Ezreal General Guide by choris1717
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
For those who needs a map!!
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ezreal with this build
|Thresh||as ur support.. great.. enough cc to help land combos.. probably some of the best u can get... and as a foe.. u cand deal with him..|
|Leona||same case as thresh but she excells as helping burst ppl down.. but she doesnt have an scape for u.. and she is more dangerous as a foe..|
This are the standard summoners for all adc and works great with Ez but u can start with Barrier instead of heal if u feel more confortable with it. for a lane that u know u will be the one harassing Ignite its a good option to end ur foes.
Introduction to my Ezreal
Well basicly im doing this guide for mid-low elo starting players in adc role who basicly search for a "secure pick" on the higher importance champ of the team as its the damage dealer..
ill let u know.. this is not a build for profesional.. this is my idea of how i have used ezreal over 600 games with him.. u can accept some things.. not like some, or modify them into ur personal build.. as i did watching lcs pros and making the changes i needed for my play style..
Pros / Cons
is basicly a fragile yet not easy to catch adc.. he have an insane mobility in short periods of time as a huge burst of damage from early to mid game.. so heres comes an explanation..
+ High damage burst early and mid game (late depends of ur score by now)
+ Higher mobility than practically any other adc for run, chase or repositioning in a teamfight (important for low elo ranked adc)
+ Get benefit from any buff he can get, ad, ap, crit, cd reduc, mana so u have options to build with him
+ 2 scapes available.. "E" and Flash get tons of distance between u and ur foes, use "E" 1rst then flash so "E" will be avaible in shorter time..
+ Safe farming... u can auto near minions and use "Q" with the minions u will get usually punished for getting.
+ Global range ult for destroy lanes.. snipe enemys or objectives
+ Steroids on ur auto attack speed thanks to the passive
+ Adrenaline to the max making the combos on lane fights or teamfights
- Very fragile, if u get stuned on pulled on a teamfight, u have 1 sec to reaction or u are dead
- Hard to build corectly depending the foes and situation
- his scape cooldown is quite long.. so u must
- MANA EATER, if u dont measure ur mana and spam abilities like crazy u will be starving mana
- "Falls late game" isnt really truth, its just some other adc just scale way better on late game..
- Needs high cost items to be a threat ( more even than any other adcs)
- Finally, hard to play.. mainly in teamfight when not pros ( i didnt say noobs ) tends to jump in a fight like rambo.. it can be frustrating to be killed the moment u jump in.. so u gotta learn how to play him..
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Quintessence of Attack Damage
Greater Quintessence of Life Steal
Greater Glyph of Magic Resist
Greater Glyph of Scaling Magic Resist
runes must be denfively standard as a fragile adc with some personal touch i made..
+ 9 ad flat reds brings the early burst u need to farm and kite/trade
+ 9 flat armor yellows, brings the def u need ( can get 9 flat 8 life, but i dont recomend that)
2 Life steal Quints, needed for sustaian early, 2 instead of 3 are better now Doran's Blade adds extra life ateal.
1 Ad flat Quint, more damage potential ( cuz u dont need more life steal than that in lvl 1 so it better more AD)
6 Flat M.resist blues, 8 M.resist early is enough to hold ap based supports that would be the only ap damage u will see in ur face until lvl 1-6 or 7
3 Scaling M.resist blues, for early its not great, but at lvl 6 gives eaqual def at flat ones.. and as u basicly wont be receiving a hige ap damage until above that lvl.. they work, and the gain on lvls after 6 are a win on ur usual fragile stats.
Idea: Max Q, its ur damage... then if u cant.. Max jump.. and let at last ur W wich scales with AP so it would be better for late game
Tip: dont spam W.. ITS NOT a POKE Tool... even if it looks cool.. XD it cost a lot of mana wich is precious for u.. and it does not hit a lot..its better to get it at lvl 3 and not max it until u dont have a chance.. and if ur jungler is killing/chasing ur lane foes on a gank.. "W" at him.. 20% extra attack speed does help.. also helps if u are getting turret, W ur allies to get it faster..
This is the basic i do on adc Ez..
1x Doran's Blade
1x Health Potion
Then in lane after first call.. get Vampiric Scepter and if u can Sheen in next buy.. Sheen is the key for ur bursty damage into mid game.. then get Trinity Force and Boots of Speed u have to get this minimum when ur lane phase is done.. at least Trinity Force done or almost done.
You must try end The Bloodthirster and Last Whisper letting u with 4 final items wich will be ur core.. on any match..
Trinity Force Berserker's Greaves The Bloodthirster Last Whisper
Then as a defensive item Banshee's Veil or Guardian Angel as final items are always good choices.. IT isnt obligatory to go with 1.. but if u get to theis point in a match.. is because they can still blow u up.. or u guys are being too patient.. so either way is a needed buy..
Situational 6th Item!!
1- The other item is missing depends if u want damage or if ur team defense of armor or Magic resist is too high.. if they have huge armor cuz ur team lacks AP, i get Rabadon's Deathcap that way i get a lot of burst from my ap damage.. getting over 220 ap at lvl 18.. enough to hurt someone with only a huge armor stats..
2- If i only want just a huge load of ad damage i get Infinity Edge this mainly the normal call..
3- Blade of the Ruined King and Essence Reaver are good choices of making things different.. even Guinsoo's Rageblade is a viable choice..
3.1 - Blade of the Ruined King is better as life steal item than The Bloodthirster if u see u will face life based tanks.. as:
3.2- Essence Reaver is a better option if u know u will be split pushing and u know fights last a lot.. it gives u a lot of mana back and a nice Cd reduction always great on u..
3.3- Guinsoo's Rageblade is only an option item if ur foes are champions, or players with the beheavior they had on previous fights.. are letting u auto them a lot.. why.. this item gives u tons of attack speed.. tons of ap.. (capped passive extra 32% attack speed and +32 AP) so u can get from it.. inside the battle.. 72 ap, 30 AD, 32% attack speed.. (if u get lower 50% health.. Extras +20% attack speed, +10% life steal, and +10% spell vamp.. at a max.. it gives u way more things that u payed for.. wich is OP..
Examples of Play Style
Here ill put some videos of how u must play Ezreal..
in this Video we see the Top challenger adc player.. nothing less than TSM WildTurtle (all the rights and glory for him on this video XD ) and well he explains a lot on this video... hope u like it.. watch it.. got to a custom.. and try it for urself.. then GG.. Kick them back to the museum..
I hope u liked this humble guide wich ill be changing and getting better with more time.. for any comment just pm me or give me a hint of what u think.. bye GG WP!!