Vayne Build Guide by Mooninites
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Champion Build: Vayne
| Health | 2213 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 83.19 |
| Magic Resist | 99.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 340.25 |
| Attack Speed | 89.005 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello and welcome to Mooninites' House of Vayne. Today I will be forcing you to accept my playstyle for
Vayne. Everything from runes to item selection, you must follow this guide exactly. So without further adieu lets get into it.
About My Vayne Build
So let's talk a little bit about my
Vayne build. I build
Vayne focusing on consistent dps and damage output not only late game but for the laning phase. I've seen builds which like to focus on
Condemn but I find that Condmen is too bursty and is not consistent damage. This is why I focus on
Tumble and
Silver Bolts while using
Condemn for a knockback or stun.
Pros:
Consistent Damage Output
Stronger Laning Presence
Cons:
Lack of Strong Burst
Lower Kill Potential
Masteries
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This is a pretty standard Offensive Tree for an AD carry, I take the point
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I chose to run 9 points in the Defensive Tree because of |
The Utility Tree is an option if you're looking to dart in and out of combat. I would take points
Summoner Spells
- a must have.
Vayne is a playmaker and so is
Flash they're made for each other, there really isn't anything else to say.
- a very good summoner. Relatively tied with
Cleanse in terms of summoner's. Really second to nothing except
Flash, I would run
Heal or
Cleanse
- another great summoner. Second only to
Flash, I choose to take this over
Heal because I find it more useful outside the laning phase. Sometimes it can be useful in the laning phase as well. It's great against champions like
Leona,
Taric,
Ashe, etc. It's useful for
Ignite and
Exhaust as well. I prefer this to
Heal unless the enemy team has no CC on their AD, Support, or Jungler aside from their summoner's of course.
- Decent choice, it's probably better left for the support. It's necessary in bot lane, but your support should pick it up
- not a very good choice unless your gunning for first blood, which you shouldn't be as
Vayne. I think this is a pretty poor choice of a summoner on her, if you want one in lane let the support take it, either way you shouldn't need it bot lane as you're focused on farming rather than kills. Ignite is becoming a more popular choice on AD carries and it's now seen as better than heal. However because of Vayne's weak laning phase I would still advise running
Cleanse and
Heal over
Ignite
- I really don't think this is a great option unless you're going top, but we're focusing on botlane in this guide so just skip over this.
Runes
I use the same rune page regardless of lane, there really isn't much variation to my rune page and it's pretty standard for most Ad carries with Marks being interchangable between
Greater Mark of Attack Damage and Greater Mark of Desolation.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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I prefer theArPen Marks because that's what I'm used to on her, and I do notice a difference with Flat Ad Marks. However, I like the Flat AD Quints to supplement my early game. As I've said the Marks are interchangable
To me Scaling MR Glyphs are a better option than Flat MR Glyphs because there aren't any real supports I'm worried about except maybe
Skills and Sequence
- Vayne's passive is pretty nice, it allows you to close in on enemy quicker than they anticipate. It only works when moving towards an enemy but it's a pretty good passive, it's nice for chasing down an enemy in lane and trying to get that 3rd proc on
Silver Bolts
- The bread and butter of
Vayne's damage. For this particular guide this will be by far you largest source of damage, even in the
Condemn
Vayne build
Tumble is often the largest or at least most consistent source of damage. As a result we'll max this first, it just provides so much mobility, extra damage on a low cooldown and low mana cost, in my opinion, too good to pass up.
- A decent passive, this can chunk enemies, and specifically tanks. Contrary to popular belief, this is probably the lowest source of
Vayne's damage. However, in this guide it will be the third most, behind
Tumble and auto-attacks of course. Poking with this can be deadly for an enemy. Getting 2 stacks with a
Tumble + 3rd proc
Silver Bolts will chunk the enemy for a good 25% of their health or more. This is what makes the build so potent. There aren't many AD carries that can trade against that burst. The
Tumble +
Silver Bolts combo is what makes the damage output so consistent and ultimately makes
Vayne's laning stronger.
- to me,
Vayne's most overrated spell. Don't get me wrong the burst is strong and it's a nice knockback or stun, but maxing this first says "I'm relying on burst to take down an enemy and landing the stun" and if you don't then your damage is pretty poor. That's why I find this weak in lane and outside of lane. You can't rely on the stun proc and aside from that the mana cost is outrageous. You can't afford to condemn an enemy every time you need to trade, you'll be out of mana, for me it just isn't consistent enough. In this build we use it really only as a knock back or stun.
- A great ult, fantastic steroid, lasts up to 12 seconds and on a fairly short cooldown, really one of the best ultimates out there. You can use this to finish the job or to escape. This makes for a really good dueling ult because the invisibility can really screw with an opponent. The cooldown is low enough so don't be afraid to pop it.

