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Udyr Build Guide by palzm

Phoenix Jungle Udyr KAWWW

Phoenix Jungle Udyr KAWWW

Updated on January 2, 2012
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League of Legends Build Guide Author palzm Build Guide By palzm 10,570 Views 8 Comments
10,570 Views 8 Comments League of Legends Build Guide Author palzm Udyr Build Guide By palzm Updated on January 2, 2012
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1
Druwolf100 | February 27, 2012 6:29am
Voted -1
Dont like the Wits end
1
Zylph89 | February 2, 2012 3:56pm
I've been trying this udyr build that includes masteries 9/12/9 (taking every jungling mastery that helps jungle), 3 attack speed marks and 6 arm pen marks, flat amor seals, per lvl Mr glyphs and mov speed quints. For abilities, I've always played bear udyr,but since I heard phoenix's a better jugnler, I take 1 early point in it and leave it there. With this setup, Im having a really fast jungle plus awesome ganks, but I want feedback from more experienced udyr players on this idea. My main concern is that Im new toranked games so idk if this would actually work out in a higher ELO match. Thanks for reading and for the help.
1
Blydden (26) | January 6, 2012 1:23am
Summary Here: http://www.mobafire.com/league-of-legends/build/the-brothers-guide-reviewing-shoppe-160391#chapter25

1. Wriggle's Lantern on Phoenix Udyr? Seriously? 3:30 doesn't clear fast enough for you?

2. Trinity Force? Seriously? It is tempting, I know, but the critical chance is unwise and its just setting up your Udyr to get kited to death, rather than just kited. You need 3-4 tank items, unless you are ridiculously ahead, in which case you could get Trinity Force. But, this is a main build. You're not usually going to get to that kind of point in your average game of Jungle Phoenix Udyr.

3. Honor Guard is ridiculously bad. Put those 2 points into Hardiness instead.

4. OMGOSH THIS GUIDE IS SO PRETTY!!!1...Sorry.

5. Spot on "Runes" section. The lack of situational runes is dissappointing, but I don't see the need on this champion honestly, so you get a pass. (Except maybe a mention of Greater Glyph of Attack Speed?)

6. Okay I know this is my big brother's department, but this is really bugging me. It is Enlightment not enlightmen. The T man the T at the end!

7. Those points in Honor Guard instead of Hardiness is still bugging me.

8. No mention of Bridge Between?! The form-changing is ridiculously important to the maintaing of jungle speed and damage output!

9. Failing to explain why Wingborne Storm and Wilding Claw have extra synergy with each other ( Wingborne Storm gives attack damage, which Wilding Claw scales with {also ability power if you switch to Iron Mantle}, and Wilding Claw gives attack speed, which Wingborne Storm scales with) disturbs me.

10. You should mention the popular Regrowth Pendant + Health Potion starting item set.

11. No Wriggle's Lantern! Wriggle's Lantern is not a good item for Phoenix Udyr because...He is one of the fastest, if not THE fastest jungler in the entire game, so no need for the extra clear. Because of Iron Mantle, Phoenix Udyr is also really sustainable, so no need for the life-steal. You can just buy a Sight Ward for 75 gold (hopefully lots of wards, since you ARE the jungler).

12. I suggest Madred's Bloodrazor in place of Wriggle's Lantern. It scales better into late game, has attack speed, magic damage, attack damage, and armor. Synergizes great with Wingborne Storm and Wit's End for great magical DPS.

13. Hextech Gunblade is ridiculously bad. Remove the mention.

14. Since you are playing a Tanky champion, you need to list certain tank items for situations against certain enemies. The following items should be listed.
Aegis of the Legion - Great team item, every team should have just one. Take it if no one else is taking it.
Guardian Angel - Fantastic, sometimes game-changing, passive. Great against well-rounded teams. MANPHOENIXTURTLEBEARTIGERMONKEYMAN NEVER DIES.
Shurelya's Battlesong - Against heavy kiting compositions, this is a great item. Take it for yourself if no one else is and you are having trouble getting to the enemy team to maul them. Take a Philosopher's Stone early as well for the free gold.
Sunfire Aegis - Great armor + health item if you want to do more magic damage in addition to your other damage items.
Thornmail - The end all be all armor item. Effective and cheap!

