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Janna Build Guide by Zeedr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zeedr

Janna - The Storm's Fury

Zeedr Last updated on April 22, 2012
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Support

[VS]

AP

Ability Sequence

2
14
15
17
18
Ability Key Q
3
9
10
11
13
Ability Key W
1
4
5
7
8
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Janna - The Storm's Fury

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There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beatiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her and otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory vents. There is something untouchable about Janna, homever, and her affections can chane as quickly as the wind.
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— Do not be captivated by Janna's beauty. Like the wind, she is one gust away from a terrible destruction.
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Guide Top

~ Introduction

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Welcome to my Janna Guide, humble Summoner. Do you look for a new type of game?, tired of those lames Carries who don't survive without a Swiftly Help?, if you are searching for the the elemental magic of air, you are in the right place.

Do not think this is going to be an easy trip if you do. You are wrong, you need a lot to learn and a timing to master to be full of the support skills, but i'll give my best to teach you.

— Would you have the heart to learn?
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Guide Top

~ Pros and Cons

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Pros


+ Ranged Champion
+ Shield with AD increase
+ CC
+ Awesome Passive
+ Can Interrupt Ultimates /
+ Fast Champion even without Boots
+ One of the Best Supports in the game (if not the best)
+ Can Protect Turrets
+ Slow
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Cons


- Low Mana Sustain at Early
- Squish
- Needs a Good Timing
- Needs a lot of Practice
- Needs a Summoner with Fingers and a brain
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~ Masteries

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Masteries
Masteries
1/5
3/1
4/1
1/1
1/5
3/1
2/1
3/5
1/5
4/1
2/5
1/1
3/1
1/
  • This is what i think the best set up for Janna, Early game mana, CDR, a little bit of armor
  • More vision of wards
Masteries AP
Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
2/1
3/5
  • Best for the Burst and CDR


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~ Runes

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Runes NORMAL
Runes

Greater Mark of Armor
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Gold
3

Runes AP
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3

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Viable Option Runes
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Guide Top

~ Ability Explanation

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  • Tailwind: Increase the Movement Speed of your allies by 3% — One of the best passives in the game.
  • Howling Gale (Q): Tornado — Your best CC Ability
  • Zephyr (W): Nuke if you Build AP, another CC Ability (Slow) and a Passive that increase her Movement Speed
  • Eye of The Storm (E): Shield with Increase Attack Damage (Max Level is like giving an Extra BF Sword to your AD carry).
  • Monsoon (R): CC that Throws enemies back and heal your team mates, work for breaking ultimates, heal your team, separate the easy targets from tanks and so much more.


Guide Top

~ Items and Optional Items

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Items Final Build
  • : Armor and Magic Resist to your team and yourself.
  • : CDR 15%
  • Shurelya's Reverie: CDR 15%, Passive of the Item gives 60% Movement Speed, Health + Health Regeneration
  • : CDR 5%, Armor, Health, Chance to Slow the enemies if they hit you and passive that slows them and slow them attack speed
  • : Health, Aura that gives your team CDR + Mana per 5
  • : Health + Armor, Aura that gives your team 15 Health Regen per 5 Second, Passive Active that absorb 50 damage
Optional Items
  • : AP, Magic Resistance and Enemy based aura which reduce Magic Resist — Useful if your enemies stack Magic Resistance and you have an AP team.
  • Zeke's Herald: Health, 15% CDR, Aura that gives your team +12% LifeSteal and +20% Attack Speed — Awesome if you have a Heavy AD Team.
  • : Armor, Mana, 20%CDR and Reduce Attack Speed from enemies 20%
  • : Magic Resistance and Cleanse as a Item.
  • : Ability Power and Spell Vamp for you and your team.
  • : Health, Mana, Magic Resistance and Block an Ability every 45 Minutes.
Important Items
Get them often as you can!


