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Spells:
Clairvoyance
Clarity
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
~Introduction~

This is, indeed, my first guide on Mobafire, and if not for the majestic lightbringer, Lux, I wouldn't be making one at all. I won't say Lux was my first champion, nor will she be my last. However, for now, and probably for a long while, she will be my main and favorite.
In no way do I think my play style with Lux is the best, I just know it works splendidly for me, and has made many people scream "ASDFGHJK LUX OP". So, after much time of playing with the The Lady of Luminosity, Lux, I feel I can give some people out there a few tips on playing her like I do, and who knows, maybe even get a few people to play her. ;D
Please do not downvote my guide because you have a Lux guide yourself, or because you don't like how I build Lux. :< Again, this is only how I build her, and I do not think in any way that this is the best way to build her. If you do feel that my guide should be down voted, please comment and let me know why. I want to make it better, and adding to that, please let me know how you think I can make this guide better!
So, without further ado, I present to you, Summoner, my Guide on midding with Lux.
Masteries, to me, are really dependent on the player. I prefer the Utility tree for my Lux because I like to assist in ganks whenever possible. Going into the utlity tree gives me the extra EXP I need, so when I do go for ganks I don't fall behind in levels, and I also gain more experience per assist I get, which usually ends up being a lot.
The extra mana, mana regen, movement speed, and Summoner Spells Cooldown is just icing on top of the already sweet cake. In my build, I rush an Archangel's staff, because in all honesty, it isn't a bad item. I'll go into more details with it later in the guide, but for now, just know you'll need all the mana you can get for that little AP boost.
I find myself taking



Now, to explain the holy grail of the Utility Tree. Mastermind.

I then put 9 points into the offensive tree, putting 4 into the usual



I may take my points into the Utility tree, but I have played Lux with the offensive tree. You can secure (and steal) more kills that way, but in my opinion, I don't think Lux needs all the extra damage or AP boosts that it offers.
Runes, runes, runes.
I get called out often for having a weird build and setup for my Lady of Luminosity. Not very many out there will often forgo the defensive runes and offensive runes for Utility ones. It's odd, and a bit costly since not many buy them, but I work how I work, so trust me for the next five minutes or so. I promise most of my odd thought processes will be brought to light, and all will be explained.
So, let's start this:

So, for marks we grab the usual Greater Mark of Desolation for that extra little bit of Magic Pen that is undeniably useful for harassers in early game. Nothing unusual here- Yet.

So, this is where things deviate a little. I don't grab the usual Armor runes for my Lux because, in all honesty, if you play her right, you won't be getting hit much anyways. She has more than enough escaping ability with my build plus what comes from her own amazing abilities to survive nearly any AD champions wrath.
These runes are essential for that lane sustain that you'll need so you don't run out of mana too fast. Two of the are flat mana regen- more for early game. The rest will help out more along the way, but they are always there, and every little bit helps.

Now, to explain my choices of Glyphs. I take the Glyph of Force to give us that little boost in AP that we will need since we will not be rushing something like Rabadon's or Rod of Ages. It'll make harassing a lot better, even if it is just a couple more points of damage.
After that, we take a couple runes for Cooldown reduction. Now, if all goes well, after purchasing your


I have some weird choices for Quintessences. The Swiftness, to yet again add on to your speed, because, and I am being blunt here, Lux is a slow. Stupidly slow. So, we're fixing that. The two quintessences of swiftness, combined with masteries, AND Boots of swiftness will give her enough escaping ability to get away from a Master Yi with a Phantom Dancer using Highlander.
The Quintessence of Focus comes into play with the Frozen Heart. With all these things to reduce your cooldown you won't have to go for a second item with Cool Down Reduction, freeing up your item space a little.
Now, onto the most criticized part of my setup for Lux. Items.
Core Items:

I start off with






Why not take

Now,


That lane sustain is key for a harasser like Lux. You should be able to harass long enough and hard enough to quickly gain up the gold for the rest of your

After that purchase, you're going to need some Cool Down Reduction, probably some more armor, and more mana wouldn't hurt, right? I mean, it does give you AP too. So, you make your way to the



After I buy my

By this point, if you need more damage, sure, go for your

Do you need some Magic Resist? Go ahead and buy that

Do you need Magic Pen because the enemies realized you're a threat and built a lot of Magic Resist? Spring for that

In my opinion, everything after






When you use any of Lux's abilities on an enemy you need to immediately follow-up with an auto-attack. Many people underestimate Lux's passive, but it can stack on some damage. When using
Light Binding,
Lucent Singularity, finales funkeln on an enemy BE SURE to follow-up with an auto attack. It will hurt, no matter what level you are, no matter what level they are. It's extra damage from an auto attack.



