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Ezreal Build Guide by Flu0stift

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Flu0stift

(Rewrote) Ezreal Adc Guide

Flu0stift Last updated on March 23, 2014
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Introduction




Hello everyone! The main reason why i rewrote my Ezreal guide is because i have to admit, my previous one whasnt so good (and because somebody in the comment section told me). I made a lot more guides since the Ezreal one, so i learned much about guide writing. I really think this one is better, as i got a bit more experienced with Ezreal and BB coding, and i tried some items to see if they would fit on Ezreal or not. So with further a do lets move on to the guide!

A lot of people helped me to change and improve this guide, and i really want to say thanks to those, i respect all they done for my guide!

'Vynertje' told me to rewrite this, and i think hes right, thanks a lot Vynertje!


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Pros/Cons


Pro's

- Great Poke
- Low Cooldowns
- Team Steroid Ability
- Gapcloser Ability
- Can be built either AP or AD
- Works well with a lot of supports

Cons

- Hard To Master
- Needs items to be strong
- 3 Skillshots


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Summoner Spells


For summoner spells, i recommend/prefer taking Barrier and Flash. Barrier can be replaced with Ignite. I prefer Barrier for the early shield wich DOES save lives, and Flash for an extra gapcloser. U could manage to replace Barrier with Ignite if you want to play Ezreal more agressivly.
Thanks to Vynertje for some help in this section!


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Masteries

I dont have a lot to say on this, BUT: For masteries on Ezreal, i run 21/9/0, taking CDR, Attack Damage, and Armor and Magic Penetration in Offense, and Bonus Health, Armor And Magic Resistance in Defence.


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Runes




For runes, i prefer to take Greater Seal of Armor, Greater Mark of Attack Damage, Greater Glyph of Magic Resist, Greater Quintessence of Life Steal and Greater Quintessence of Attack Damage. I think these are pretty good runes for Ezreal, and they are used by a lot of people to. The Armor and Magic Resistance help Ezreal survive a lot better early game, and the bonus Attack Damage is great for stronger poke, Ezreal's specialty. The Life Steal is very nice to have in the laning phase.


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Ability Sequence and Explanation


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I recommend maxing Mystic Shot right away, as this is Ezreal's main damage tool. As secondary option max Arcane Shift as the bonus cooldown helps making ur lane more safely, Essence Flux 3rd and of course whenever u can Trueshot Barrage.

Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, stacking up to 5 times.

Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+40% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.

Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.

Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. This CAN hit stealthed enemy champions like Twitch, Teemo, Evelynn,...!

Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 10% less damage for each additional unit it hits (30% minimum damage).

Thanks to Retribution for editing my Sequence!


Guide Top

Items



The thing above is a bit big, isnt it?

Starting Items



For starting items, i recommend a Doran's Blade, 1 Health Potion and a Warding Totem. These help Ezreal survive better early game, granting him more soustain and farm.

First Back Options



When going back, i recommend picking up Boots of Speed, a couple Health Potion and Mana Potions. If your having a lot of money, buy a B. F. Sword. When still having money left take Phage, Vampiric Scepter, Berserker's Greaves, or a Long Sword.

Offensive Choices



For Offensive Choices, choose some of these: The Bloodthirster, Infinity Edge, Trinity Force, Mercurial Scimitar, Last Whisper. Take what you prefer on Adc Ezreal, if u take all of them and no Defensive Items, then thats completely fine, i will just be an easy target.

Defensive Choices



In case you didnt go full offensive, Choose 1-2 of these Defensive Items: Frozen Mallet, Banshee's Veil, Guardian Angel or Iceborn Gauntlet. Again pick what you want to have as an Adc, but i'd recommend Iceborn Gauntlet and/or Guardian Angel

Example Final Build



For final build, i mosthly have Berserker's Greaves - Homeguard, The Bloodthirster, Trinity Force, Last Whisper, Mercurial Scimitar, Guardian Angel, Greater Stealth Totem, Elixir of Brilliance, and Elixir of Fortitude.

Thanks to Vynertje and Retribution for giving me a build tip!


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Teamfights

In teamfights, u should stay far away and make make sure u dont die. When all of the enemys are grouped up, close to eachother or u see a WOMBO COMBO situation ( Orianna's Command: Shockwave) use ur Trueshot Barrage to do as much damage as you can to all of the enemys. Constantly poke and bring enemys low with Mystic Shot, basic attacks and Essence Flux and when an enemy is low enough finish it. Ezreal is really strong in teamfights because of his low cooldowns and his AOE damage abilitys, and because of the reason he is not focused THAT MUCH, but he still is.

Thanks to EdisonKhoo for the idea of this section and Retribution for giving me a little tip!


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Laning Phase

In the Laning Phase, ur only jobs are to poke with Mystic Shot whenever u can, and sometimes using it to last hit big minions, and farming. When you are having a hard lane, only farm and stay safe untill u see a kill oppurtunity. Never do something risky without ur support and/or jungler nearby, this is not safe at all. Getting away with Arcane Shift is 1 thing, but getting Rocket Grabbed is another.

Having a really bad lane? Try rushing a Phage or Iceborn Gauntlet, just for the early defense. Mystic Shot applies all on-hit effects, so it also applies Life Steal, this can save your life if used correctly: When ur on low hp and getting chased start spamming Mystic Shot and ur chaser to deal damage and heal at same time, and if its not safe to do this do it on minions. This can also be used when ur on low health and pushed back from the lane, to heal up and farm on the same time.

Thanks to EdisonKhoo for the idea of this section!


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Thanks To

Thanks to these people, they helped me editing and improving the guide:

Vynertje
EdisonKhoo
Retribution


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Guide End

Thank you everyone for reading my guide. I hope you learned something, AND that its better then my previous guide, but i think it is. If you have any questions/corrections please let me know in the comment section and tell me what u think of my guide! Also please vote my guide if u dont bother.

Bye!
~Flu0stift~