Syndra Build Guide by Manext
Not Updated For Current Season
Not Updated For Current Season
Hey Guys and welcome to my Syndra Guide!
If you are interested in Champs with a strong laning phase and high 1v1 Damage output you'll have much fun with Syndra
Syndra is an AP Carry on Middle Lane with high burst and poke, she can harras her enemys with Dark Sphere. Syndras Abylities are based on Dark Sphere. She can use these Spheres to knock back and stun enemys in combination with Scatter the Weak or do extra damage while grabbing an already used sphere with Force of Will
Personally , for me Syndra is one of the strongest Mid Champs and nice to play with.
Pros / Cons
|+ Strong laning-phase
+ High single target damage
+ AOE and CC (slow and stun-knockback)
+ consistent damage (from early til late game)
|Syndras highest argument is her strong laning phase. She harrasses her enemys with Dark Sphere and can easily catch them with a combination out of Dark Sphere and Scatter the Weak. Her strong single target dmg makes her one of the strongest midlaners for solo queue.|
|+ Weak against high mobility
+ No real escape
+ Hard teamfight positioning
|As the first point on the list says enemy champions with a high mobility e.g Fizz or LeBlanc can easily snowball Syndra. If she gets cought out by ,let's say, two enemys in jungle, she got no real escape. If Scatter the Weak is dodged or simply doesn't stun your follower you can assume that you'll be dead in a few moments later.|
And don't forget to mention her look. She just looks damn good ;)
This is the Masterie I've chosen for Syndra. It's a typical masterie for an AP based Champion on Mid-lane. I wouldn't recommend Butcher on Syndra.The 2 dmg your autoattacks would do isn't that massive. Arcane Blade 's effect is in comparison more effective than Butcher .
I've chosen Phasewalker to get a slight advantage.. It's very little but if you add together every single backport you'll get a massive time save. The Utility Tree is also pretty standart and just focused on gettin Runic Affinity
Greater Quintessence of Ability Power
Greater Mark of Magic Penetration
Greater Seal of Mana Regeneration
Greater Glyph of Magic Resist
- Greater Quintessence of Ability Power: I think this needs no description. AP Quintessence for a base of AP to harras your enemy and farm.
- Greater Mark of Magic Penetration: With the base Magic Penetration you make sure bypass the Magic Resistance of your enemy to do some serious dmg and take the kills.
- Greater Seal of Mana Regeneration: While harrasing your enemys with Dark Sphere you'll need a massive amount of mana. With these runes and a rush on Athene's Unholy Grail you won't get serious mana problems.
- Greater Glyph of Magic Resist: Of course you need some sustainability. In middle lane you (mostly) get AP based champions as enemy. With these runes you make sure you don't explode when you get hit by 1 or 2 skills.
NOTE: If you are facing an AD based champ on middle lane, think of chosing Greater Glyph of Armor instead of Greater Glyph of Magic Resist
// Syndra conjures a dark sphere at a target location (AoE dmg)
// Dark Sphere is your main (harras) skill while laning. All other abilitys are based on this. With Force of Will you can move these Sphere and position it for Scatter the Weak. But be carefull: If you overdo your use , it will result in a pushed lane and a loss of your mana.
Passive Bonus: 15% increased dmg against Champions.
Force of Will
// First Cast: Grabs a target dark sphere, enemy minion, or neutral monster.
Second Cast: Throw a grasped dark sphere or enemy at a target area.
// Force of Will is used to setup a good position for Scatter the Weak. If you hit an enemy with Force of Will the enemy is slowed for 1.5 seconds which can help you while chasing or running away (like a Teemo ;)). Force of Will can grab Dark Sphere, any minion or non-baron/dragon/vilemaw monster, ancient golem , lizard elder , Summon: Tibbers, Jack In The Box, Summon Voidling,spiderling, H-28G Evolution Turret and Yorick Ghouls.
Passive Bonus: Increases the slowing duration by 33%
Scatter the Weak
// Deals dmg in a cone knocking back the enemys. Dark Spheres hit by Scatter the Weak are hit back -> hitting an enemy will stun them.
// First to say is the long cooldown on the skill but it is your main skill to survive ganks and setup lane kills in combination with Dark Sphere. The knockback depends on how close the enemys were to Syndra upon cast. Scatter the Weak is a good skill to farm your wave fast and effectiv.
Passive Bonus: Cone width increased by 50%
// All Spheres conjured plus the Spheres around Syndra are shooted on an enemy champion.
// Unleashed Power is a high dmg skill. To get the full effect of it, try to conjure some spheres with Dark Sphere first. The Spheres laying around after the Cast can be used to get a massive multi stun with Scatter the Weak. Yasou's Windwall can block all spheres which will result in no dmg!
Passive Bonus: Increases range by 75
Ability Sequence Order
|It's pretty standart that you lvl up your Ultimate asap. Dark Sphere should be maxed first. Not only becuase your Passive Bonus gives you a massive power jump at lvl 9 also because Dark Sphere is your main skill for harrasing while laning and in Teamfights. Scatter the Weak has got a high cooldown. By maxing it second, you make sure you redcuce the cooldown to the minimum so you got your "escape" quite often. The last skill to max is Force of Will|
|Alternate Start versus AD|
|Mid and Late Game|
I've nearly mentioned it 100 times.. Syndra is a strong laner. The range of Syndras spells is quite big which allows us to harras the enemy to hell and back! Always keep an eye on your mana.
As if Syndra reches lvl 6 her dmg increases massively. Her ultimate is a strong one and you are now able to take your opponent down. The next dmg peak is lvl 9. You then maxed your Dark Sphere and deal 15% more dmg to Champions due to your passive Transcend. With the help of your now bought Chalice of Harmony you have a lot of extra mana to harras your enemy some more than you already did.
Remember the Skill Explanation. Your E ( Scatter the Weak is your only skill to survive when you get ganked. Save it until you really need it!
As a Midlaner you can and you can say you need to roam a lot. If you go to , let's say botlane, you can take Dark Sphere and Scatter the Weak to stun and maybe get the enemys down.
Some time in the game you start to fight as team and not on lane. Keep in mind that you can't jump away, so keep yourself in the backround. Wait for your team to pull one out or initiate for your own with an Dark Sphere and Scatter the Weak combination.
Of course it's your goal to get the carry out of life. But if he isn't available , think of how to stun and poke your enemys so that your team can finish some off. It's a question of positioning and timing to find out when it's time to Unleashed Power someone.
Dark Sphere does AoE dmg. Use it as advantage. If everybody is side by side, hit as many of your Spheres on them , if you got like 2 or some take your ultimate and finish the lowest target down.
If someone is gettin you out e.g Zed with ultimate, try to dodge it with a nice Zhonya's Hourglass so you don't get dmg or at least low dmg.
First of all:: Thank you for reading my guide. It's my first guide i've ever written in my entire life and i hope that some of you can use my tipps and advices!
A Massive thank you goes out to jhoijhoi's Making a Guide guide! I've learned some interesting stuff there which might can help you if you want to make your own guide too!
Thanks for reading,