Q
At level 2 you want to grab your



W
At level 4 you want to grab your shield ability




E

You'll definitely want to max this one out first. It comes in handy when in team fights because of the AOE damage and slow, and it has some pretty great range on it too so feel free to try and throw it behind an enemy if you have the chance. Out of reflex they might try and back away from you and into it.
This is the spell you'll be spamming for the entirety of early game. It has many uses and it does a pretty good amount of damage when used with your passive:





finales funkeln
R
Of course at levels 6, 11, and 16 you want to level up your ultimate finales funkeln Or, in English: Final Sparkle. This ability makes Lux, Lux. It has a ridiculous range, great power, and finally, the last ending touch to your nuke.
Ah, yes, Summoner Spells. Another thing I get criticized for.


Don't knock it before you try it, because with Lux, this thing makes mer a fantastic mid-laner.




At the very start of the game, you want to throw your





After that stick to your minions, and when you see the enemy champion harass the hell out of him. You should be able to out-range them with

Your mid-lane enemy will quickly get annoyed with your antics, and might try being aggressive towards you to scare you off. Put a point into your




You'll throw


After you hit level 6 is when you can start dominating your lane. When that enemy champ thinks they can take you on follow this order:



That combo is what lets Lux nuke enemies. It is a great asset when you're 1v1'ing any enemy champion and can deal more than enough damage to kill squishies and make the tougher champs retreat. The only thing you have to really be aware of is if that champion, once free of your snare, can really jump at you and burst you. If he can, don't be risky with the auto attack combo.

It's mid game now, chances are you've gotten enough gold to get two of your core items, and if so, you should be good. Your harassment by now has undoubtedly drawn attention and you're starting to get focused more. It takes them a while, but your enemies will realize that you aren't some underrated champ anymore. Your CC and damage will cause more distress than a Tank's.
So, you're going to need some defense on you.


Then, if you're finding that the AP enemies are harassing you more than the AD carries are, grab an


You should be able to pull off your combo a lot by this point and bringing their carries down to below 30% health so your other teammates can rush in for the feeding frenzy. However, a lot of team fights are starting to break out. You can't use your combo on all of them.
If you've gotten your Ult's cooldown to 26 seconds by this point, feel free to blast that Ult off at the start of the team fight. Chances are it'll be back by the end of it. So you can pick off any run-away stragglers that think they're going to make it back to their nice comfy base. And if you don't know which path you think they're going to take back, throw out your

Remember though, Kill Stealing isn't smiled upon in any game, however, Kill SECURING is always welcomed. If a teammate looks like they might die trying to get that kill, help them out and apologize after, just to be kind. But please, please don't be that douche that just does it for fun. :/ Nobody enjoys those. You'll make Shadow cry. And with every kill steal, a kitten dies. ;~;

As I stated before, The core build, being



To be a good player you have to learn to understand yours and your team's situation and be able to form to it. You can't just follow a guide word for word or picture for picture as some do. That won't help anyone out. Form to your team's needs while keeping yourself in mind. You can't build Lux as a tank just because your team needs one. No, use some common sense, and let my guide be a suggestion. :)

Thank you all for glancing over my guide. It was fun making it, and I hope it helps others who wish to play Lux. I play my Lux and a pesky harasser that can spam abilities like no tomorrow, while getting and assisting in a few kills on the side. This is by no means a guide on a support Lux, nor do I think my guide is the best in the world with Lux. It suits my play style, and I hope it helps some others. This build for Lux is not meant for pure damage output or for full support. It is a great balance in my opinion and makes her a threat to any champion.
Now that I have this guide, I'll post some picture of my games with Lux up when they occur. Both the good and bad ones just so I don't get too egotistical. If you're looking to play a great harassing AP champion, pick up Lux.
Now that I have this guide, I'll post some picture of my games with Lux up when they occur. Both the good and bad ones just so I don't get too egotistical. If you're looking to play a great harassing AP champion, pick up Lux.
I'd like to thank JhoiJhoi for all the help. The guide on starting a guide was my entire resource. It helped me start this in so many ways, and I can't express how thankful I am. Go and + rep her because she deserves it all. I can't imagine how many people she's helped by making that one guide.

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