Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Kassadin Build Guide by 0kruemlmonster

Middle My five minute guide to Kassadin

Middle My five minute guide to Kassadin

Updated on September 4, 2020
New Guide
Vote Vote
League of Legends Build Guide Author 0kruemlmonster Build Guide By 0kruemlmonster 9,819 Views 0 Comments
9,819 Views 0 Comments League of Legends Build Guide Author 0kruemlmonster Kassadin Build Guide By 0kruemlmonster Updated on September 4, 2020
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Fleet

1 2
Precision
Fleet Footwork
Presence of Mind
Legend: Tenacity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3
TP
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Champion Build Guide

My five minute guide to Kassadin

By 0kruemlmonster
HELLO FELLAS
Welcome to my five minute guide to Kassadin. Don't expect that I will explain why you take which rune and when to build which item in this guide; I want everyone to be able to read this in five minutes or less so you are able to read it during champ select and loading screen if you want. Kassadin is an AP-mage-assassin mid laner with a very strong scaling into the late game.
Abilities

MAX ORDER:


vs ranged AP
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Q > E > W




MAX ORDER:


vs ranged AD/melee AP
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Three points Q > E > Q > W




MAX ORDER:


vs melee AD
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


E > Q > W






PASSIVE: Void Stone
Cooldown: --- - Mana Cost: ---
Passively, Kassadin takes 15% reduced magic damage and ignores unit collision.

This is one of the two reasons why you counter most AP champions.




Q: Null Sphere
Cooldown: 11 - 9 seconds - Cost: 70 - 90 Mana
Kassadin throws an orb on a targeted enemy, dealing 65 - 185 (70% AP) magic damage and interrupts channels (Anivia R, Teleport, Shen R, ...). Also, Kassadin gains a magic shield that absorbs 60 - 160 (30% AP) magic damage for 1.5 seconds.

This ability is the second reason why you counter most AP champions: you gain a big magic shield, means you can poke them, but they can't poke you.




W: Nether Blade
Cooldown: 7 seconds - Cost: 1 Mana
Passively, Kassadin's basic attacks deal 20 (10% AP) bonus magic damage. When activated, Kassadin's next basic attack deals 70 - 170 (80% AP) bonus magic damage, gains 50 bonus range and restores 4 - 6% of his missing mana (quintupled against champions). Nether Blade can be used as an auto attack reset.

This ability helps Kassadin with mana sustain, last hitting minions (especially under the turret) and dealing tons of damage. No really, this ability gives Kassadin so much burst, especially once he has Sheen.




E: Force Pulse
Cooldown: 5 seconds - Cost: 60 - 80 Mana + requires 6 charges
Passively, Kassadin gains a stack each time a nearby champion, including himself, uses an ability. At six stacks, Kassadin can cast Force Pulse. When activated, Kassadin deals 80 - 180 (80% AP) and slows all enemies hit by 50 - 90% for one second in a cone in the targeted direction.




ULTIMATE: Riftwalk
Cooldown: 5 - 2 seconds - Cost: 50 - 800 Mana (based on stacks)
Kassadin blinks to a targeted location, dealing 80 - 120 (40% AP) magic damage to all enemies hit. Everytime Riftwalk is used within 15 seconds, it gains a stack, up to four times, dealing 40 - 60 (10% AP) bonus magic damage and doubling its mana cost (up to 800 Mana) per stack.

The good old Riftwalk. This ability gives you great mobility, waveclear, immense roaming potential and high burst when stacked.
Strenghts/Weaknesses
IN PROGRESS :)
Combos
Before lvl 6:

Q > E > AA > W




After lvl 6:

R > AA > W > E > Q



Because your Q follows if they flash away.
Early, Mid and Late Game

EARLY GAME


Kassadin's early game totally depends on his matchup. Let's say you face a Zed. With Fleet,

MID GAME


You are pretty strong right now. If you farmed well, you should have your Core items and enough burst to oneshot squishies. Go for objectives, look for picks, focus on the game and never forget your win condition.

LATE GAME


AP Rakan is basically a oneshot machine in the late game. If you see an enemy squishy, just run at him W, Q, AA, ( Electrocute Proc), Hextech Protobelt, dead, if not even after just WQ. Defend your carries, CC the enemy team, look for picks, get the turrets and NEVER forget that don't kills win a game, objectives do.
Teamfighting
Summoner Spells
Thanks!
Download the Porofessor App for Windows
League of Legends Build Guide Author 0kruemlmonster
0kruemlmonster Kassadin Guide
Vote Vote
My five minute guide to Kassadin

League of Legends Champions:

Teamfight Tactics Guide