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Spells:
Exhaust
Ignite
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Welcome to my Nasus guide!
At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.
The Curator of the Sands, though contemplative, is not to be trifled with.
Hello and welcome to my Nasus guide. I shall show you how I build nasus. This is my first guide so any constructive responses would be helpful :)
Armor pen marks help your damage output early game.
Dodge seals + Ninja Tabi + Evasion + Nimbleness = quite a few dodges for a faster nasus
Magic resist Glyphs will help your early game survivability.
Health quints are pretty obvious, more health = more survivability
Once you get your Boots, philosopher's stone, Sheen, you start building Warmog's Armor, as soon as it is completed start building Atma's Impaler, this is your core build.
From here on out it is situational depending on enemy team comp. oh and try to finish off building Trinity Force as well for more damage, survivability and movement speed.
From their you can build Magic resist if your going against an AP heavy team, Banshee's Veil and Force of Nature are excellent choices.
If you are going against a AD heavy team then Thornmail and Frozen Heart are nice to have.
Wither at lvl 3, 13, 15, 17, 18
Spirit Fire at lvl 2, 4, 5, 7, 9
Fury of the Sands at lvl 6, 11, 16
Very very tanky
Can still deal quite a bit of damage
Teams tend to focus you more (not sure why tho)
Makes for an early baron kill
gets a ton of assists
has natural lifesteal to help with lane sustainability
Cons:
You are not a true tank
Have to be willing to die in situations to let your team escape
Dont get lots of kills
if you do not last hit with your Q, you will be extremely weak late game
That is all that needs to be said on that
Spirit fire maxed first means you can clear full minion waves with 1 spirit fire cast, meaning very fast and easy farming and due to the debuffs it gives targets standing in its radius, it works quite well when you decide to enter the jungle for blue/red buffs
if you have a suggestion about my guide I am all eyes lol
Constructive responses only please, dont want any troll posts as this is my first guide and would hopefully like to get better at making guides for players to learn from.
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