Sustain starting item
Choose 1-3 (Tanky Damage Item)
Choose 1-3 (Armor, Magic Resist, and Health)
BUY THIS ITEM! (ZZ'Rot is perfect for Udyr)
My personal build 1# (Against heavy AD Team)
My personal build 2# (Against Heavy AP)
My personal build 3# (Against mixed AD & AP)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Udyr with this build
|Nasus||Just keep poking him out of lane, you should be able to win a 1v1 when you get a iceborn and some boots.|
my name is Sean, this is my first ever guide/build,
so please correct me if something is wrong.
I play LoL on EUW, my username is seanwiik,
feel free to add me if ya' want to talk to me personally.
If you spot a mistake or have a question regarding this build, just leave a comment.
I don't want this to become super long, so i'm going to make it short.
Why ZZ'Rot first/second item?
ZZ'Rot, an item that spawns a voidgate, gives a mix of 55 magic res and armor and increased movement speed near towers, fallen towers and voidgates.
I personaly really really love this item. it'll come in handy early and late at the same time. Late for pushing towers and the speed near towers so you can follow enemies or run away. Early for the gold and wave push.
2. It's great for pushing your lane, and also giving you farm/gold while you're gone.
3. It's basicly made for Udyr.
- Easily kited
- Early-game being the hardest
- Bad at fighting more than 1-2
- Stun = Rip Udyrerino
You get super easily kited by experienced Gnar, Teemo, Riven and etc players, and if you get ganked by more than 2 people, be ready to die.
Why Tank Udyr?
Most people build attack speed/attack damage on Udyr top, but i think going tanky is better. You might not be able to 1 shot someone, but you'll be way more useful in teamfights if you already have a damaging adc and mid.
Tactic against heavy kiting and slows.
If you get against a Gnar with frozen mallet, or a Riven that combos you and then jumps out without you being able to do anything here is what you do:
You buy Boots of Mobility, Frozen Mallet, Iceborn Gauntlet, Quicksilver sash and ZZ'Rot, The last item is of your choice.
You camp in the top bush towards your torret, when your lane pushes the wave, rush him using E, get a root on him, if he stuns you, use your sash as fast as you can and then use Q, and keep hitting and moving, if the E waiting time runs out, use your E again for a root and then keep hitting him with your Q, if done correct you should have gotten yourself a kill, or atleast he should have flashed. Keep switching bush everytime you plan to ambush him like this.
I'mma add a video showing the ambush in action later today or tomorrow.
Teamplay & Teamwork
Teamplay & Teamwork
One of the things Udyr is really efficient with, is taking objectives.
One of the objectives that Udyr mainly is good with, is towers.
His rapid attack speed from his Q goes well with abit damage and more attack speed.
Buying a ZZ'Rot, Wits End, Berserkers greaves and some health/armor/magic resist, would make a perfect mix between tower pushing and tanky.
That way he opens holes in the base for his teammates to help push.
In teamfights he isn't too efficient. The only ability with range and area of damage is his is his R, which we're not maxing. His E is good for securing kills when picking out a player or two.
You could play supporting tank, and take damage for your team, like lucians ult or alike.
Abilities & Passive.
Abilities, Passive, facts and info.
Monkey's AgilityMonkey's Agility is Udyr's passive. Everytime Udyr uses an ability, he gains 10% attack speed and 5 movement speed, which lasts 5 seconds. It stacks 3 times, which means 30% Attack speed and 15 Movement speed if fully stacked. You can use this for fighting, escaping and chasing.
Tiger StanceTigers stance is Udyr's Q, once activated it increases your attack speed with 30%/40%/50%/60%/70%, and also makes your basic attack deals 30dmg/80dmg/130dmg/180dmg plus 120%/130%/140%/150%/160% of his attack damage. Persistent effect involves his basic attacks to deal 15% of attack damage as bonus physical damage on hit.
Turtle stanceTurtle stance is Udyr's W, it gives him a temporarily shield that absorbs 60/95/130/165/200(+50% ability power). The Persistent Effect is whenever Udyr basic attacks he restores 10/12/14/16(18% of his damage as health)
Bear StanceBear stance is Udyr's E, once activated you'll recieve an increased movement speed of 15%/20%/25%/30%/35% for 2.25/2.5/2.75/3 seconds, while activated, you'll ignore unit collision.
The Persistent effect of Bear Stance is a root that'll activate upon basic attacks, the root lasts 1 seconds. After using the root, you'll have to wait 6 seconds before using it on the same target.
Phoenix StancePhoenix Stance
Udyr sends out pulsing waves of fire dealing 10/20/30/40/50(+25% of ability power) magic damage each second to nearby enemies for 5 seconds. His first attack after activating Phoenix Stance deals 25/60/95/130/165(+45% of ability power) magic damage to all enemies in front of him.
The Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 25/60/95/130/165(+45% of ability power) magic damage.
Stun Combo: EQWE...
Damage/sustain Combo: QWEQ...
More content coming soon, (Baiting, Roaming etc...)
More Content Coming!
Depending on how well this guide goes, i might use some extra hours on developing extra chapters and go in depth about the already existing chapters.
If you've reached this far, the i'd like to thank you. This is my very first guide, so if you're displeased with something, feel free to tell me in the comments.
Disclaimer: I do not own the pictures shown in this guide, all rights goes to their owner. This guide is non-profitable.