This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Threats & Synergies
Darius
Pretty much can outtrade you at all levels. Requires jungle assistance. You have the advantage of E which can catch him offguard if he gets too arrogant.
Introduction




![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() |
![]() ![]() ![]() ![]() |

![]() |
![]() ![]() ![]() ![]() |


Start with

Max





Max


Max









- Your passive lets
Irelia have 40% CC reduction max based on how many enemy champions you can see that are around you up to three.
- When a teamfight seems like it's going to begin, you may want to stand in the front lines to eat up all those skillshot CC stuff (eg.
Amumu's
Bandage Toss) that your carries cannot dodge efficiently. This DOES NOT mean getting poked down before a fight.
- If a teamfight is about to begin a the enemy has lots of CC, don't be too afraid as your passive will help you reduce the CC duration quite a bit (
Irelia =
tenacity Queen).



- If this spell deals the killing blow to a unit, the cooldown is refreshed. This spell applies on-hit effects (eg. procs items like
Sheen,
Phage,
Trinity Force, etc.).
- Remember that
Phage/
Trinity Force's passive is proced by
Bladesurge which could be crucial when needing some extra movement speed.
- Use this to get creeps that are about to die and are not in your auto-attack range (though only half is refunded, usually it's worth it). This DOESN'T mean spam it for every minion, as you'll run out of mana soon enough.
- On enemy champions, after attacking once,
Bladesurge the enemy to reset your attack timer and auto-attack again.
- Use
Bladesurge to jump onto a low HP minion who is near an enemy champion to stun him/her with
Equilibrium Strike and perform your burst on him/her (W->AA->Q->AA). This should be your harassment techique in lane.
- Be careful about using
Bladesurge to initiate onto an enemy directly and following-up with
Equilibrium Strike as you may not get the stun off from the damage dealt by
Bladesurge.
- It is easy to chase enemy champions on a long distance run, as
Bladesurge can quickly close distances. Look for low HP minions to jump to (make sure you kill it so the cooldown is refreshed) so you can jump at least again.
- A great technique is to wait for the enemy to use
Flash, and then follow up with a
Bladesurge to close the distance again.
- Use this spell to kite around when necessary. To do this, jump to low health minions so you can jump multiple times after (as the cooldown refreshes if you have dealt the killing blow). If there are no low health minions, you can create some with
Transcendent Blades.



- Gives you huge sustain and true damage which allows you to outscale many top laners at level 9. When wanting to deal a significant increase in damage, use the active.
- When farming under turret, the active will allow you to farm more efficiently with the extra damage.
- When chasing, consider activating
Hiten Style before using
Bladesurge onto a full-health minion to more-than-likely guarantee the kill and cooldown refresh (will usually only work if you have
Trinity Force).



- Remember that this spell depends on who's HP is higher based on percentage so make sure to check the enemy's health bar before using the skill.
- When you get this spell at level 1, using
Equilibrium Strike at the target with full HP will grant a stun, and a chance for a free auto-attack. Remember to disengage once you land that first auto-attack.
- You pretty much ALWAYS want use this spell for the stun. Only use it for the slow if you cannot wait for the stun (eg. to proc items (eg.
Sheen/
Trinity Force, extra damage, needing the slow, etc.).
- Consider using
Flash to get in range for the stun at critical times.
- In teamfights, you can use the stun to cancel channeling spells (eg.
Nunu & Willump's
Absolute Zero,
Katarina's
Death Lotus,
Warwick's
Infinite Duress, etc.).



- If you've never played
Irelia before, remember that when you press R, you'll shoot a total of four blades. The blades will shoot to where your cursor is at.
- Use this ability to push creep waves. A good time to do this would be right when you are about to recall.
- This spell gives immense sustain, so if you are low on HP, use it on a big creep wave for health regen.
- In a 1v1 situation, you generally want to fight when there is a creep wave nearby, so you can heal up by hitting the creeps with
Transcendent Blades while fighting.
- Remember that using this spell doesn't interrupt your attacks, so you can spam this spell while attacking.
- Using each of
Transcendent Blades also procs
Sheen/
Trinity Force's passive. So if possible, use each blade every two seconds to abuse
Sheen/
Trinity Force's passive.
- You can use
Transcendent Blades on a minion wave to create a low-health minion you can jump onto and kill with
Bladesurge. This is a good technique to use when you want to get to a distant enemy, kite the enemy, or create escape routes.

You must be logged in to comment. Please login or register.