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Diana Build Guide by Dashbie

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League of Legends Build Guide Author Dashbie

Mid Diana- hit hard, hit smart

Dashbie Last updated on November 14, 2016
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Standard Diana mid

[VS]

Fun Diana mid

Ability Sequence

1
3
7
8
9
Ability Key Q
2
4
10
12
13
Ability Key W
5
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Diana with this build

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Threat Champion Notes
4
Zed ... Diana has no easy oppenent, meta not on her side in lane tbh..
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Intro yo!

= Heavy burst mage, and we love her for that!

Diana is a great champion, with alot of power to back her, but when laning with her, remember that before lvl 6, she is but a goone, the fun really starts at lvl 6. Lunar Rush the best gap closer IMOP(apart from stupid Akali's gap closer.. O.O) she can burst down anyone!

IMPORTANT, Remember Diana is beast, as long as we don't feed our counterlane will be victorious, just look at her fancy stats!


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Runes

We build her like this to get a fast paced start, that lets us chip down our enemy health with Q poke pre lvl 6.

Runes

Greater Glyph of Ability Power
9

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Health
9

Greater Quintessence of Ability Power
3

The Greater Seal of Scaling Health I personally find more helpful than armor as armor, falls off later in the game, where as the scaling health helps us alot more. It also helps us be less squishy.

Flat AP glyphs and Quintessence and flat MP marks gives us a heavy AP start which helps alot in the start.

Another good glyph on Diana is flat CDR glyphs aka Greater Glyph of Cooldown Reduction, this helps her low cooldowns, get even lower and thats a win. But I pref AP glyph.


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No Nashor! And Items

Nashor's Tooth?? NO!! Never get this... it's not good for us... "but we want it Dashbie, it looks so fancy, her passive works well with it too", LAY THE HELL OFFF, remember our roots little ones! We, Diana, are the the best(IMOP)burst mage right now, we don't need basic attacks SO BEGONE!

The first back should be another Doran's Ring and Boots of Speed because Doran's Ring gives us a nice amount of AP and boots give you needed speed, to catch them when they retreat from us.


Rabadon's Deathcap, how come it's not a core item Dashbie? Well, it's really freaking good no doubt about that, but it's also really, like REALLY expensive. The reason I chose, not to make it a core item, is because it's only needed in the absolute late-game. But for an AP-Burst like Diana, we don't wanna see late-game we wanna win, and do so fast. For the price of Rabadon's Deathcap, you could get an entire core item, and start up another.. thats too much.


vs AD Losing to AD, and Zhonya's is not enough? (but we shouldn't!!)
Dashbie why Morellon?
Because cdr helps alot, and I mean ALOT against AD users.

Another thing, if we build Iceborn Gauntlet, we cannot build our core item Lich Bane since they have same passive, and passive DO NOT STACK. So be cautious if you want the gauntlet and know, that I find Lich way better for Diana.

The Rod of Ages has been buffed IMO, the now 3000gold item contains, aprart from health and mana also 80AP!! I consider this great, and maybe worth more now than ever, Kassadin players must be happy, but so will Diana players!


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Purchase order!

This is if, everything goes smoothly for us.

Doran's Ring+2 health potions - Doran's Ring+ Boots of Speed - Seeker's Armguard+ Sorcerer's Shoes - Zhonya's Hourglass - Sheen - Lich Bane - Blasting Wand - Void Staff - item of need - item of need

If we have a hard time vs AP

Doran's Ring+2 health potions - Doran's Ring+ Boots of Speed - Seeker's Armguard+ Sorcerer's Shoes - Zhonya's Hourglass item of need - Sheen - Lich Bane - Blasting Wand - Void Staff - item of need

Below you can find, a maybe more comprehensible item sequence, it should be somewhat alligened with the sequence above.

Item Build

Start Early - Mid Game Late Game
VS AD:
Finish:
VS AP:
Finish:


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Spells n' stuff!!!

I usually go for Teleport and Flash.
Flash needs no explanation, wonder why? :D
TP? GLOBAL PRSSURE!
Why no flamy flame? Because I don't like it, it's not that good, there is SO much that an enemy can do to avoide Ignite, and late game, I tend to forget I have Ignite BECAUSE IT'S USELESS.
Teleport get's you somewhere, you can go bot fast, or top fast(remember to tell your team wards are importantorino if they crave our body and help).
It's so easy for them all to forget, hmmm where is mrs.Mid-Lane hmmm and then! OH shizzel she was in thou bush! and BAM you're even more fed.
+ you never forget TP, or that your enemy has it.
This is because it helps us put pressure on team fights at Dragon and Baron(plus new mini Baron)


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Farming in lane!

Get the last hits, be aggresive if the enemy is melee, is it a ranged opponent be passive and farm with Crescent Strike and poke with it too. If you're far away from a minion which is low, use Crescent Strike to get it. It works well that way, and try to position so that you hit as much as possible with the curve it has.

BUT the range they have only last until we are lvl 6 yo! When we get Lunar Rush bye bye advantage, they are dead, as they prob are quite squishy.

When laning with Diana, it's important that we don't use W aka Pale Cascade as it has a heavy mana cost, use it when enganging fights.


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Team fights, yo!

is burst mage, or a burst fighter if you want. This means ALL her damage is targeted against ONE opponent, at a time. This again means you target the caries like the squishy AD carry or the mid laner AP carry. Do not target tanky junglers and supports and if the enemy top-laner is fed, I recomend fighting him/her last. ALWAYS go for the carry.

Being a fighter, also means that you can initiate team fights, BUT I suggest you only do this when you have your Zhonya's Hourglass.
Being the initiator is dangerous but fun to do, but beware of stuns, as they can disrupt our Ulti, Lunar Rush.


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First of a kind

This is my first guide, plz tell me your tales and ideas so that I may perfect this Guide!
I find Diana to be the best Champ atm, so show me the love you all have for her, and tell me what YOU think!

And I really hope someone will find my guide useful to an extent!

This guide is a work in progress as I do not know all the codes and have yet to think up everything :)

This will all be updated when S6 starts! = I am now begining the updates and stuff for lots of items have shown up, and lots of item prizes for ap champs have gone up >.<'


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Frozen Diana

The Frozen Diana is just a fun build mostly, it make her a semi tanky AP-bruiser.
The problem with it, is the item price, I am thinking of replacing Rabadon's Deathcap with Spirit Visage or Banshee's Veil for more tankness.. but am unsure as this takes off lots of her burst, well this build is not burst meant I guess.