Ezreal Build Guide by Eztermintor

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League of Legends Build Guide Author Eztermintor

[S3] Ezterminator Ezreal - Mid/Bot ADC [Crit Ezreal]

Eztermintor Last updated on February 21, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 6


Utility: 3

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Let me tell you about Ezreal. Ezreal is a very fun champion but when build and played correctly, he can be deadly. To me, most people have the same build but I have a different way of playing him:Crit. Many people don't really know how to play Ezreal or play him but I will show you how I build and the way I play. I am just comfortable with my build but you can make changes if you say prefer to start with shoes and 3 potion. This is my 1st Guide and will try to fix and update as I go so don't judge harshly.


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Ad-Attack Damage
Ap-Ability Power
AoE-Area of effect
hp-Health points
mp- Mana
Crit-Critical (Chance)
Ult- Ultimate

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+Can unleash Ultimate for finishing kill

+Arcane shift counters most moves



-Can be countered by heavy tanks or stronger ADC's


-Mana Hungry

-Hard to master

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Unique Skills

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

#1 Skill: Mystic Shot is your most powerful move. It has a 1 ratio to AD and with a low cooldown and its passive of cooling all of your moves by 1 second when hit. It will surely lose those couple of seconds for your ultimate and deal damage that will make you feared. This is all with its insanely long range.Poke with Mystic Shot.

#2 Skill: Essence Flux is more of the helping hit. It enables you to shoot it at your teammates to increasing their attack speed to take out that turret. It doesn't really do much damage unless you are AP but always shoot Essence Flux first due to the fact that it has shorter range, follow up with Mystic Shot since they will run by the time they see this. Lastly,this move only hits champions.

#3 Skill: Arcane Shift allows you to rush Champions under turret for that finishing kill with Mystic Shot and flash out. Arcane Shift is more of a utility than a move to set up the kill. Arcane Shift is helpful in mid lane such as when a Katarina uses Death Lotus, you can shift out and enjoy the free hits.

#4 Skill: Trueshot Barrage is the finisher of all kills. Ezreal shoots a giant collection of energy that will fly across the map like Ashe's arrow and will kill escaping foes. When people escape, shoot down the lane if they are running and never shoot where they were. Always try to time your shots. (I will make a video of some of my kills eventually)

Passive: Hitting an enemy unit increases Ezreal's attack speed by 10% stacking up to 5 times for 10 seconds. The cooldown is now 5 seconds and can really help kill turrets or that one quick hit before dying.

Where to Arcane Shift:

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Summoner Spells

I have Clarity due to the fact I am prefer it but you are able to choose Ignite or any Spell you prefer.

Good Spells For Ezreal

Ignite is a good spell on any champion for obvious reason.

I prefer Clarity and I think it is great early game since I run out of mana Early-Mid game but it is my opinion.

I have to say Flash is important. Flash is the escape and the kill for Ezreal sometimes. Ezreal is able to double flash and can be able to use it for escape for finishing the kill

Good Spells

Exhaust is a good spell for slowing down enemies due to the fact you can slow other champions down and Arcane Shift to them. I don't really recommend this because you can just double flash and flash can actully save your life.

Clairvoyance. Clairvoyance isn't very practical but for your ultimate it can be. It helps you shoot where you predict your enemies are and allow you to take the kill.

Ghost is the speed boost that lets you run quickly across ground but as for the same reason as exhaust, double flash is a more helpful tool in the scene of battle.

Spells not to use

Teleport isn't helpful as say when your turret is getting destroyed, you are able to shoot your ult if needed too to scare them off or even kill minions allowing a fright to opposing team. Even running foes are able to be ulted.

Smite. Unless you are going to jungle somehow, you are not going to need smith for any reason at all.

Cleanse is a ok spell but in retrospect, in which content are you going to use it in. It may save your life in a game but this is unlikely since you are very squishy and the Mercurial Scimitar will be better as a choice.

Barrier and Heal are not good spells for Ezreal, at early game Ezreal will have life steal with Doran's Blade that will make these spells obsolete.

