Lulu Build Guide by LaCorpse
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Build 1 (Cheat Sheet)
Champion Build: Lulu
| Health | 3169 |
| Health Regen | 55.96 |
| Mana | 1190 |
| Mana Regen | 64.33 |
| Armor | 148.79 |
| Magic Resist | 154.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 395 |
| Gold Bonus | 13 |
| Attack Damage | 91.2 |
| Attack Speed | 0.859 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 140 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 50% |
Recommended Runes
Ability Sequence

1
14
15
17
18

3
8
10
12
13

2
4
5
7
9

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and welcome to my Lulu The Fae Sorceress guide, 'Fluffy Incoming!'.
Lulu is a fun support champion with endless build compositions, and an adorable script! With this guide I bring you a refreshing look on supporting and a guide just as adorable as this cute yordle champion *lol*
In this guide, I will focus on support Lulu, and how to properly support your bottom lane and win (or try to win :p) team fights.
Enjoy!
Positives and Negatives
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P o s i t i v e + Tastes like purple. + A Slow. + A Shield. + Benefit both AD and AP. + Can turn a team fight around. + Turn anyone cute with |
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N e g a t i v e - Sometimes Focused. - She cant heal. - Has a skill shot. - Slow movement. - Squishy. - Targeted, yuck. |
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Masteries
There are a few different ways to build Lulu as far as supporting goes, the masteries are (for the most part) optional and personal. You may change what you want, try new things, and do whatever you want with this build!
Don't limit yourself to my example masteries.

0/8/22 - More starting gold and experience gain. The starting gold allows me to buy a fairy charm, three wards, and some extra health/mana pots. I find that when I support in the beginning, I end up falling behind in XP, and tend to have a hard time catching up. With the extra XP gain, it allows me to keep up a bit more with my carry, that way I don't fall behind and feel kinda useless. These will always be my personal favorite masteries for Lulu.
As with almost every champion, you go with what you want. If you would rather walk faster insead of gain more xp, that is up to you. Play around with your masteries and tell me what you like! I'll add your version here also!
0/9/21 - Some extra health and movement at the cost of 20 starting gold, wider vision on the vision ward and experience gain.
This seems to be a pretty popular build due to the health. It is not a bad mastery set at all.
Runes
Like Masteries, there are many Rune possibilities. Runes are really fun to mess around with as a support. I've seen supports who go full defensive and some that go hybrid to help poke. Personally I like the full defensive set, because it will help keep me alive longer to support my team mates.
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Percent Health 3 |
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| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Gold 3 |
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These next two sets have the same set up except the Quints, so I'll only explain the ones that are changing.
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
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Summoner Spells
Summoner spells are a important choice as a support. You have to think about how you want to support your carry. Do you want a
With
**I hate math, I never did well in math, so if these calculations are wrong, please correct me**

Champion Spells
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SPACE | Pix, Faerie Companion- (Passive) - Pix fires a barrage of 3 bolts, dealing 5 + (3 per 2 levels) magic damage each, totaling 15 + (9 per 2 levels), at whomever Lulu attacks. | SPACE |
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// Blocked by minions, try to avoid that. // Your carry gets this passive when you use |
SPACE | |||||||||||| |
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// Use to poke your enemy! // Makes Lulu aggressive early game. // Slows your enemies. Try to hit as many as possible. // Practically spamable late game. // You can extend the ranged when you use [[Pix, Help!] // Shiney. Tee Hee. |
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// Awesome for turning a fight around. // Gives your AP a boost weather it be you or your mage. // Awesome used on some one like // A perfectly timed Whimsy on either friend of foe, can make a fight. // If used properly on enemy AD/AP carries, they can be shut down. |
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// Your AD support tool! // When this is cast on a friend, they benefit from // Don't forget that you can cast this on enemies. Stealthy ones ideally. // Maxed out first as a support, because the shield is your big support tool. |
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// Will turn your team fights around. // Utilize the slow to lock in enemy champions to secure kills. // Can save lives, and the more AP you have the more HP you'll give. // It is best used on some one who is being focused. // This can be used to secure your carry a kill by knocking up enemies. |
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Spell Priority and Rotation
My skill priority goes like this:







Help, Pix! over
Whimsy,
Whimsy over
Glitterlance, and
Wild Growth at 6,11,16.
**As support, you'll want to choose what you want to max out 1st 2nd, and 3rd. This is my choice, since normally I'm supporting an AD bot. You may follow this as well but others may perfer another options**







**As support, you'll want to choose what you want to max out 1st 2nd, and 3rd. This is my choice, since normally I'm supporting an AD bot. You may follow this as well but others may perfer another options**
In conclusion;
Your rotation as a support is simple. Keep your team mates alive. Pop shield on your friends taking damage, turn people into rabbits and cupcakes and stuff when they are being annoying, speed up your friends running away, slow those pesky people trying to do mean things. So, lets break it down okay? you're possibly wondering what takes priority?
During lane phase, your job is to harass the enemy with
In team fights you keep your friends safe.
Use your ultimate at your discretion, and be smart about when you use it until you get some cool down reduction.
Items


Early game is a bit tricky. You will have to find a way to balance getting your build and buying
1st Recall/Shop:
Complete
2nd Recall/Shop:
Finish
3rd Recall/Shop:
Buy


This is where you will need to change your build every once in awhile. Make sure you understand the make up of your team, and the enemy team for this. You can choose to build for you, your team, or to counter you enemy team. This is where things get tricky.



