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Roaming/Jungle Alistar






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Spells:
Flash
Smite
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Alpha stage

I'm pretty sure other people can do this 5x as well. I just haven't seen a guide yet, and I'd like to see some discussion and pick up a few tips in the comments.
Honestly, I wouldn't have opened it up for voting if there had been a way to just open it up for comments. But I can handle being downvoted if that's how it goes. No guarantees are made here.
It's my opinion that new players shouldn't really be reading and applying ANY jungling guide until they can do their share with a few ordinary laning character builds in vs. Intermediate AI games first. Reading wouldn't hurt, but practicing it before then might just bog them down in failure.
Know that they're out there, and maybe on Easy mode you can occasionally try to slay nearby neutral monsters on the side when there's nothing more urgent to do. Learn what the buffs do and where they are. You can do all that without actually being a jungler. Ordinary players often pick up one or both buffs as appropriate to circumstance later on in games, and good players will recognize when someone's mana-hungry and weaken a golem for you sometimes. (e.g., tank

Easy Mode is often a great place to practice jungling. 3-4 good/average players can beat Easy AI, so if you know the team's going well, go ahead and take on a golem or lizard or the dragon when you're not sure how it will turn out.
Total noobs might have more immediate things to worry about, though. If you're dying 15-25 times a game, it's not worth picking up a buff you'll have for 30 seconds before handing it over to Annie Bot. Only after you know how to stay alive generally will it be all that useful to amplify yourself with a buff. A noob who jumps on a turret with two buffs dies much the same way as a noob without.
Another reason not to jungle as a noob: Sometimes, you need just enough from your runes and masteries to make those early levels go just right. For example, without

Even for decent players, though, there really isn't any excuse for practicing your jungling in a PVP game before you can do it efficiently vs AI. The end.



If your runes aren't quite right, then you can still spend some time in the weak lane to get started. Level 3 in particular is when




(I didn't need Madred's Razor to do that, by the way, and you don't want AD on

5/1/11:
It looks like the two golems are enough to get to Level 2 if you have an exp bonus in there somewhere. You can solo the two golems at level 1 with Smite, but it's not easy. Took


I'm finding that MP5 is just too important. Taking
















Let me know if any of the non-potion options work with better runes. I find myself having to heal for 30 seconds after the golems no matter what before taking on the wraiths. :-/
5/2/11:

OMG, rush this. It synergizes perfectly with the continuous



The description is a bit ambiguous, but I hear that







Golems, wolves, then wraiths. Then a gank or two, if you can pull it off. That'll get you

Since






Test run:
http://www.megaupload.com/?d=TJPE611E
Play back using: http://www.leaguereplays.com
(I'm trying to find a suitable way to convert to a YouTube format, but for the time being, this will do if you want it badly enough. Also allows you to view so much more info... unfortunately, the LeagueReplays program has some technical challenges which make implementing a rewind feature difficult, and they don't seem to be planning on doing it soon.)
Old hypothesis, not used in first LeagueReplays test run:
Start with wraiths. Initiate with



Sub-optimal approach, used in LeagueReplays footage, but there's a better way:
Take












After this, take






You don't have enough gold for


You can probably get the blue buff with



Tested, works, but I don't have LeagueReplays footage yet:
Start with






There *might* be some utility to getting rid of an unwanted monster in this way, but I sort of doubt it. The serious threats don't come in groups.

Ideally, we should have





philosopher's stone is an option, but the buff feels like it should be the faster way to go. If the enemy jungler is too good at denying you, then you need some MP5 pretty badly. Or you can take this if an ally wants the blue buff.
I have some rough ideas what kinds of things should help and included it in the build, but I don't have the runes and masteries to test it yet. A YouTube video would be great.
Probably better to take the red buff after you get























Later on, replace



If your team is extra-beefy,





I don't know if I'm liking it. I'm convinced that he *can* jungle, but getting enough DPS out of him to do it compromises his tankiness somewhat, and I'm just not sure if it's worth it. Maybe if played with enough skill and a bulky enough team, it can work, but I'm just not sure about it on a team level. If jungle

Another thing I've noticed is that, sure, he can solo Dragon with this build, but... others can do it faster. If you want to fast-solo dragon, take



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