Karthus Build Guide by Genje
Champion Build: Karthus
| Health | 2620 |
| Health Regen | 15.4 |
| Mana | 2622 |
| Mana Regen | 51.83 |
| Armor | 74 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 100.7 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 492.39 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Hi, I'm Genje, and welcome to my
Karthus guide. This is the first guide I've created on Mobafire, so please let me know what you think and give me some feedback in the comments. Keep in mind this guide is assuming that you are going middle lane in 5v5 Summoner's Rift. Without further ado, let me show you all how I play
Karthus.
Pros / Cons
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Pros
+ Great at last-hitting + Built-in sustain + Great at harassing + Amazing passive - kill enemies after you die + Kite enemies all day long + Global Ultimate |
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Cons
- Squishy - Tends to be focused in team fights - Skill-shot based - Easy to counter |
Masteries
This is the mastery page setup that I usually run while playing Karthus. It focuses on all of the AP related masteries in the offensive tree for maximum damage, while also having some utility. Getting 21 points in the offensive tree is good so you can put a point in
This is another viable setup for AP casters. It trades off some of the damage from the offensive tree for more utility. The spellvamp from
It pretty much comes to down to individual preference for choosing which mastery page you want to use. You could make your own mastery page as well, I just find these two to work very well.
Runes
Preferred Runes
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Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Alternate Runes
Summoner Spells
Preferred Summoner Spells
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Other Viable Summoner Spells
Non-viable Summoner Spells
Ability Explination
- If you know that you are going to die, walk into the enemy team before you do to maximize the damage you do after you die.
- During
Death Defied you are untargetable. This is a good time to use your
Requiem because it cannot be interrupted by the other team.
It has a .5 second delay from when you press Q to when the spell actually takes effect. This means that you must lead the target.
Lay Waste has a small aoe, but it deals double damage if it only hits a single target. Use this to your advantage when last-hitting minions and attacking enemy champions.- Once you buy
Rylai's Crystal Scepter all of your
Lay Waste attacks slow the target if they hit. Use this to chase down escaping enemies and to escape. If you are being chased and have
Rylai's Crystal Scepter, simply
Lay Waste the chaser and laugh as you walk away. Be careful of champions with some type of cleanse or that can avoid being slowed, like
Master Yi.
Lay Waste reveals the fog of war. Use it to check bushes.
- If an enemy touches
Wall of Pain at all the debuffs will proc. This allows to directly place the wall right on top of an enemy to debuff them.
Wall of Pain works extremely well combined with your
Lay Waste. After you slow an enemy champion with
Wall of Pain, your
Lay Waste will be easier to hit because of the slow and deal extra damage from their reduced magic resistance.
Wall of Pain can be used both offensively to chase or defensively to slow pursuers.- When ganking a side lane, come up from behind and lay down
Wall of Pain directly in their escape path. - Along with
Lay Waste, this spell reveals the fog of war. Only the "poles", or the ends of the wall, will do this though.
The damage over time when
- Last-hit minions not only to farm, but to use
Defile's passive to its fullest. Leveling this ability will give you most of the mana sustain you need to stay in your lane for long periods of time. - Don't activate this ability often in the early game, because it will drain mana too quickly.
- Middle to late game,
Defile can be used to farm minions much faster than
Lay Waste. - If you activated
Defile before using the active from
Zhonya's Hourglass, your AOE damage will continue ticking.
When trying to finish off an enemy champion, several things must be taken into account before
- If one your allies is in a very close fight with an enemy champion, use your ult to give your teammate the advantage needed to win the fight.
Requiem can be used during
Death Defied. This is an ideal time to use it because it cannot be interrupted.
Ability Sequence
Items
Starting Items
Core Items
Late Game Items
Optional Items
Gameplay
Early Game
- During levels 1-5 concentrate on last hitting minions with your
Lay Waste. - Harass your opponent when you can, if you feel it is safe and if you won't miss out on killing enemy minions by doing so. When you do harass, try to "feel out" your opponent. If your opponent is usually aggressive when you get close, aim your
Lay Waste in front of them. If they back off, aim your
Lay Waste behind them. - Try not to let the lane get pushed in either direction. If you push too far, you could get ganked very easily, while if the enemy pushes too far, your tower will take all of your enemy minion kills. Remember to call "MIA" if your opponent goes missing.
- If you're looking to finish off your opponent or if your jungler is looking gank your lane when you're level 4 or higher, initiate the fight with a
Wall of Pain. - Don't activate
Defile until higher levels unless your mana bar is nearly full, as it drains mana extremely fast during the early/mid game.
Middle Game
- When you reach level 6, immediately step back in your lane and look around the map for any opportunities to use your
Requiem. If an enemy champion has 2 HP bars or less, you can probably get a kill. - Grab the blue buff from your jungler whenever you can.
- Keep a look out for any close fights that you could teleport into to secure some kills and possibly save an ally's life.
- If your team is fighting for an objective, such as the dragon or blue buff, make sure you are there to contribute.
Late Game/Team Fights
- During team fights, try to position yourself to where you can deal damage but not get focused. Karthus is squishy, and will die very quickly if you are focused down by the enemy team.
- Always focus on killing the squishiest people on the enemy team unless someone else is at low health, then focus on them.
- If you feel that your team is losing a teamfight, stay near the edge of the fight so you can retreat if needed. If your team is winning, you can get more aggressive. Use
Defile when any enemy champion is in range, unless your mana is low. - Right before a teamfight starts, you can use
Requiem to weaken the entire enemy team. This is when it will deal the most damage, because the whole enemy team is still alive. - If you realize during a fight that you are going to die no matter what, walk into the center of the fight with
Defile turned on, so you can maximize the damage you do after you die.
Change Log
6/19/12 - Changed recommended mastery from
Swiftness
to
Improved Recall
. Changed recommended seals from greater seal of vitality to
Greater Seal of Scaling Mana Regeneration, and starting item from
Sapphire Crystal to
Meki Pendant. Fixed some typos, and added a few bits of information.
6/20/12 - Added a Gameplay section.
7/7/12 - Fixed some more typos.
Conclusion
Thanks for reading my guide on
Karthus and thanks to JhoiJhoi for making her Guide to Making a Guide, which was extremely helpful. If you had any suggestions or feedback just post a comment.
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