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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Intoduction
The first build is focused on maximum damage output. The Second build focuses more on survival with decent damage.
TAKE NOTE - This is not some kind of theory craft about what could or could not work. I have used and tested this build in many games. This build is capable of carrying a team easy and even making a comeback. Do not underestimate its damage!
Flat AP runes give Yi a very strong early game laning ability because his Alpha scales on a 1:1 and his meditate scales 1.65:1. This means every bit of AP goes a long way. With these runes and a Doran's Ring, your level one Alpha will deal around 140 and your Meditate will heal about an extra 60 hp. If your conservative with mana, you can lane a very long time, while still dealing decent damage even after your opponent has gone back for their second item. The more I play around with runes, the more it seems that an early game boost from flat runes is far better than the scaling boost, as runes or more noticable with less items.
Flat Cooldown reduction glyphs are also very viable. It adds up to about another 6%, which will allow you to drop the
Morello's Evil Tome in favor of
Spirit Visage which will increase your
Meditate while giving you more survivability instead of damage. This will also give you better early game cooldown reduction and more item choice late game.
Flat Cooldown reduction glyphs are also very viable. It adds up to about another 6%, which will allow you to drop the



I have a basic 9/0/21 for maxing cooldown and getting magic pen, but 21/0/9 works just as well for the higher damage, but you lose 6% cooldown reduction. If you want a little more survivability early game then 21/6/3 is a good choice getting the armor and magic resist in the defence tree and teleport/whatever in the ultility tree.







If you want some CC, take










Always take


Any other summoner abilities can work, these are just the ones I recommend the most.
The item build shown is the one I usually use, not the one you have to use. Other items i found to be decent include:
deathfire's grasp - To replace morellos if you want an extra nuke ability. It really works great if you remember to use it. Lately I have started to favor this over morellos.
Rod of Ages - It is a bit more expensive getting early but gives alot of survivability. You also wont have to worry much about mana, but your early damage will be a little low until you get Deathcap. If you want to include this item, your best bet is Catalyst > Sheen > RoA > Lichbane while getting boots somewhere inbetween.
deathfire's grasp - To replace morellos if you want an extra nuke ability. It really works great if you remember to use it. Lately I have started to favor this over morellos.










Buy your Dorans and head to your lane. AP Yi is capable of Mid and solo lane, but i would suggest only taking those lanes if you have to, not becuase you ran there straight from spawn thinking your gonna do better than everyone else. Give the ranged carries priority.
If you do get mid, Yi can handle extremely well. I have played a few games against a mid Caitlyn, and I have out laned her every time.
Yi can lane well with about anyone, but will do better with tankier or support champs such as
Alistar or
Maokai. If you can, lane with someone who has
Clarity. Yi can be very mana hungry early game so be carful.
Your main focues is to farm. Focus on last hitting with normal attack, but if you see a few minions with low hp dropping all at once,
Alpha Strike can net you a couple of those if you use it right.
Alpha Strike has about a 16.5 second cooldown, so don't try for a champ kill if the enemy has too much hp left.
The beauty of Yi is that he is what I consider a non-detrimental extended laner. What this means it that he can lane for a very long time without it effecting his items such as other champs who buy
Tear of the Goddess,
Rod of Ages,
Mejai's Soulstealer, or Philosopher's stone
As the game progresses, your
Meditate will quickly go from just a heal to all but invinceible for 5 seconds.
Alpha Strike will spike in damage and when you get
Lich Bane, you will be able to follow up and teamfight much better.
If you do get mid, Yi can handle extremely well. I have played a few games against a mid Caitlyn, and I have out laned her every time.
Yi can lane well with about anyone, but will do better with tankier or support champs such as



Your main focues is to farm. Focus on last hitting with normal attack, but if you see a few minions with low hp dropping all at once,


The beauty of Yi is that he is what I consider a non-detrimental extended laner. What this means it that he can lane for a very long time without it effecting his items such as other champs who buy



As the game progresses, your



Late game teamfights can work in 2 way:
Light CC Enemy Team - If the enemy team lacks alot of stun or knockup, Yi is a great initiator. He can dive on in with the tank with
Alpha Strike. During
Alpha Strike, you become untargetable for up to about 1 second when you hit 4 enemies. After
Alpha Strike, the enemy will usually focus you, and if they have no way to stop a
Meditate channel, then focusing you will be a devastating mistake for them. You will outheal almost anything, and if your team acts fast enough, you can survive even if hit by an
Ignite or other heal reduction.
Heavy CC Enemy Team - When the enemy team goes with alot of stun or knockup, you will need to be extremely careful. If you initiate, you will go down like any other carry if your
Meditate is interupted. Stay back until alot of CC is spent, then target the enemy team carries.
Alpha Strike and a
Lich Bane attack will easily take a carry down to half Hp, and you can finish them by proccing
Lich Bane with
Wuju Style and
Highlander.
Light CC Enemy Team - If the enemy team lacks alot of stun or knockup, Yi is a great initiator. He can dive on in with the tank with