15. Just a friendly reminder, Trinity Force is a good item on Phoenix Udyr. Not a must-have. Only take it if you are ridiculously ahead so you don't need the extra tank item. Or else you'll die too fast in team-fights and do no damage at all.

16. Speaking of, you have no Team-Fights section. That makes manphoenixturtlebeartigermonkeyman Udyr sad.

17. Also, your "Jungling" section is out of date, with no mention of the new jungle. The routes will screw over newer junglers badly. There is a video of the new Jungle Udyr here: http://www.youtube.com/watch?v=qSWaM4lhP0E
THIS IS A HIGH PRIORITY CHANGE.

18. No mention of the specialities and importance of Smite make me sad.

19. You should talk about how to properly gank and invade with Udyr as well.

5/10 - Main build is solid for the most part, but there is a severe lack of depth and explaination and options. The key part of the guide, jungling, is completely out of date and completely lacking any depth. Key sections of a good guide are completely missing.
1
Evil Nosferatu (8) | January 6, 2012 12:40am
Phoenix Jungle Udyr KAWWW by palzm

Summary: At first glance it seemed that the formatting was nearly perfect. I very excitedly read through this particular guide. I'm starting to wonder why it's not one of the higher ranking guides. Most likely because he's a fan favorite and there are a lot of guides on him. Depending also on your manner of building. I'm sure my brother will help you out in that regard. After getting through the content, I did find it lacking unfortunately. Your guide is short, sweet, to the point which is great for those who will stop by just to walk away with a rune, mastery, item and skill order build but that is what your cheat sheet is for. Expound a bit for your readers. For those who read on for the guide they will find the lack of instructions disheartening. Remember that a guide is an instruction manual. Tips & Tricks on using abilities are just as important as the viability of selecting certain items or skills in a certain order. Your color scheming, formatting and sections are marvelously done. This guide is very aesthetically appealing overall. If I was judging solely on that you'd have a 9 or 10 easily. For this lack of content I have to give you a 6/10 which is easily rectified by getting in there and adding it.

Cheat Sheet - Excellent. Very good for those who are going to just do a drive by build glance and leave. I know if everything contained within is sound then you're going to get some praise for it and I believe it designs your guide to be optimal for both visual learners and those who learn by doing. You did omit auditory learners here however and could fix this in your guide by throwing one of your favorite and more up to date Udyr jungle videos here like Stonewalls for further efficiency of the cheat sheet.

1. Our rage is beyond your control! - A good appealing section. It gives a great deal of theme and aesthetic appeal to your guide by and large. I think a bit of artistic and dramatic flare peeks out here because of it. Bravo.

2. Introduction - It seems to me that this section doesn't exactly know what it is. A good image is used here by the way. This section should explain why it is that you personally enjoy Udry, what your guide can do for someone who reads it all the way through, why the reader should play the champion, why the reader should continue to play the champion after using you guide and so forth. I will note that I like the fact that you tried to justify yourself as to picking one way or another in the jungle with him here based on stances, but I think an introduction would be better of explaining that as a reader goes through a guide why it is they will agree with this particular way of doing things. Using "Welcome to my guide...," "By the end of this guide you will...," are all good formatting and introductory format choices.

3. Pros / Cons - I like the formatting here save for the cons section. A missing bullet and something happening to your sentence about less physical damage with tiger stance seems to need a correction. Otherwise it's totally fine. As long as it's viable that is the only thing to clean up. Nice formatting.

4. Runes - Good formatting again. I do wish there was a little more detail about your selections. I'd also really like to see some alternatives for those poor folks who just hit level thirty, already bought some runes and may not have exactly what you suggest. Sure, there may be only one way to rune an Udyr, but if that is the case shouldn't you speak to that here?

