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Choose Champion Build:
Spells:
Ghost
Teleport
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction

OFFTANK






SPELL PENETRATION









![]() ![]() using. i dont useit a whole lot, but that doesnt mean itsnot effective! |
SPACE |
![]() i like ![]() ![]() simple reason that it is easier to handle and is very versatile. |
SPACE |
![]() another spell i like for its versatility. ![]() and you can jump quickly to contested areas. |

arcane smash: this is another great ability for several reasons!
- Great CC
- Area slow
- IDEAL for both chasing and escaping!

- Great for initiating!
- Gives your team a target
- Annoys the heck out of the enemy

- Excellent harassment!
- 1-2 hit combo!
- FREE WARDS!!!















OFFTANK GAMEPLAY
Laning
-for laning, your have plenty of options. you can go into any lane available, but you usually want to stay away from mid as Mage burst damage, such asAnnie can focus you down too much early game through the stun. i usually solo top, or act as tank in bot. as of your abilities, your main thing is harassment. Don't be afraid to throw around your
Sapling Toss!! if you feel a gank coming, use them to ward the bushes!one of my favorite moves is to ward the gank push on top or bot, then use
Twisted Advance to run straight through them as soon as i see them! works very well because the last thing they expect is for you to run towards the ganker!
Team Fights
-as the offtank, you initiate. useTwisted Advance to jump into the middle, then use your arcane smash to slow/damage/CC multiple enemies at once. this gives your team an easy target with the wrap up, then stuns multiple enemies. your biggest thing here though, is your ULTIMATE. wait for the teamfight to go into full effect to get the most out of it.
SPELL PENETRATION
Laning
-here its pretty much the same thing as the Offtank build. be wary of your mana and be a bit safer until you get the full damage capabilities for your abilities( i usually start really pushing when i getMoonflair Spellblade).
Team Fights
-you do not want to initiate the combat. while you can, you no longer have the survivability needed to do it as effectively. the biggest thing you want to watch for is enemies out of position. you can take them down with ease, usingTwisted Advance followed by arcane smash this puts out a lot of damage, and then it slows them so that your team mates can follow through if you cant finish them (you shouldnt have a problem). the other big thing is to use your
Sapling Toss to cut off enemy escape routes. that way, you can funnel your enemy into your team, or force them to take heavy damage trying to escape the slaughter!
There are 2 combos with

Sapling Toss->
Twisted Advance-> arcane smash->CHASE SCENE!!!
The Biggest thing with this combo is timing. if you are new to maokai, i wouldnt recommend this combo until you get theSapling Toss timing down and are used to it.
Twisted Advance->
Sapling Toss-> arcane smash->CHASE!!!
this is a much easier combo. i would recommend this to first time users, or those who are like me and not the best at timing. this way, you get at the least the initial damage from theSapling Toss hitting the ground/
WARDING: here im gonna list the spots you want wards in order of priority.
BARON NASHOR(after 15 minutes):use a sight ward
DRAGON(after 7 minutes): use a sight ward
- GANK PUSHES IN TOP/BOT/MID LANES: here use a
Vision Ward unless the other team has stealth.
- BLUE BUFF/RED BUFF BUSHES: a
Vision Ward should be all you need.
- ANYWHERE THE OPPONENTS SEEM TO BE COMING FROM: this is usually the bushes and jungle openings right by turrets. just use a
Vision Ward.
Im sorry for not having a map, im currently working on that(sorry, im a low tech kind of guy. its a miracle i learned code).
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