Revive is not needed for Ezreal, Revive has such a long cooldown and won't be available every time you need it. You can't be dependent on it and this slot can be used for more practical spells

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I have standard AD runes. This includes 9 Greater Marks of Attack Damage (Flat), 9 Greater Seals of Armor, and 9 Greater Gylphs of Magic Resist. I have my Marks for a boost in AD while the Seals and Gylphs to help Ezreal take hits due to the fact he is squishy.


Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Glyph of Magic Resist

Greater Seal of Armor

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I have a reason for why I have these masteries. Ezreal is a very mana heavy champion due to his ability to spam moves. I am not saying to spam your moves but due to the fact the Ezreal is very pokey and has low cooldowns, he is able to use mana very quickly. Ezreal can survive on low health due to the fact that he can poke but I need armor and health regen to regenerate quickly to go back into battle.


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I start with Doran's Blade or Long Sword and 3 Health Potions due to burst dmg early game and for the heal either with passive or pots
THIS ISN'T REQUIRED AND YOU ARE ABLE TO START WITH 3 HEALTH POTIONS AND BOOTS OR A LONG SWORD AND 2 HEALTH POTIONS. You are able to upgrade your boots Beserker Greave's to help finish your foes faster.

After Doran's Blade, I go for my Sheen. The Sheen gives Mana which can help increase Mana to use spells and Ap which can help boost your spells a little. Sheen's passive: On cast, your next standard attack deals additional physical damage equal to 100% of your base attack damage. (2 second cooldown) and stacks with Mystic Shot which can greatly increase its power. Later, during late game, you are able to upgrade your Sheen to Iceborn Gauntlets to increase armor and Mana.

After Sheen, build The Bloodthirster. I start with Vampiric Scepter and then build [[B.
F. Sword]] due to the Life Steal will help sustain you. I then upgrade to BloodThirster and start killing.

It is now time to build Crit. Infinity Edge is a great item to start with for the 250% damage on critical strikes instead of 200%. I build starting with the Cloak of Agility to start and next buy B. F. Sword or a Pickaxe depending on what my wallet tells you.

Next we build more Crit, We start by buying a Statikk Shiv and start with Avarice Blade or Zeal depending on what you want. The Statikk Stiv gives more AoE and able to let you damage more people as you chase. After Statikk Stiv, build a Phantom Dancer starting with a Cloak of Agility and finish it after buying Zeal. The Phantom Dancers give even more Crit and Attack Speed which can help.

Finally, I build what ever is needed in the game. This spot is just a filler so you are able to have boots here but you can also stack another Infinity Edge or maybe a The Black Cleaver depending on your situation. Remember, this slot is optional and can be changed.

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Ezreal isn't really good at farming unless you consider wasting your ultimate across the map only bring minions to about half health. You are able to farm faster by shooting Mystic Shots at minions and repeat, causing you to increase Attack Speed. Here is a sidenote, it is good that you can keeps stacks but remember not to waste all of your mana.

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Team Work

Ezreal is the ADC of the group. Ezreal can be deadly 1v1 or even 1v2 if you are fed enough but at team battles, Ezreal will get destroyed if he enters 1st. Let someone stun or distract and Ezreal will take them down. Ezreal will often be the powerhouse of the team and most likely be targeted by enemy team. Ezreal at this time can arcane shift back if targeted and then fire his Trueshot Barrage as a initation or finisher depending on the conditions of the time and match. Remember, try to attack the highest hitter on the enemy team and focus tank last.

Aim for champions such as

Avoid champions such as

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Ezreal is a very deadly champion when played correctly. Even though Ezreal is squishy, he has the potential to take down the biggest and baddest mids and bots. I build Critical Ezreal and if you follow this build, you have the potential to carry with Ezreal. This is really the only video I have with Ezreal so far and it is old but I will add new ones eventually. ;)
Have Fun with Ezreal and remember: Practice Makes Perfect. I hope you have a great time with Ezreal just as I have with him. -EvoIve

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Guide Change Log

-Published Guide 1/4/13
-Edited and added to guide 1/20/13
-Edited links, added some pictures, added some text 2/4/13
-Linked moves and items, changed build thanks to lifebaka and GreenFrogs 2/8/13
-Edited guide more and tried to make guide more clean 2/21/13