These are the "other" items that I have seen Lulu players rock sometimes, I'll let you know how I feel about these. If you want to see something added here, just leave it in the comment section!
Game Phases

Early Game Highlights
» Support your carry in bottom lane.
» Do NOT take CS/Champion Kills from your carry.
» Ward dragon > bushes.
» Communicate with your jungler/team mates for ganks. (Assists = gold)
Your laning phases are fairly simple as a support. You sit back and harass when you can. Never, I mean it, never take CS (creep slain) from your carry. You want to feed your carry as much as possible. The only times you should be getting any minion or champion kills is if you carry is already dead.
Some people will tell you that you should have 0 CS. This is not true. There will be times when your carry will have to teleport home, durring this time it is okay to last hit minions (of course make sure you dont over extend).
Make sure you follow my warding guide down below.

Mid Game Highlights
» Support your carry when he/she is roaming/ganking.
» Ward dragon > bushes.
» Communicate with your team mates and follow them around. (Assists = gold)
Mid game is where most teams start to gank/stick together. If your AD carry wants to farm a bit, stay with them. If your team starts to group up, stay with them. You want as many assists as you can get.
You should start becoming a bit more tanky here, if you have to you may throw yourself in front of your carries/team mates to save them. It is better that you die than your AD carry.
Keep warding as much as you possibly can, do not be afraid of asking for help. Your team mates should also help ward. Don't let some one tell you that it is purely your responsibility, because it is not, map awareness is a team effort.

Late Game Highlights
» Support your team. Stick with the majority. Do not go off alone.
» Ward Baron > dragon > bushes.
» Communicate with your team mates. (Assists = gold)
End game time is support magic time. This is where you will shine. You'll have most of your build if not all of it. You'll be enlarging your friends and slowing your foes. Make sure you keep your team as safe as possible. Don't forget your rotation and priority.
Your priority is your carries. Protect them, shield them, enlarge them. Shut down enemies, turn them into fluffies.
continue to follow my warding instructions below.
Warding and Map Awareness
Why ward? This is the question I sometimes get when I ask my support to buy some wards.
» Wards keep you well aware of your surroundings.
» Wards make you feel a bit safer (sometimes).
» Warding places like Baron or Dragon, allow easy kill steals, and prevention.
» Warding enemy jungle makes it easy to gank/counter jungle.
Warding will keep you and your team informed of what is going on. The main point is to keep you and your carry safe, and to foresee future ganks. If you don't know what is going on around you, you are not doing your job as a support.
You should not be the only one warding. Don't be afraid to ask for some one to buy a ward. Wards can be expensive, one of the biggest things that can bring down a support is when the team does not help with wards.
There are two different type of wards.
One other thing that I need to cover;

Laning Phase Warding: You don't need wards in every spot every time. The ward at dragon should take priority, and the words in the bushes will help prevent ganks.
Mid/Late Game Priority: Always ward Baron and Dragon with a
Semi Imortant Mid/Late Game: These are semi important ward areas. They are part of Jungle Control.
Last Priority Mid/Late Game: You don't nessasary need these. These spots should be warded by the champions who are soloing top. (Assuming your team is following the current meta)
Jungle Control: Jungle control is not necessarily needed but it helps to keep track of the enemy jungle.

Map awareness is when you know what is going on through out the map;
» Call out M.I.A/SS (Missing In Action/Missing) champions. Either in Skype or Chat.
» There are wards in the areas that prevent ganks (water way/bushes/dragons).
» Don't rely on your team mates for M.I.A/SS. Keep an eye on your map once in awhile.
» The pings on the map are helpful, not annoyingly overbearing. Obsessive pinging will not help. It is just annoying.
If a team mate forgets to call M.I.A/SS, shrug it off. There is no need for a sour attitude. Politely ask them to call M.I.A/SS the next time. Don't blame your team mates for being ganked. If you are warded properly and doing your job, you should know that there is a gank incoming.
Map awareness is not just warding either. It is also simply noticing when enemy champions are missing or pushing.
This video is not mine. Credit to gordosann
An Ending Note
Thank you for reading my guide.
I finished this at 6:30AM. There may be some typos/errors. Please be kind.
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