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Malphite Combat Ranked Tank
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Spells:
Teleport
Ghost
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Malphite - Shard of the Monolith!
Introduction

Malphite Shard of the Monolith
My victoria secret to a succesfull

This is my way to play

A good


It's important you get a solo lane to level fast and gain alot of gold.
You might find it weird which items I recommended in this build but when you get the hold on it you'll think oooh yeah I can see why he is using these items.
Anyways try my build if you are interested playing


Enjoy!
Updates - Patch notes
Changes to guide
- 12-2-2011 *Changed summoner spell


- 12-2-2011 *Updated items, post descriptions why I chosen the items in this build.
- 12-2-2011 *Edited patch notes.
- 12-2-2011 *Added tip's under Skill sequence.
- 13-2-2011 *Added a few new items



- 14-2-2011 *Added a new tip under TIPS.
- 14-2-2011 *Added laning face: Early,mid and late game with explanations how to play

- 14-2-2011 *Added a new summoner spell


- 14-2-2011 *Added more details on skill sequence.
Patch notes, release notes
Release Notes v1.0.0.107
13-12-2010
Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
Seismic Shard cast range reduced to 625 from 700
Ground Slam mana cost increased to 60/65/70/75/80 from 60
Release Notes v1.0.0.106
30-11-2010
Seismic Shard damage reduced to 70/120/170/220/270 from 80/135/190/245/300
Summoner Spells

- Faster recall's if you really need to recall cuz the enemy hurt you to much but you don't wanna risk losing your tower. Teleport is the most handiest skill out there to safe your lane from falling apart.
- Dragon/baron fights. Huh? What do I mean. Well mostly your team use's wards, if not it's just stupid and you can ask your team why they didn't but when the enemy or your team is doing dragon or nashor and you are still at your lane, you can just simple teleport on the ward and trow out your ultimate to safe your team from not getting the advantage of the gold/exp buff. Or preventing the enemy getting it.
- Lane support, when you are soloing top and your team is getting hammer'd by enemy jungler at bot you can simply teleport on a minion and help them with your ultimate/spells.

- Ghost is a very comment used spell by most players. It's great for either escape or chase an enemy down.
On



- Ghost is just handy for running faster, simple as that. When you really gotta be somewhere on time you just press ghost. Don't ask yourself if it's a waste if you think it is game changing to use ghost to be able to safe an ally or kill an enemy.

- Flash is seen on alot of champions, simply cause it's great. You can either flash out of nasty situations or you can initiate with flash if you can't reach


- Clarity, ofcourse this is uppon the summoner spells of





- Well to get last hit on your enemy and get kills. You simply harrass them till they are pushed back to the tower.. Ultimate them plus your Q spell plus

- Enemy has




- When you are pushed back to your tower with low HP. They'll will try to dive you, when you see them coming. Attack them with a


- Teammates having trouble defending there turrets? BAM!

Runes
9*

- Simply more magic penetration is what you want for this build. Penetrate your enemies magic resist with this.
9*

- Magic resist per level, why? Well I like to look ahead. I always try to watch at my team setup and fact that late game will come. So it's more benefit to use magic resist p/ level runes cause they eventually give you more then the

9* Greater Seal of Defense
- Same as the magic resist runes. I like to get armor per level cause it gives you more benefit at late game. Cause of this build you are focusing abit more on damage I like to use some more defensive runes that help me trough the entire game.
2*

- Magic penetration. I don't find 8.5 magic penetration enough, so I have chosen to get two Quitnessence with it. This is a personal choice.
1*

- An extra 4.5 magic resist at early game never hurts. Thats why I use this rune. Most of the times you face casters or

Once again runes is something personal in my opinion. So any runes combinded with magic penetration will be good like HP runes.
Skill sequence
Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 15

Level 16

Level 17

Level 18


-



-



-




-





TIPS
TIP: Start harrass your opponent when your

TIP: Try to use your ultimate against more targets instead of one, but don't be sorry if you can kill one target with it. It's a nice interception.
TIP: Use


TIP:





TIP: Before you consider which items to pick on your build you should really look into the enemy's team. Count the amount of magic damage dealers and physical damage dealers. Not only in champion selection but trough the entire game. Counter dress your