So now that we've got the skills out of the way there are two main skill paths, in this particular guide we focus on the first but I'll also talk about the
Condemn path a little bit.
Unless you're invading,
So let's talk about the pro's and cons of each build.
Pro's of Tumble
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Con's of Tumble
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As you can see the
Pro's of Condemn
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Con's of Condemn
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As you can see, the burst potential in the
This is the main reason I find the Tumble path to be a better option for Vayne than Condemn. I find Tumble to help her laning phase come on par with other AD carries. That's not to say her laning phase isn't fairly weak, but this tries to aid her laning phase to make it more consistent and allowing you to trade if you have to or want to.
Itemization
So there are a few item paths I follow so I'll post them and then explain my reasoning behind them.
| Item Sequence | |||||||||||||||
Boots of Speed 325 |
Health Potion 35 |
Doran's Blade 475 |
Doran's Blade 475 |
The Bloodthirster 3200 |
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This particular build focuses on lane domination. You can also build this if you don't have any sustain in your lane, such as a

| Item Sequence | |||||||||||||||
Boots of Speed 325 |
Health Potion 35 |
Wriggle's Lantern 2000 |
The Black Cleaver 2865 |
Zeal 1175 |
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I used to follow this build path quite frequently, but with the recent nerfs to Wriggle's Lanturn I find it to be a weaker option than most paths. However, this build path still has a lot of potential and can help you deal with tough lane opponents like

| Item Sequence | |||||||||||||||
Boots of Speed 325 |
Health Potion 35 |
Doran's Blade 475 |
Doran's Blade 475 |
Infinity Edge 3800 |
Zeal 1175 |
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This is a pretty standard item path for most AD carries. It works well for
These are my item paths I evaluate which I am going to go based on my first trip back. I can evaluate based on how much gold I have, how I'm doing in lane, how my opponent is doing lane, and how the game is going. If your team is losing horribly but you're doing pretty well in lane perhaps you try to shortcut to

The following items are all good on
- A must have on any AD carry,
- This is a pretty good item on
- A great item on
- pretty much a core item on AD carries. Even running cleanse you need to run this item, it's too good to pass up and it can shed suppresses while your
- Another core item on
- I don't think this is as good as
- Sometimes, despite having an Matchups and Lane partners
There are few lane partners that are ideal for
Vayne we'll discuss those first before moving onto Supports and AD that can give
Vayne a little trouble and then finally characters in general that can give
Vayne some problems.

So with all this said who is
Thanks!
Thanks for reading I hope you learned something about
Vayne. As always feel free to ask question in the comments or in game @Mooninites on the NA servers. You can also find me in the mobafire chat room fairly often.
Special thanks to the following
- Jhoijhoi for letting me use her dividers and her BBC coding expertise
- Friends on mobafire, shout out to Taco Limeyjr and Pwnzor1130 and the mobafire chatroom (NA side)
- All my friends in-game and IRL who keep me going
- and finally you the reader
Changelog
5/20/2012 - guide released
7/28/2012 - updated Summoner's Spell section with more information about
Ignite
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