Master Yi Build Guide by godthemanjesus
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| Health | 3072 |
| Health Regen | 18.45 |
| Mana | 847 |
| Mana Regen | 14.6 |
| Armor | 170.59 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 295.92 |
| Attack Speed | 41.023 |
| Crit Chance | 60%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
12/5/2012: It's no secret that Master Yi is not viable. Master Yi is in tier 5 champion, and that's the lowest tier. Look at this site (http://www.reignofgaming.net/tier-lists/solo-tier-list). That being said lot's of the new changes in Season 3 made Yi "more viable", yet he still needs a rework. I did read somewhere that he will get one.
Before I began I would like to mention that I would love some constructive criticism with this guide. It is my first. Not only that I would like to here even more about
Welcome to my guide!
HOWEVER, Master Yi is hard to master, and difficult to play with against skilled players. Because he is imfamous and most people have been stomped by him in the past; he usually is focused as much as even
There is more downsides than upsides.
Than, Freerfs, why are you making a guide for him? You don't even think he is good!
That is not true, he is just easily countered. Some people think
When should I use Master Yi
Master Yi doesn't really counter anyone atm. I would say use him if;
- The only cc on the team is in the enemy jungle
- The enemy jungler is a support jungler {
Amumu,
Alistar,
Sejuani)
What you do than is "haunt" that jungler. Take his jungle like it is your own. Search and hunt for him etc. Honestly other's like
Shaco or
Lee Sin are better at doing this.
Runes
Runes on
Master Yi are pretty standard for most champions.
With AD you will want
Resilience (Armor) Seals
Shielding (Magic Resist) Glyphs
Desolation (More Pen!) Quintessences
With AP you want
Your choice for Seals, I take either Resilience or Clarity (Mana Regen.) Seals
Force (Ability Power) Glyphs. You can take Shielding Glyphs too
Potency (AP) Quintessences
If any one has any recommendations please comment!
Skills
You get hit twice instantly on your 7th stack. If works much like
Overall probably
I see a lot of guides that do not give it proper praise (unless it is AP of course). Although I do admit this ability is
The passive is what make Yi hit hard. As AD this is the 1st ability you want to max. The active is a double-edged sword. Use it to double the passive for 10 seconds but lose the passive for the cooldown. With no cdr it is 25 sec. So you want to use the ability when all you need is 10 sec.
This skill is what defines Master Yi. This ability instantly allows Yi to become over-powered, even considering his current state. You want to use the on the offensive, but only use it if you have to. You may have insta-gibbed that way overextended
This ability is good an AP Yi too. Comparing with AP
Lanes and Jungle
The best place for Yi. Your in the jungle so you don't have to suck at top lane. Your creep killing is pretty good, and make sure to do that as much as possible so you can be fed. Your ganks suck without
Remember when we all started playing this game and thought
So AP Yi absolutely punishes the lane early game. Although gimmicky, this works great for counter picking. I usually go mid with
Items
Consumables
Used by: Jungle, Top, Middle
This item is mandatory for most champions early games. Sometimes you start out with it and should be grabbed early game if you have leftover coin or are having a rough time.
Used by: Jungle, Middle
This item is pretty useful, although not as good as health pots, and not as useful on Yi. Maybe early game for both jungling and middle. While jungling blue buff is only mandatory on Yi, only the 1st time. It's better to let the AP Carry have it. While middle early game Yi's mana usage isn't too bad because of Doran's Ring(s) so think twice before you buy.
Elixer of AgilityElixer of Fortitude
Used by: Jungle, Top
It is always a good item to get with leftover gold, even early game. Having both of these babies helps even Yi out against enemy Baron Buff. Elixer of Fortitude is typically better to get over Agility if you have to, which would be the cause for most bruisers. Get these mandatory after having a full build.
Elixer of Brilliance
Used by: Middle
Much like above it definitely doesn't hurt to have on AP Yi.
Oracle's Elixer
Used by: Jungle, Middle, Top
Be careful getting this. It is usually the junglers, tanks, and supports that get this item but there can be exceptions for the carries to nab it. If your going against Teemo, Talon, Shaco and Twitch all on the same team than everyone should nab it or always stay together. If your doing good in the jungle and are a force to be reckoned with than grab this, they can't kill you. Plus your a fed Master Yi, they would just feed you more coming after you in the jungle. I usually will take it if I am not dying too often late game.
Used by: Jungle, Middle, Top
Wards win games. Lack of wards lose games. I can go over these items for there own section there that important. As a jungler always grab them. Grab a vision ward if you have extra money or the other team has someone like Shaco or Wukong jungling. If you have a vision ward it always fits with Dragon and Baron spawns. As top and in lane grab them if you don't have wriggles. Always grab at least 1 if you can as Top and Middle everytime you come back to base (unless your doing really bad and have 3 doran's items). Grab them constantly mid-late game.
Obviously only for dominion or ARAM. My rule is to make sure there is at least one floating around on your team if the other team has at least two stealth champs on the other team.
Items
Used by: Middle
Replace:
I wouldn't get this item too often. If you find that most of the other team is stacking magic resist or you see that most of your team is AP, make sure someone has this. You or the support would work. Definitely keep the
Used by: Jungle
Replace:
Try not to be the one that gets this, the tanks or tanky supports get this. Typically you chose Master Yi because top lane was a tank (
Don't get this. You have one AP move, and you don't have to spam mana to be effective. This item is good on the likes of
Used by: Middle
Replace:
The reason you would get this item is because the other team has a lack of AD and too many AP's. Even then
Used by: Jungle, Top
Replace:
Great item, that's is why it is in one of my builds. Atmog's is a great combo, but so is Fratma's. Your gonna want to start eyeballing this item if your game that you where wanting to go squishier in isn't going so well. Also get this item if the other team has a bunch of AD or an carry is fed. This item can give you hope. If you haven't bought Phage yet than buy Giant's belt first.
Used by: Jungle, Top
Replace:
This means your getting
Used by: Middle, Jungle, Top
Replace:
Pretty much a universal AP counter. This item is viable on every single champion, even the ones with spell shields already. This item is great but should only be bought if the AP Carry is too fed.
The reason I would recommend replacing
More coming soon!
The Future For Master Yi
11/20/2012 In Season 3 almost all champions are being buffed, with the exception of AD Carries and there items being nerfed. Some of the new items offer cc in them, so I can see Master Yi effectively using those. However he still will need a rework because his kit is too weak.
Conclusion
When I made this guide I hadn't established a role to main. Currently it is now support. Jungling is something I can do efficiently still, but I hesitate to ever use Master Yi in the jungle. Still I will do what I can to help this guide, albeit it is secondary to my
Alistar guide.
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