TIP: If people are whining about you having


TIP: If you see a gank incoming on your solo lane and you're almost crossed the map and you really need to dodge the gank don't forget that you can use your ultimate

Core items






-
Sorcerer's Shoes
If you know
Malphite a bit you know he is pretty tanky from himself and including the runes I recommend.
Sorcerer's Shoes is a better choice to take. It gives you +2 movement speed like any other boots but also +20 magic penetration. This allows you to do a bit more damage as a tank. You can kill now.
-
Sunfire Aegis
My first tank item is the
Sunfire Aegis. Gives armor and a UNIQUE aura that does magic dmg per second to nearby enemies. Very cool item for using in teamfights, it makes you more tanky but it also gives you reason to kill more.
Force of Nature
Casters in the enemy team? Time for some resistance then,
Force of Nature os a good choice for that mid game. It gives you alot of HP regen. and magic resist. It's unique passive is very strong for a tank. So It's a pretty solid choice in my opinion.
Abyssal Mask
Why this item some people ask themselves. Well it gives you magic resistance. Some ability power. But most important it gives an Aura for you and your team that lowers surrending enemies there Magic resistance by 20.
Guardian Angel
This item speaks for itself. Gives great resistance and allows you to die and come back alive. Great item for all champions.
Banshee's Veil
Blocks a negative spell once in a while. Gives you mana and health, and magic resist. Good vs CC.
Optional items






Frozen Heart
This item is pretty expensive but unique from all others, it boost your armor. gives you CDR. And some extra mana. Gives a Aura that slows down attack speed from nearby enemies which is great in teamfights when the enemy is using alot of AD DPS.
Void Staff
If you're doing well in the game and enemy is stacking MR so bad you might aswell go for a



Thornmail
Enemy has alot of AD DPS? Like





Randuin's Omen
Let's talk about this item, I would replace



Warmog's Armor
This item is pretty awesome if you feeling yourself too squichy. It gives you a big amount of HP and HP regeneration. Which allows you to survive longer in teamfights and regenerate faster on occasions. I would recommend this item if you feel no real treath on the enemy team and just want to be a bit more less squichy. It's a expensive item thought so I would not use this item as first. Maybe instead of


Rylai's Crystal Scepter
A item I would like to discuss. It gives you HP and a pretty cool amount of Ability power. Don't forget the passive that makes your abilities slow the opponent. Althought I'm not a big fan of this item cause your


Situational items - Boots



Mercury's Treads
If you really need to be more like a tank vs alot of CC and magic damage you might aswell take these boots instead of

Ninja Tabi
These boots are awesome vs alot of AD opponents. Like



Boots of Swiftness
Totally not fan of these, it gives exchant movement speed 3. Which is everthing it gives. You are a bit faster it's good for chasing but you got

I would not recommend these personally.
Pros
- Great pusher on lanes.
- Can do amazing damage to squichy targets..
- Tower dive capabilities.
- Excellent in teamfights.
- People asume you are a tank and ignore you but you deal great amount of damage.
- Great passive skill, allows you to lane longer and safer.
- Ultimate can be used as an escape matter or initiate matter.
Cons
- Mana problems
- Slow farmer on creeps, only grows large when your E skill is evolved.
- Can die fast early game when focused in teamfight or ganked.
- People don't like to see

- Build is a bit expensive when you don't farm, kill enough.
Play style - Laning fase
Early game
Oke let's talk about how I like to play with




Mid game
Now the fun begin's cause early/mid game your shards will hurt most champions badly. You can easily take out any squichy champ using Q + Q + R + E combo. Try to use your ultimate as much strategic as possible, in teamfights wait for enemy carries to come together like







Late game
Late game is most important of all cause here the game ends. You win or lose but if you did well with






Well baron fights are most important, always keep it warded and try to get it yourself with your team or prevent your enemy to get it. Good luck and have fun.
Summary
I'm happy to share my thoughts and input in this guide with all of you, feel free to add me and let's play some games!
Ingame as VAIR ee taws.
If you tryed the build and had a nice score I would be happy to post it beneath the build, to show it not only works for me.
Cheers!
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