Poppy Build Guide by Khazem
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 2131 |
| Health Regen | 24.35 |
| Mana | 1125 |
| Mana Regen | 23.5 |
| Armor | 188.66 |
| Magic Resist | 96.36 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 412.775 |
| Gold Bonus | 5 |
| Attack Damage | 272.35 |
| Attack Speed | 31.001 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 175 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 19.9792% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my
Poppy guide.
Poppy is one of the most underrated champions in the entire league. She has incredible potential and a lot of people don't realize it. She's also the only champion that can truly be called an 'anti-carry'.
A lot of people will tell you it's hard to get the needed farm on her and it's generally not worth mastering her, but this is not true at all. Her core consists of 2 items and once you get those, you're unstoppable. If you master Poppy, you will have mastered an extraordinary and unique champion that can single handedly turn the tide of any game.
Pros / Cons
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Pros
+ Very high burst damage + High mobility + Great towerdiver + Often underestimated |
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Cons
- Weak early game - Hard to master - Very low mana pool considering ability mana costs - Bad farmer |
Runes
Marks:
Greater Mark of Magic Penetration:
Poppy's abilities deal magic damage, magic penetration increases that damage.
Greater Mark of Attack Damage: Easier last hitting, gives Poppy high attack damage levels early on with
Paragon of Demacia stacked.
Greater Mark of Armor: Against strong bruisers. Poppy's focus should be getting through the laning phase by any means, getting more armor can be nessacery.
Seals:
Greater Seal of Armor: These give you some extra survivability in your early game. Perfect to help
Poppy get the farm she needs.
- Greater Seal of Vitality: Good choise to make her lategame stronger, where she already shines. Get these if you don't need the armor for your early game.
Glyphs:
Greater Glyph of Scaling Cooldown Reduction: Cooldown reduction is very strong on
Poppy. Her main damage comes from a spammable high damage spell, reducing its cooldown increases your damage.
Greater Glyph of Magic Resist: If you find yourself laning against an AP carry somehow, these will help. Getting through your early game by any means possible should always be your priority.
Quintessences:
Greater Quintessence of Movement Speed: Movement speed is one
Poppy's main strengths. You want to be as mobile as possible and become an uncatchable assassin.
Greater Quintessence of Attack Damage: If you're getting armor marks, you can get these for easier last hitting when going AD.
Greater Quintessence of Armor: If you feel you need more armor, these are very strong.
Masteries
I use two different mastery setups for
Poppy, depending on wether I'm going full AP or hybrid. When going full AP you want to focus on making your initial burst as scary as possible to take someone out of a fight instantly, while as hybrid you want to aim for more sustained damage and a bit of survivabilty to stay in fights longer.
AP Poppy Masteries
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Tier 1 - I grab
Tier 2 - Tier 3 - Tier 4 - 4 points in Tier 5 - 4 points in Tier 6 - |
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Tier 1 - 3 points in
Tier 2 - 4 points in Tier 3 - |
Hybrid Poppy Masteries
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Tier 1 - 3 points in
Tier 2 - Tier 3 - Tier 4 - Tier 5 - I take nothing in this tier, both masteries here are just bad. Tier 6 - |
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Tier 1 - I grab
Tier 2 - Tier 3 - |
Summoner Spells
Exhaust
I think this deserves a mention as it can be pretty good on
Skills

Passive: Valiant Fighter
Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Very good passive that makes her a better top laner than many might think. An example of how this works: If you go to lane with 600 health, and someone deals 100 damage to you, you'll take 60 damage (10% of your current health) and the remaining 40 damage will be cut in half by this passive, meaning you'll take 80 total damage instead of 100. This scales better as you go lower on health.

Devastating Blow
Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 55mana

Paragon of Demacia
Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds. This effect can stack 10 times.Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
Cooldown 12seconds
Cost 70 / 75 / 80 / 85 / 90mana
This ability is what makes

Heroic Charge
Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 seconds.Cooldown 12 / 11 / 10 / 9 / 8seconds
Cost 60 / 65 / 70 / 75 / 80mana
Range 525
Amazing ability that can also be used for offensive and defensive purposes. Use it to smash people into a wall to deal a great amount of damage combined with a

