Udyr Build Guide by palzm

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League of Legends Build Guide Author palzm

Phoenix Jungle Udyr KAWWW

palzm Last updated on January 2, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Our rage is beyond your control!

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Udyr is one of the BEST junglers/laners out there. I think he is really strong and can do wonders in fights.

Yes Tiger Stance gives you the single target Nuke damage. BUT
Why Phoenix Stance? Phoenix allows Udyr to clear minion waves/jungle creeps a lot faster. He also gives him a great balance of damage, such as AOE magic damage, and some AD.
However to compare Tiger and Phoenix is a stupid idea. Each stance can work well in certain situations and fail at another. They both present a great amount of damage.

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Pros / Cons

  • Fast Movement Speed
  • Fast Jungle Speed
  • Strong Ganks
  • Tanky DPS
  • Easy to get CS

  • Less Physical Damage
    without Tiger Stance
  • Expensive Items
    But easily overcome by his uberfarm
  • Difficult to learn

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Greater Mark of Alacrity - Attack Speed helps Udyr get his 3rd hit proc faster. This can help with damage and faster jungling

Greater Seal of Resilience - Armors for protection during the early jungle sequence. Also improves his tankiness.

Greater Glyph of Shielding - This will help Udyr to be tanky, giving him resistance to Magic Damage.

Greater Quint of Swiftness - With no ability to blink, movement speed is the only thing allowing him to be a great ganker. Along with his Bear Stance movement speed bonus, Udyr will be flying everywhere. This can help while chasing or running away.

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Defensive Tree
space Tier 1
Summoner's Resolve - (1/1) - Smite for free 10 gold
Hardiness - (1/3) - Armor for tanking
Tough Skin - (2/2) - Reduced minion/monster damage for safe jungling

Tier 2
Durability - (4/4) - mmm health = tankiness

Tier 3
Indomitable - (2/2) - Reduced damage for tanking
Veteran's Scars - (1/1) - More health for tanking
Bladed Armor - (1/1) - This is like thornmail/Rammus shield for minions/monster. Will help you in jungle

Tier 4
Initiator - (3/3) - Adds movements speed to bear and runes = Lightning udyr
enlightenmen - (3/3) - Cool down reduction for Spamming skills

Tier 5
Honor Guard - (2/3) - Reduces overall damage. Great for tanking

Tier 6
Juggernaut - (1/1) - More health and Reduced CC/Disables (merc treads :D)

Utility Tree
space Tier 1
Summoner's Insight - (1/1) - Faster flash Cool down
Expanded Mind - (3/3) - Dat mana. Will help you spam your skills without having to worry (as much) about your mana.

Tier 2
Swiftness - (4/4) - More movement speed for lightning udyr

Tier 3
Runic Affinity - (1/1) - Increased buff time

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Summoner Spells



I would rather take Flash because Udyr already has his Level 5 Bear Stance. Flash is a good spell for initiation/ganking since Udyr has no ability to close gabs instantly. Also it is a very useful escape spell, especially when you use it over walls.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >

Phoenix Stance

Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.

Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.

Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600

This skill is going to be your main DPS spell for Phoenix Udyr (duh). The AoE and bonus damage after every 3 attacks can clear minion waves really fast. Switch in between tiger and phoenix for the great damage.

Turtle Stance

Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.

Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 5 / 6 / 7 / 8 / 9% of his damage as mana.

Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600

Your life saving shield. Use this to regain mana/HP and use it when you are taking damage. Can save you while you are running from the enemies or enemies like Karthus.

Bear Stance

Activation: Udyr gains 15 / 18 / 21 / 24 / 27% increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.

Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600

Your speed steroids and stun. Use to run away or chase. This ability is what makes Udyr able to gank well.

Tiger Stance

Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds.

Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%. Half of this is persistent, the other half is activated for 5 seconds.

Cooldown 6seconds
Cost 55 / 50 / 45 / 40 / 35mana
Range 600

Another damage skill. Switch off from phoenix and tiger for great DPS.

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Starting Items

I like to go Cloth Armor + 5 pots 99% of the time. This is a safer way to jungle. Safer jungle can prevent you from dying to counter junglers. It also will keep your health up so that you can gank more before going back to base. For those of you without full runes or masteries, this will be a lot easier for you.


Another possible starting items. This gives you movement speed advantage on those sexy ganks.

Early Game

By early game, this is what you want. Razors for faster jungle, very helpful for early dragon (its a preference, You don't really need it). Merc treads for extra MS and MR/tenacity. Heart of Gold for beefyness (health) and gp5. Recurve bow for AS, mainly for that 3rd proc damage on Phoenix Stance.

Mid Game

( OR )

Finish Wit's End. Wriggle's is really of preference (don't really need it). Wit's End will provide you with MR and AS + the magic damage. But keep in mind that Wriggles will not only give you some armor and lifesteal, but it will also help you with jungling/warding and doing dragon. After buy either Randuin's Omen (for armor) or Banshee's Veil (for Magic Resist), depending on the enemy.

Late Game

( OR )( OR OR )

Finish Randuin's or Banshee's (whatever you didn't get during mid game). For your final item, it really depends on the situation of your game. Most of the time you will be tanky enough that you would want some more damage. In that case grab either Trinity Force or Hextech Gunblade. These items will provide both Physical and Magic Damage, strengthening Phoenix and Tiger stance. If you need to be tankier, get Force of Nature. FoN will provide you with MR and MS. Other tanky items can work ( Guardian's Angel being a good option), but I like to grab FoN because of the extra Movement speed it provides.

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Creeping / Jungling

Jungle Sequence 1

1. Blue Golem (Pull Recommended) - Smite
2. Wolf
3. Wraith
4. Red Lizard - Smite
5. Golems
Use health potion throughout the jungle so you stay healthy

Jungle Sequence 2

1. Wolf
2. Blue Golem (Pull Recommended) - Smite
3. Wraith
4. Golems
5. Red Lizard - Smite
Use health potion throughout the jungle so you stay healthy

Stonewall008's All types of Udyr Jungle

Stonewall008's Mastery change Udyr Jungle

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Thanks for reading the guide. Hope this may help you in your games. Feel free to rate and comment.

Practice is the key to become better. Keep at it :P