Guide Top

~ Summoner Spells

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Recommended Summoner Spells
Best for her
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Flash: Can get you out of tough situation or get you in in the middle of the fight to unleash your ultimate, save your *** to get fast to your turret.
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Heal: A good land of Heal can turn out a fight, this and your ultimate are awesome together, can save your AD carry, and this help out at early because you don't have a healing skill till level 6.
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Clairvoyance: It's a MapHack, people with Maphacks win.
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Viable Summoner Spells
Not the best, but viable
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Exhaust: If no one in your team get an Exhaust, maybe you should get one or you can trade with your AD carry so he pick Heal and you pick Exhaust
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Clarity: Instant mana
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Teleport: Get back to your lane Swiftly Quickly.
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AP Janna
Best for AP Janna
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Exhaust: Your enemies are trying to Run? + Exhaust and Catch them!
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Ignite: Enemies getting away with 10hp?, FINISH THEM WITH Ignite
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Flash: Get away from a gank, or catch an enemy!
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Do not pick
Really, don't
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Garrison: Useless, even for you as a Support
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Ghost: You have enough speed
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Revive: Please ... Don't, you have the Oracle. You are not planning to die.



Smite: Are You Jungling Janna?, If you do. You shouldn't be using this guide.
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Surge: Useless.
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Promote: For what?, you don't want to push your lane. And you don't want to steal the CS from your carry, even for AP Janna is bad.

Rally: You must be a Real H4x0r if you can pick this spell.
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Cleanse: No sir, NO!


Guide Top

~ Tips & Tricks

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  • Flash + Monsoon, Flash into the middle of the fight and Use Moonson so you can divide them team it works well when they carry is in front of the fight, or if they carry is going to facecheck a brush you can flash behind him and Monsoon
  • You can use Howling Gale and Monsoon to stop ultimates like Absolute Zero and Crowstorm
  • Using Monsoon While you are pushing a turret is not a bad idea, it regens the health of your team and let you push more, or you can use it after baron if someone got low health.
  • Eye Of The Storm Can be used on your tank so he can facecheck a brush safely.
  • Use Howling Gale to check brushes.
  • If you are being chased by only one champion, use Zephyr and slow him. But if 2 or more are chasing you, you should keep the movement speed buff and try to Howling Gale Them.


Guide Top

~ Your Job as a Support - Gameplay

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Babysitter, yes you are a babysitter. You take care of a little AD carry at Bot lane, support him, follow him, take care of him, die you first after letting him die and lose his kill streak. You must support your team Obviously, you are a SUPPORT, they are more important than you, always back up them. You can't farm, you can't even see the minions when they are low health. Let all the cs to your carries but take it if there is no one to take, better you than the minions or the tower.
Never be alone, always follow someone, always support someone. You are not a lonely wolf. So don't go alone stick to your teammates. Not take kills if your carries can take them easily, but if you are not sure always land a good Howling Gale or Zephyr.

Ward, ward everywhere. Call mias, and more wards, counter ward and more wards. Map awareness is so important in this, if you see some danger while you are babysitting your AD carry ping to your teammates on the other lanes, see where is the enemy jungler going and ping!, and more wards.

Important note: Ward is not only your job. Ask your team with education to get some wards.

If your AD carry is overextending and not last hitting, tell him to do it. Because you don't want a gank from the other team don't you?.

Team Fights start, Eye Of The Storm goes on your AD carry, Try to CC them with Howling Gale and slow them from running with Zephyr, land in the middle of the fight and use Monsoon so you can heal your team and divide your opponents while your team still stick together, use the passive from your items, GIVE ALL YOU HAVE!

If you follow my instructions you should now have the Baron buff and be pushing the nexus ... Ooh, VICTORY! You just won the game, ~Congratulations.

(Did you not win?, Read this again and try harder again!)


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~ Ranked Play

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So you love Janna as much as I'm?, Want to go to ranked with her? You might notice that being Support you can't carry a game, it's a hard decision to make. I do not recommend going into ranked with Janna at least you are DuoQ with the AD carry, a good AD carry wins a game a bad one drags you to Elo Hell. You can't really change the game playing a support and at low elo the other team might not have one. Be sure what you are doing before you do it!

Important things about ranked: Counter item, Counter ward and use a use a lot of wards. DO NOT THROW THE GAME.


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~ AP Janna Play

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AP Janna is a build to have fun with at normals or custom, please DO NOT JOIN A RANKED AND PLAY AP JANNA.

As AP Janna you want to go mid, You only have two nukes Howling Gale and Zephyr Predict where is your opponent going and Land your Howling Gale try to never miss even one.


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~ Screenshots and Videos

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Screenshots
I'll post here the screenshot of your games with my build and tips of my guide.
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Videos


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~ Credits

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+ jhoijhoi for being awesome the template, which you can find here


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~ Question & Answers

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- Why so many grammatical errors?
— I'm not native English speaker, so that's why.

Any question?, ASK ME! (free of charge :D)