Heavy CC Enemy Team - When the enemy team goes with alot of stun or knockup, you will need to be extremely careful. If you initiate, you will go down like any other carry if your






Yi has a great damage output with his core items,
Lich Bane,
Ionian Boots of Lucidity, and
Rabadon's Deathcap. The next two items,
Morello's Evil Tome and
Void Staff are highly recomended for the first build. I would not consider skipping them. The same goes for
Banshee's Veil and
Spirit Visage in the second build. That last item can be completely situational, and these are all good choices, just pick what fits your game best. Rylai's is listed in the first build because that is just the most common one I go with.
Rylai's Crystal Scepter- A good amount of AP, added survivability, and a slow too boot. Good if you need to live longer in general.
Zhonya's Hourglass- An good item if your looking for more damage, but need a little more resistance towards an AD heavy team, and has a nice active to boot.
Abyssal Mask- Along the same line as zhonya's, except for a more AP heavy team. The passive also increases your damage.
Guardian Angel- This will give you general survivability, but also lets you be a little more reckless with initiation. If you die before you can get a meditate off, just meditate as soon as you rez, and you will be right back at full health.
Banshee's Veil- A common situational item. Good survivability and help you with that one guy who only saves his CC for until you start meditating.
Hextech Gunblade- This can be a very good item for Yi. It will increase his damage output against towers with 60 AD while still giving 75 AP, which is a pretty good value for one item. Since it has life steal and spell vamp, it gives you a more reliable healing method through damage.













Here are a few situational actions Yi can take.
Turret Pushing- If you feel your safe enough from a gank such as just winning a team fight, and you want to take down a tower with your AD carry next to you, you can do it with
Meditate. Use
Highlander and do as much damage to the turret as possible, using
Wuju Style to proc lich bane. Don't use
Meditate until your almost one hit until dead. When you use it, you will easily outheal the turret and your friend can continure to attack. You will have one more
Lich Bane proc after meditate, and by now the turret should easily be dead. I suggest doing this only with lvl 4 or 5
Meditate and having completed your
Rabadon's Deathcap with atleast 350 AP. Late game, Yi can also easily tank both of the Nexus turrets at the same time if you feel your team can take them down.
Team Turret Diving- Again a use of
Meditate. Alpha in and get a hit off on an enemy champ, and if your opponent has a CC, be cautious of what it does. If your laning parterner jumps in at the same time, he can get some easy attacks in before you have to back. As always, meditate just before dieing if you higher level, or at about half health if your lower leveled. If the enemy champ attacks you thinking he can get a kill, thats all the better. It's only more time for your partner to kill him. It is suggested to ult out to reduce damage and chance of dieing.
Distraction Initiation- This one can be a bit tricky, but also work wonders.
Alpha Strike in on a group of enemy champs while your team is nearby. After using
Alpha Strike, immediately
Highlander straight towards your team. This works best in the mid with your team in one of the side bushes. This is alot like normal baiting, but since you get so close to the enemy team and deal a chunk of damage, they are highly likely to overextend right into your team trying to kill you. Always
Alpha Strike the champ that is a little farther from the group, because that is the one you will appear next to after you Alpha is done.
Turret Pushing- If you feel your safe enough from a gank such as just winning a team fight, and you want to take down a tower with your AD carry next to you, you can do it with







Team Turret Diving- Again a use of

Distraction Initiation- This one can be a bit tricky, but also work wonders.




To maximize AP Yi's damage, you have to work with the 2 seconds cool down on
Lich Bane. If you spam your abilities, your damage will be extremely low. Even in the most intense fights, you have to time your
Wuju Style and
Highlander to proc
Lich Bane or else it will be a huge waste and your damage will be low.
In a normal fight you will most often use abilities in this order with time in between for
Lich Bane procs:
Alpha Strike>
Highlander>
Wuju Style>
Alpha Strike
Meditate is more situational but still procs
Lich Bane so DO NOT forget to attack once before your next
Alpha Strike.




In a normal fight you will most often use abilities in this order with time in between for









Farmed early game in a solo lane against Cho'gath. Enemy team didn't like how i could meditate through all they could throw at me.

Just some general match history. The top game was a heck of a comeback. My team mates, a nasus, cho, and tryn refused to initiate. I'm not kidding. Three of the best initiators. Multiple times they stood on the sidelines of a fight we could have won if they joined. I used distraction initate while my queue friend, annie, used a tibbers ult stun. It's the only reason we won.
I find AP Yi more useful more often than AD with utility and multi-target damage. Without a
Lich Bane, AP tends to fall short with damage. Feel free to post and suggestions for more chapters and comment on what you think. Please be constructive with comments, But you do not need to comment to vote. Go ahead and post game results and thoughts. Thank You and Good Luck.
P.S. I work on this guide fairly actively and I LOVE FEEDBACK! I would also like to thank Adonikam for inspiring the second build, the tankier AP Yi.

P.S. I work on this guide fairly actively and I LOVE FEEDBACK! I would also like to thank Adonikam for inspiring the second build, the tankier AP Yi.
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