if possible, use each blade every 2 seconds to abuse Sheen/ Trinity Force's passive.
- You can use Transcendent Blades on a minion wave to create a low-health minion you can jump onto and kill with Bladesurge. This is a good technique to use when you want to get to a distant enemy, kite the enemy, or create escape routes.
General Full Build
sight ward This start gives you both health and mana regen. The item also becomes very cost efficient when you use it around nine times. The sight ward will increase your lane safety.
This is a decent start if your enemy laner relies on heavy auto-attack poke for harass. Otherwise, this start will make you quite beefy early on with the extra HP and HP regen. Keep in mind you only have one Health Potion.
Get this start when against high AD damage solotopers (eg. Darius, Renekton). The 5 Health Potions will keep you sustained throughout the laning phase.
Get this start when against high AP damage solotopers (eg. Elise, Rumble). The 2 Health Potions will give you some sustain throughout the laning phase.
Early Game Items
|Doran's Blade is a very cost-efficient item when you want some more AD and sustain. The health-addition per hit is a great combination with your Hiten Style passive. If however, you are rushing Blade of the Ruined King, then you shouldn't be getting this item for the sustain.|
|Get Zeal first when aiming for your Trinity Force if you want more damage output.|
|Get Sheen first when aiming for your Trinity Force if you want extra burst-potential.|
|Get Phage first when aiming for your Trinity Force if you want extra sticking-potential.|
|Get Bilgewater Cutlass if you plan to rush a Blade of the Ruined King first. The lifesteal will keep your sustain-potential even higher which can be useful against ranged matchups. Remember to use the item's active.|
Mid & Late Game Items
|Usually, you'll rush Trinity Force when playing Irelia. Irelia can use all of the stats of this item well. Try to get this item by the 20 minutes mark.|
|Randuin's Omen gives a good amount of armor and has a nice AS/slow debuff. You'll find it super useful in your fights against the enemy AD carry. Remember to use the item's active in fights. Get this item after your core damage item ( Trinity Force or Blade of the Ruined King) when against an AD matchup.|
|Get Blade of the Ruined King for even more DPS. This item is also a good counter to HP-stacking enemies. Combine this item with Trinity Force for strong DPS damage. Sometimes, you may want to rush this item before Trinity Force for the extra sustain especially when against a ranged matchup, or if you're against a beefy matchup. Remember to use the item's active.|
|Spirit Visage gives a good amount MR and sustain. Get this item after your core damage item ( Trinity Force or Blade of the Ruined King) when against an AP matchup.|
|Guardian Angel's passive will allow you to die and come back into the fight making it an essential item for teamfights. This item should be gotten over extra HP items when the enemy team composition is super bursty. Else get this item after getting beefier.|
|Frozen Mallet gives you permaslow. Get this item when you need to peel for your carries in teamfights. Else, consider getting this item as a replacement for Warmog's Armor when you don't need as much health and would like some slow.|
|Iceborn Gauntlet gives you an AOE slow. Iceborn Gauntlet can be a good initiating item. Because your Bladesurge will proc its passive, you can dive enemies and create the AOE slow for extra CC to chase them down. The item also gives a decent amount of armor and mana.|
|Zephyr may be gotten mainly for the extra tenacity and AS. Choose to get this item when you are looking for extra tenacity and will not be getting Mercury's Treads.|
|Warmog's Armor is the item that gives the most amount of HP. Consequently, if you want to get beefier, this is your item. Its passive also gives solid regeneration.|
|Banshee's Veil gives a decent amount of HP and MR and is great against champions that really need their first spell to hit (eg. Brand, Cassiopeia) for follow-ups and against teams that rely on skill initiations (eg. Ashe's Enchanted Crystal Arrow, Zac's Elastic Slingshot). The item's passive also gives some solid HP regen during fights.|
|Sunfire Cape gives a good amount of armor and health. You can consider rushing this item as your HP core item for the extra armor and burning passive it offers. Its passive helps you with splitpushing if you are going to do so or can also be used as the counter if the enemy is doing so too, and you want to prevent that as much as possible.|
|Wit's End gives some good attack speed which comboes with Hiten Style. This item is a good counter to enemies with high amounts of magic damage. Keep in mind you'll also steal the target's MR with each hit.|
|Thornmail is the super anti-AD carry item but is inferior to Randuin's Omen in most cases. Choose to get this item only when the enemy AD carry can start killing you in fights.|
|Get Ninja Tabi when against an AD matchup. Consider keeping this item throughout the game as it reduces enemy auto-attack damage and can be useful in your fights with the enemy AD carry.|
|Get Mercury's Treads when against an AP matchup, or if you are not getting Zephyr and still want extra Tenacity . Stacking this item with your Ionian Fervor and Tenacious makes you a CC-Queen.|
|Get Boots of Swiftness for lots of movement speed or if the enemy team composition has too many slows and too little stuns, snares, etc.|
|Get Enchantment: Homeguard if you are losing or if you need to quickly get to an objective (eg. Baron Nashor). The movement speed buff is super good for surprising enemy champions who are near your base. Sometimes, I like to get this item early on so I can recall and then get to my destination quickly.|
|Get Enchantment: Furor if you want some insane sticking capability via movement speed. Its passive combined with Phage's/ Trinity Force's passive will allow you to stick onto enemy targets in fights very easily.|
The matchups above include only champions I have faced a number of times before specifically at top lane. Therefore, if you have not seen a champion in this section that clearly goes solotop, it means I have not yet faced the champion either at all or enough times.
I hope you liked this guide! Hopefully this guide improved your knowledge about playing Irelia. Please leave comments about what I should improve on this guide, any typos I have, or simply anything that will help me, as a player, become a better one.
- A Chubby Baby