Jax Build Guide by zorxx
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Welcome to my Jax guide. If you use my guide you will see that Jax is a very good champion and can be very OP. So just try my guide out and you will be OP.
It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.
Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.
''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.'' - Gragas
This is an important item. Never take other boots because you need the dogde.
I think this is the best item you can take as Jax. You get damage,ability power,lifesteal and spell vamp.
This is also a good item for Jax. I take it for getting damage and ability power. It also has the same effect like the passive of your ultimate. After every hit you get attackspeed.
I take this item for getting armor and critical hit chance. It also has a good passive.
I take Trinity Force because you get something of all. perfect for hybrid like Jax.
This item is good because you get armor, magic resist and you can be revived every 5 minutes.
You can take this instead of Guardian Angel if you want more AP.
You can take this item instead of Guardian Angel too if you want more AP and this item has a good passive.
Take this item instead of Guardian Angel if you want more HP. This item is also very good if you take Atma's Impaler.
Take this instead of Guardian Angel if you want more HP. You also slow you enemys with every hit so they wont escape if you attack them.
This is good if you need armor. It is good to take this item if enemy team is only AD. Replace Guardian Angel with this item.
Take this item if you want some health,mana and a higher magic resist. It also has a good passive. Take it instead of Guardian Angel.
You can take instead of Guardian Angel a second Hextech Gunblade for more AD,AP,life steal and spell vamp.
This item is good if you want armor,mana and a high cooldown reduction.
Replace Guardian Angel with this.
Jax's prowess with weapons and armor increase his fortitude as he gains equipment:
Jax gains 3 Health per point of Attack Damage received from items.
Jax gains 2 Health per point of Ability Power received from items.
Jax leaps toward a target. If it's an enemy, he smacks it in the face with his weapon, dealing bonus damage.
Jax leaps toward a target. If it's an enemy, he hits the enemy for 50/75/100/125/150 (+) (+0.7) magic damage.
Jax's charges his weapon with energy, causing his next attack to deal massive additional magic damage.
Jax charges his weapon with energy, causing his next attack to deal an additional 75/110/145/180/215 (+) (+0.4) magic damage.
Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies.
Passive: Increases Jax's Dodge chance by 10/12/14/16/18%.
Active: Jax stuns surrounding enemies for 1/1/1/1/1 second and deals 80/110/140/170/200 (+0.6) magic damage to them.
Usable only within 7/7/7/7/7 seconds of dodging an attack.
Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his Attack Speed temporarily, and every third blow will devastate his target. Jax can activate this ability to gain temporary Magic Resist based on his Dodge chance.
Passive: Jax's basic attacks increase his Attack Speed by 6/10/14% for 2.5/2.5/2.5 seconds (max 10 stacks). Every third consecutive attack deals 140/170/210 (+0.7) bonus magic damage.
Active: Jax's speed allows him to reduce incoming magic damage. For 5/6.5/8 seconds his Magic Resist is increased by 20/35/50 plus his Dodge percent totalling Magic Resist.
First I try to max Leap Strike first because it does much damage and you can use it great if an enemy wants to escape. You can use it to escape too. Then I max Counter Strike because it also does a good damage and stunning is always good.