5. Masteries - You are lacking explanation content here. Merely giving a summary to a selection isn't extremely helpful to a person who just started playing Udyr. Stating the obvious isn't your goal. You want to deter someone from making poor decisions and advise them as to why something is a poor decision since there are so many willful players who have been led astray by temporary insanity. First thing that pops to my mind besides the fact that you can "Smite for free 10 gold" is, "Aside from speeding up your jungle clear time you can get an additional 10 gold with this mastery. This will help you in the long run with purchasing items and occasionally wards which can be game changing." This is merely an example. You can handle this any way that you would like but advice for a novice who may not know any better and might be looking for a tip such as this would go a long way. (Presuming also that buying wards as a jungle champion is how you advise someone to play.) Add some content with advice here and try to discourage people from picking other less appropriate masteries they may be tempted to use and an explanation as to why. Perhaps a good thing to highlight is why a champion like Udyr has an option of going 9/21/0 -OR- 0/21/9 so that it can at least be touched on by those who might judge you for not even recognizing their personal way of building. You're not helping novices only, after all.

6. Summoner Spells - A very short section. I realize as a jungle champion that Udyr is already forced into smite at the very least and there are few selections for him aside from chasing people down or flashing over walls, but perhaps there is a summoner spell that someone might be tempted to get for using him as a backdoor champion. If you believe that someone might take teleport, which I think some might, in the place of flash/ghost here is a good place to explain why other summoner spells are inefficient and not focus solely on a choice between two obviously superior selections. Keep in mind that the layman who has decided to play Udyr might think you haven't thoroughly thought your suggestions through unless you at least mention that other spells are inferior since you do need some ability to occasionally escape, etc.

7. Skill Sequence - Beautifully done. This is a wonderful section. Very aesthetically appealing. "Can save you while you..." seems an awkward sentence. "You can save yourself while running from enemies or a Karthus ultimate skill." Also, remember how I told you that in your introduction that you could explain why you chose phoenix over another stance for jungling? This is the place. Expound right here in the same format you are using (because it's already beautiful) and that is going to give you a great format and appropriate flow of chapters.

8. Items - Well put together here as well. I'd only personally want to slightly change this section to be a bit more verbose. A good example would be on your starting items. You've detailed why it is that you'd want cloth armor versus boots. How about adding a bit of a description here about how you can pull off a gank easier with boots and how you could accomplish them after a clear with cloth before returning to base? Remember, a guide is an instruction manual. People will either glance at it and leave after getting what they want from your cheat sheet or they will be reading your content and wanting to know the tricks to make their use of Udyr successful. The other sections for Early, Mid and Late could also use a little more content on how a typical game might go for them and how these items would help them (you've listed it, but more detail always helps) and any tips you might have for what Udyrs should be doing during these portions of the game. You could also give details, since you have divided upon a timeline, what kinds of builds you can use in a crunch should you fail to get enough CS to complete a build by a certain time if there is such a thing on Udyr.

9. Creeping / Jungling - Very easy to follow. I'd recommend putting in a specific note at the header about using your smite wisely. Explain to the layman who may have never been in a jungle before buying Udyr and then finding your guide why it is that you will need smite to help you survive certain camps in the low levels. Remember, this is an instruction manual. Otherwise, this section is beautiful and very useful.

10. Conclusion - This is just too short and lacking content. Perhaps you'd like to add some content about how you enjoyed writing your guide, that you're interested in feedback, that you'd like to thank anyone that might have inspired you (Stonewall?) and so forth? You've surely got some opinions about how you first felt when you played your first successful Udyr game? If you chose not to alter this section's content you may want to change its title as Summary or Conclusion suggests that you have final thoughts to share about the champion. Perhaps changing it to, "In Closing" as it stands might be more appropriate. Even titling it "Thank You" would also work.
1
lilross | December 14, 2011 4:16pm
Voted +1
Good guide keep up the good work!!
1
lilross | December 14, 2011 4:15pm
Good guide keep up with the good work!!
1
Gruck (1) | November 7, 2011 8:46am
Voted +1
Neat and informative guide :)
well done
1
Khazem (191) | November 6, 2011 8:12pm
Voted +1
Very nice guide. A few suggestions:

- You don't really need Wriggle's Lantern as phoenix Udyr. After Wit's End you can just build straight up tanky.
- I'd take a point out of Resistance and put it in Quickness . 1% extra movement speed for 2 magic resistance is a good trade imo.

Everything else looks pretty good, nice job.
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