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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Introduction

I have an accout un EUNE named sUkUrIbEy, currently Silver II. Little people know about it and the thing is, one or two weeks ago, this account was Bronze I. I managed to rise using all the techniques I used on EUW. Since this account didn't have the champions I have on EUW, I started searching for Solo Queue carries.
After a couple hours of thinking and sleeping, I managed to figure out some champions I can use to get out of ELO hell. I did use them and in nearly every game, I was carrying my team to an easy victory. Someties I couldn't carry but however I was winning experience with each game. I am going to make a guide for each of these champions as I want you folks to get out of elo hell too.
With





One great exemple is splitpushing. Teams in silver and bronze are really unorganized and they lack communication more than everything in this world. Instead of the enemy punishing you for your mistakes, your teammates punish you which is actually worse morally. That's why you can stay and continuosly push a lane. Your enemies won't focus on stopping you until you reach their second tower/inhibitor tower. Continuing to do so will make you destroy their inhibitor giving you a huge advantage over them.
Q U I N T S |
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Q U I N T S |

S E A L S |
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S E A L S |

G L Y P H S |
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G L Y P H S |

M A R K S |
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M A R K S |
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I find this passive very useful. Abuse it going back to your lane, when getting chased, usually when you have to sprint as fast as possible.






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Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then slowing them for 2 seconds. Really strong ability for clearing caster minions, really strong in combo with ![]() |
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Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies. I don't find this ability nor ![]() ![]() ![]() |
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Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist. The next attack in Hammer Stance deals additional magic damage. You have this at level 1, and I don't find putting points in it worth it because it gives you a small amount of armor and imagine that you get an extra 10 armor every five levels for one skill points. For me, not worth it but if it is for you put points in it. I like the next attack thing since it helps me in my ![]() ![]() |
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Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion. If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%. An incredible ability with a massive 1.2 AD ratio and overally great for clearing minions even without ![]() ![]() ![]() |
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Jayce gains the max amount of attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank. Great spell but for later on in the game. After putting 3 points in it, it will demolish turrets with it's 100%+ damage multipier. This spell isn't effective early since you don't have that much damage but at level 13 or something you will already have ![]() ![]() ![]() ![]() ![]() |
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Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration. Great spell for returning faster to your lane, for escapes and even to support your teammates but what I like it for the most is it's combo with ![]() ![]() ![]() ![]() |
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Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds. Pretty usefull ability. I usually stay in the ![]() |
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OFFENSIVE SPELLS
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I usually take this whenever I lane against a ![]() |
A good summoner spell, mostly when you lane against a ![]() |

One of the best summoner spells. With this spell you can kill, escape, juke, basically everything aside from farming. I mainly take this spell because I am used to it and because it is such a useful ability. The only bad thing about it is the long cooldown. |
This spell has some uses but I prefer ![]() ![]() ![]() ![]() |
STARTING ITEMS

Faerie Charm, 5X
Health Potion,
Mana Potion, sight ward.
I usually take these items as my starting items since I can take thatTear of the Goddess really early and it offers me plenty of potions and a ward to keep me safe from the enemy jungler. What else would I need?
Cloth Armor, 5X
Health Potion.
The one champion I have difficulties against isRenekton. In order to beat him, I start with early armor and still, plenty of potions. If you have difficulties laning against an AD champion, this shall be your start.
Doran's Blade
If you want to have a really high early damage, this is the item you must buy in order to do so and actually it gives you a nice amount of health and somehow decent sustain.

FIRST BACK

Tear of the Goddess,
Long Sword, sight ward.
If you got a kill and recalled or if you just farmed, you must build towards yourManamune as fast as possible since it is such an overpowered item on
Jayce. It will give you a huge strength boost throughout the game.
Tear of the Goddess,
Null-Magic Mantle, sight ward.
I usually take this when I lane against an annoying AP laner such asElise or
Ryze. In these match-ups, before your
Manamune build a
Hexdrinker so you won't get bursted down by them so easily.

AFTER MANAMUNE

The Brutalizer,
Last Whisper,
Black Cleaver,
Bloodthirster.
These two items,Last Whisper and
Black Cleaver are really important on
Jayce. Both items give a lot of AD, armor penetration, health and cooldown reduction meaning that these two items combined give you all you need. After you get them, you will be surprised about how much damage you can deal.
Bloodthirster is a really strong item generally. You get a lot of AD(100 if fully stacked) and something
Jayce quite lacks until then, lifesteal.
Black Cleaver and
Last Whisper shred the enemy's armor and
Bloodthirster shreds the enemy's health bar.

LAST ITEM

- Offensive items:
Infinity Edge/
Blade of the Ruined King.
- Magic ressistance:
Maw of Malmortius/
Mercurial Scimitar/
Guardian Angel.
- Armor:
Randuin's Omen/
Guardian Angel.
- Health(if enemies deal both magic and physical damage): [[warmog's armor]


-





What is a poke comp?
Poke comps are the compositions that can't win a straight teamfight against their enemies so before they engage they put as much poke on the enemy as possible. Poke team compositions are really strong at the moment because the only way you can counter them is initiating as fast as possible which sometimes can backfire really badly.
Other team comps





If your team has no real kind of tank, then







Difficulty pre-6: Medium
Difficulty post-6: Medium



After level 6, he will have more tankyness because of






Difficutly pre-6: Easy
Difficulty post-6: Easy











Nothing much changes at level 6, only that he will have his ultimate which doesn't deal much damage but try not to stay in it too long as every 1 HP can make the difference beetwen life and death. You can try to harras him with your











Difficulty pre-6: Easy
Difficulty post-6: Easy - Medium
This is a really easy match-up.










After level 6, he may have built





Difficulty pre 6: Medium
Difficulty post 6: Medium - Hard







Nothing much changes about your playstyle at level 6. She will have a higher killing potential. If she already has



Difficulty pre 6: Medium
Difficulty post 6: Medium












After level 6, he will be a beast in 1 v 1 so ONCE again, avoid fighting him. He is much stronger than you and just one








Difficulty pre-6: Easy - Medium
Difficulty post-6: Medium





Once he reaches level 6, he will try to get in your melee range and kill you with his









Difficulty pre-6: Medium
Difficulty post-6: Medium


At level 6,



Difficulty pre-6: Medium
Difficulty post-6: Hard
I don't know if I play this champion wrong but I usually get dominated by reneketon. His



After level 6, he will be harder to kill and you will be easier to get killed. Be really careful as he can stick on you and his






Difficulty pre 6: Medium
Difficulty post 6: Medium - Hard














Never go for a kill unless his




After level 6,



The normal standard is of 100 creeps per 10 minutes but I have never seen a human do that so I lowered it to 85. If you can get 85 minions each 10 minutes that means you will have a strong farm throughout the game.
Why do I say that they will send a strong player? In a lot of games when I was splitpushing, they sent the tank to pushback and guess what? I killed him and continued. They will send one of their most fed players and I personally don't pick up many kills until late game meaning I am not fed but being able to keep one of the MVP's on the lane with me is just an advantage for my team as they can easily pick up the others.
Sometimes they don't send anyone to stop you... then shred their base. Really,




This is one of the main reasons I pick




Hope you enjoyed my guide which is for now unfinished, and if you do tell me what I should add other than ward placement, comboing and match-ups. Special thanks to jhoijhoi for her line dividers.
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