Janna Build Guide by Zeedr
| Health | 3660 |
| Health Regen | 51.4 |
| Mana | 1754 |
| Mana Regen | 43.39 |
| Armor | 220.59 |
| Magic Resist | 134.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 13 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 35% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Janna - The Storm's Fury
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There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beatiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her and otherworldly look.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory vents. There is something untouchable about Janna, homever, and her affections can chane as quickly as the wind.
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— Do not be captivated by Janna's beauty. Like the wind, she is one gust away from a terrible destruction.
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~ Introduction
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Welcome to my Janna Guide, humble Summoner. Do you look for a new type of game?, tired of those lames Carries who don't survive without a Swiftly Help?, if you are searching for the the elemental magic of air, you are in the right place.
Do not think this is going to be an easy trip if you do. You are wrong, you need a lot to learn and a timing to master to be full of the support skills, but i'll give my best to teach you.
— Would you have the heart to learn?
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~ Pros and Cons

~ Masteries
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- This is what i think the best set up for Janna, Early game mana, CDR, a little bit of armor
- More vision of wards
- Best for the Burst and CDR
~ Runes
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| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Gold 3 |
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Greater Quintessence of Gold: Extra gold means more wards
Greater Mark of Armor: Armor sustain your early game and Team Fights
Greater Glyph of Scaling Magic Resist: Magic Resist sustain your early game and Team Fights
- Greater Seal of Replenishment: Help with your Mana Sustain
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
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Greater Quintessence of Ability Power: More AP Burst
Greater Mark of Magic Penetration: Magic Penetration means more burst
Greater Glyph of Magic Resist: Magic Resist help your sustain in lane
- Greater Seal of Replenishment: Help with your Mana Sustain
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Greater Glyph of Cooldown Reduction: CRD for Early Game
Greater Seal of Scaling Mana Regeneration: Mana regen
~ Ability Explanation
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Tailwind: Increase the Movement Speed of your allies by 3% — One of the best passives in the game.
Howling Gale (Q): Tornado — Your best CC Ability
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Zephyr (W): Nuke if you Build AP, another CC Ability (Slow) and a Passive that increase her Movement Speed
Eye of The Storm (E): Shield with Increase Attack Damage (Max Level is like giving an Extra BF Sword to your AD carry).
Monsoon (R): CC that Throws enemies back and heal your team mates, work for breaking ultimates, heal your team, separate the easy targets from tanks and so much more.
~ Items and Optional Items
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: Armor and Magic Resist to your team and yourself.
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: CDR 15%
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: CDR 15%, Passive of the Item gives 60% Movement Speed, Health + Health Regeneration
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: CDR 5%, Armor, Health, Chance to Slow the enemies if they hit you and passive that slows them and slow them attack speed
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: Health, Aura that gives your team CDR + Mana per 5
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: Health + Armor, Aura that gives your team 15 Health Regen per 5 Second, Passive Active that absorb 50 damage
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: AP, Magic Resistance and Enemy based aura which reduce Magic Resist — Useful if your enemies stack Magic Resistance and you have an AP team.
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: Health, 15% CDR, Aura that gives your team +12% LifeSteal and +20% Attack Speed — Awesome if you have a Heavy AD Team.
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: Armor, Mana, 20%CDR and Reduce Attack Speed from enemies 20%
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: Magic Resistance and
Cleanse as a Item.
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: Ability Power and Spell Vamp for you and your team.
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: Health, Mana, Magic Resistance and Block an Ability every 45 Minutes.
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: Useful against
Twitch,
Teemo,
Wukong,
Akali,
Shaco,
Evelynn (all stealth champions) and can destroy wards from the enemy team.
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: Maphack for an Area.
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: Maphack that grants Stealth detection.
~ Summoner Spells
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~ Tips & Tricks
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Flash +
Monsoon, Flash into the middle of the fight and Use Moonson so you can divide them team it works well when they carry is in front of the fight, or if they carry is going to facecheck a brush you can flash behind him and
Monsoon- You can use
Howling Gale and
Monsoon to stop ultimates like
Absolute Zero and
Crowstorm - Using
Monsoon While you are pushing a turret is not a bad idea, it regens the health of your team and let you push more, or you can use it after baron if someone got low health.
Eye Of The Storm Can be used on your tank so he can facecheck a brush safely.- Use
Howling Gale to check brushes. - If you are being chased by only one champion, use
Zephyr and slow him. But if 2 or more are chasing you, you should keep the movement speed buff and try to
Howling Gale Them.
~ Your Job as a Support - Gameplay
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Babysitter, yes you are a babysitter. You take care of a little AD carry at Bot lane, support him, follow him, take care of him, die you first after letting him die and lose his kill streak. You must support your team Obviously, you are a SUPPORT, they are more important than you, always back up them. You can't farm, you can't even see the minions when they are low health. Let all the cs to your carries but take it if there is no one to take, better you than the minions or the tower.
Never be alone, always follow someone, always support someone. You are not a lonely wolf. So don't go alone stick to your teammates. Not take kills if your carries can take them easily, but if you are not sure always land a good
Howling Gale or
Zephyr.
Ward, ward everywhere. Call mias, and more wards, counter ward and more wards. Map awareness is so important in this, if you see some danger while you are babysitting your AD carry ping to your teammates on the other lanes, see where is the enemy jungler going and ping!, and more wards.
Important note: Ward is not only your job. Ask your team with education to get some wards.
If your AD carry is overextending and not last hitting, tell him to do it. Because you don't want a gank from the other team don't you?.
Team Fights start,
Eye Of The Storm goes on your AD carry, Try to CC them with
Howling Gale and slow them from running with
Zephyr, land in the middle of the fight and use
Monsoon so you can heal your team and divide your opponents while your team still stick together, use the passive from your items, GIVE ALL YOU HAVE!
If you follow my instructions you should now have the Baron buff and be pushing the nexus ... Ooh, VICTORY! You just won the game, ~Congratulations.
(Did you not win?, Read this again and try harder again!)
~ Ranked Play
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So you love Janna as much as I'm?, Want to go to ranked with her? You might notice that being Support you can't carry a game, it's a hard decision to make. I do not recommend going into ranked with Janna at least you are DuoQ with the AD carry, a good AD carry wins a game a bad one drags you to Elo Hell. You can't really change the game playing a support and at low elo the other team might not have one. Be sure what you are doing before you do it!
Important things about ranked: Counter item, Counter ward and use a use a lot of wards. DO NOT THROW THE GAME.
~ AP Janna Play
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AP Janna is a build to have fun with at normals or custom, please DO NOT JOIN A RANKED AND PLAY AP JANNA.
As AP Janna you want to go mid, You only have two nukes
Howling Gale and
Zephyr Predict where is your opponent going and Land your
Howling Gale try to never miss even one.

~ Screenshots and Videos
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~ Credits
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~ Question & Answers
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- Why so many grammatical errors?
— I'm not native English speaker, so that's why.
Any question?, ASK ME! (free of charge :D)

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