Diplomatic Immunity
For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
Cooldown 140 / 120 / 100seconds
Cost 100mana
Range 900
The ability that makes
Skill Sequence
My skill sequence for
As AP I will always max
Generally, the skill sequence should be
Items
Early Game Items
Regrowth Pendant: This is the item you'll usually want to start with. Combined with her passive, this makes her hard to harass out of lane and if you're not too reckless you'll regen your health faster than it's harassed down.
Philosopher's Stone: Gives you all the lane sustain you'll ever need. Build this as soon as possible to get the most out of it.
Sheen: Procs on every ability
Will of the Ancients: Gives Poppy a lot of sustainability with her Mid Game Items
Trinity Force: Great item for
Rabadon's Deathcap: Gives you a great AP boost. Good for both increasing the damage on
Deathfire Grasp: Great item to add to her burst. Scales with the damage increase from
Void Staff: As soon as people start getting magic resist, even if you're going for more of an AD build, this item will be needed to counter that.Late Game Items
Madred's Bloodrazor: Good to further shred high health targets and gives you some good sustained damage as well.
Lich Bane: The AP variant of
Shurelya's Reverie: Another great source of cooldown reduction. The movement speed boost scales well with all her other movement speed buffs.
Guardian Angel: Helps you stay in fights longer with some great all around tank stats and a second chance at life. Great item if you're looking for a defensive alternative for
Infinity Edge: Gives you some very good sustained damage besides your burst.
Last Whisper: Good item to increase your sustained damage. Works best when more than one opponent has more than 100 armor.Boots
Mercury's Treads: Gives you some much needed magic resistance and tenacity to make you even harder to control.
Ionian Boots of Lucidity: Great for maxing out your cooldown reduction, which is a great stat for Poppy.
Sorcerer's Shoes: Increases your damage output overall as Poppy's abilities are magic.Item Builds
Note: If you need a more damage instead of some defense, get
Alternative Items
Hextech Gunblade: Before the nerf I considered this core for Hybrid Poppy, but it dropped in value quite hard since the nerf. It's still good and worth getting though.
The Bloodthirster: Gives you some good sustained damage outside of your main burst combo.
Force of Nature: Good if you need magic resistance. The movement speed increase is very good.
Quicksilver Sash: I personally love this item. Makes you even harder to control than you already are.
Laning
So where can
Poppy lane succesfully?
Poppy is a weak early game champion and has a rough time against a lot of solo top opponents, so the top lane might not always be the best choice.
Remember, the only goal you have is to farm up your core, which consists of 2 main items (
Trinity Force or
Lich Bane +
Deathfire Grasp), once you get that farming isn't as important anymore.
Though people underestimate her all the time and she's actually a much stronger solo top laner as many people might believe. Her passive makes her hard to harass and when you rush a
Philosopher's Stone for sustain, she's hard to harass out of lane. A few champions however, will give her a very hard time laning (
Olaf,
Cho'Gath,
Warwick,
Yorick,
Udyr are the main ones I can think of) and the solution in this case is bottom lane.
When you go bottom lane, you want a support that can sustain you, allowing you to farm as best as possible. Again, her passive makes her pretty resistant against harass so assuming she has a good support, she won't have any trouble farming here. You either want a
Soraka to babysit you and turn the lane into a passive farmfest (which is perfect for you), an
Alistar to synergize with your
Heroic Charge and attempt to crush the enemy carry, or a
Sona for pretty much the same reason as
Soraka except
Sona is a little inferior in that regard as a laning partner for
Poppy.
Gameplay
Laning - Early Game
When you get in lane, you want to focus on farming no matter what lane you're in. You don't have the mana pool to be able to afford trying to harass your opponent so untill you get a
Once you get your
Your goal in the early game is to try and farm up either a
Mid/Late Game
You want to continue trying to farm as much as possible untill you've at least built up your core. Once you get one of your main items, you can start going agressive and attempting to kill your opponent. Don't be afraid to tower dive them when you think you can kill them as
When you've completed your core build, you can start making the difference in teamfights. Your goal should be to burst down the enemy carry as fast as possible, using
Your kill priority should be:
- AD Carry
- AP Carry
- Assassin trying to kill your carry
- Support
- Tank/initiator of the fight
Once the game hits late game, you should be one of the most scary and deadly champions out there. Your burst will be extremely high and you'll be able to take any squishy target out of a fight instantly if you choose to do so. Make sure to prioritze your kill target according to how the game is going, don't always blindly go for the enemy carry.
Note: Never initiate a teamfight, instead use the confusion of the fight to catch people off guard and blow them up.
Tips and Tricks
- You can use
Heroic Charge on creeps, allowing for faster escapes - Avoid using
Diplomatic Immunity on enemies who have
Exhaust as it greatly decreases your burst - You can avoid incoming CC by using
Diplomatic Immunity on a different target - Fight inside the jungle. You have a great advantage in narrow places where you can
Heroic Charge people into walls
Diplomatic Immunity does not protect you from the fountain laser of doom. Do not try and dive people in there
Game Stats and Closing Comments
Below some of my stats of using Poppy (with both builds) recently. Feel free to post your stats of succesful games using this guide and I will list them in this section.
Well that's all for this guide, I hope this will help you understand the ways of Poppy and maybe even stop thinking she's a bad champion, because she's really not. Please leave any feedback/critisism in the comments so that I can work on improving this guide, anything is appreciated. Thanks for reading and good luck playing Poppy properly!
Changelog and Still To Come
Changelog
10-11-11:
- Guide Published
Still to come
- A jungle section. I'm still experimenting it but I definitely think it's viable, so look forward to that.
- Detailed lane match-up information
- Some videos explaining things more clearly, and showing how to act in teamfights
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